element in HTML5, which can be combined with JavaScript to dynamically draw graphics in the canvas. This article mainly introduces to Hejia the relevant information about using Canvas to process images. The article introduces it in great detail through sample code. It has certain reference learning value for everyone's study or work. I hope it can help everyone."/> element in HTML5, which can be combined with JavaScript to dynamically draw graphics in the canvas. This article mainly introduces to Hejia the relevant information about using Canvas to process images. The article introduces it in great detail through sample code. It has certain reference learning value for everyone's study or work. I hope it can help everyone.">

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How to use Canvas to process images

小云云
小云云Original
2018-02-08 11:44:132119browse

Canvas, translated as "canvas" in Chinese, has a new element in HTML5, which can be combined with JavaScript to dynamically draw graphics in the canvas. This article mainly introduces to Hejia the relevant information about using Canvas to process images. The article introduces it in great detail through sample code. It has certain reference learning value for everyone's study or work. I hope it can help everyone.

The process is probably very simple, mainly divided into the following three steps:


Canvas image processing

Yes, it’s like taking a large It’s as easy as putting it in the refrigerator, haha.

1. Main API

The main Canvas APIs used in the entire process are:

  • Drawing images: drawImage()

  • Get image data: getImageData()

  • Rewrite image data: putImageData()

  • Export image: toDataURL ()

1. drawImage()

As the name suggests, this method is used to draw images into the Canvas canvas. There are three specific usages:

① Position the image on the canvas: context.drawImage(img,x,y)

② Position the image on the canvas and specify the width and height of the image: context.drawImage(img,x, y,width,height)

③ Cut the image and position the cut part on the canvas: context.drawImage(img,sx,sy,swidth,sheight,x,y,width ,height)

The above parameter values ​​are described in the following table:

Parameter Description
img Specifies the image, canvas, or video to use.
sx Optional. The x-coordinate position at which to start shearing.
sy Optional. The y-coordinate position to start shearing.
swidth Optional. The width of the cropped image.
sheight Optional. The height of the clipped image.
x Place the x coordinate position of the image on the canvas.
y Place the y coordinate position of the image on the canvas.
width Optional. The width of the image to use. (Stretch or shrink the image)
height Optional. The height of the image to use. (Stretch or reduce the image)

2. getImageData()

This method is used to obtain image data from the Canvas canvas. The specific usage is as follows:

Get the pixel data within the specified rectangular range of the canvas: var ImageData = context.getImageData(x,y,width,height)

The above parameter values ​​are described in the following table:

Parameters Description
x The x at the upper left corner to start copying coordinate.
y The y coordinate of the upper left corner to start copying.
width The width of the rectangular area to be copied.
height The height of the rectangular area to be copied.

This method will return an ImageData object, which has three properties: width, height and data, and what we mainly use is this data array, because It holds data for each pixel in the image. After having these data, we can process them, and finally rewrite them into the Canvas canvas, thus realizing the processing and conversion of the pictures. For the specific usage of the data array, we can see it in the following examples.

3. putImageData()

This method is very simple, it is used to rewrite the image data into the Canvas canvas. The specific usage is as follows:

context.putImageData(imgData ,x,y,dirtyX,dirtyY,dirtyWidth,dirtyHeight)

The above parameter values ​​are described in the following table:

Parameter Description
imgData Specifies the ImageData object to be put back into the canvas.
x ImageData The x-coordinate of the upper left corner of the object, in pixels.
y ImageData The y-coordinate of the upper left corner of the object, in pixels.
dirtyX Optional. Horizontal value (x), in pixels, where to place the image on the canvas.
dirtyY Optional. Horizontal value (y), in pixels, where to place the image on the canvas.
dirtyWidth Optional. The width used to draw the image on the canvas.
dirtyHeight Optional. The height at which the image is drawn on the canvas.

4. toDataURL()

This method is different from the above three methods. It is a method of the Canvas object. This method returns a string containing the data URI, which can be directly used as an image. The path address is filled in the src attribute of the tag. The specific usage is as follows:

var dataURL = canvas.toDataURL(type, encoderOptions);

The above parameter values ​​are described as follows Table:

##type Optional. Image format, default is image/png. encoderOptionsOptional. When the specified image format is image/jpeg or image/webp, you can select the image quality from 0 to 1. If the value is outside the range, the default value of 0.92 will be used. Other parameters are ignored.
Parameters Description
2. Image processing example

This example will briefly introduce how to process color pictures into black and white pictures through code.

<!--HTML-->
<canvas id="canvas" width="600" height="600"></canvas>
<input id="handle" type="button" value="处理图片" />
<input id="create" type="button" value="生成图片" />
<p id="result"></p>
//JavaScript
window.onload = function(){
  var canvas = document.getElementById("canvas"),  //获取Canvas画布对象
    context = canvas.getContext('2d'); //获取2D上下文对象,大多数Canvas API均为此对象方法
  var image = new Image(); //定义一个图片对象
  image.src = 'imgs/img.jpg'; 
  image.onload = function(){ //此处必须注意!后面所有操作均需在图片加载成功后执行,否则图片将处理无效
    context.drawImage(image,0,0); //将图片从Canvas画布的左上角(0,0)位置开始绘制,大小默认为图片实际大小
    var handle = document.getElementById("handle");
    var create = document.getElementById("create");
    handle.onclick = function(){ // 单击“处理图片”按钮,处理图片
      var imgData = context.getImageData(0,0,canvas.width,canvas.height);  //获取图片数据对象
      var data = imgData.data; //获取图片数据数组,该数组中每个像素用4个元素来保存,分别表示红、绿、蓝和透明度值
      var average = 0;
      for (var i = 0; i < data.length; i+=4) {
        average = Math.floor((data[i]+data[i+1]+data[i+2])/3); //将红、绿、蓝色值求平均值后得到灰度值
        data[i] = data[i+1] = data[i+2] = average; 将每个像素点的色值重写
      }
      imgData.data = data;
      context.putImageData(imgData,0,0); //将处理后的图像数据重写至Canvas画布,此时画布中图像变为黑白色
    };
    create.onclick = function(){ // 单击“生成图片”按钮,导出图片
      var imgSrc = canvas.toDataURL(); //获取图片的DataURL
      var newImg = new Image();
      var result = document.getElementById("result");
      newImg.src = imgSrc; //将图片路径赋值给src
      result.innerHTML = '';
      result.appendChild(newImg);
    };
  };
};
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