element in HTML5, which can be combined with JavaScript to dynamically draw graphics in the canvas. This article mainly introduces to Hejia the relevant information about using Canvas to process images. The article introduces it in great detail through sample code. It has certain reference learning value for everyone's study or work. I hope it can help everyone."/> element in HTML5, which can be combined with JavaScript to dynamically draw graphics in the canvas. This article mainly introduces to Hejia the relevant information about using Canvas to process images. The article introduces it in great detail through sample code. It has certain reference learning value for everyone's study or work. I hope it can help everyone.">
search
HomeWeb Front-endJS TutorialHow to use Canvas to process images

How to use Canvas to process images

Feb 08, 2018 am 11:44 AM
canvasdeal withconduct

Canvas, translated as "canvas" in Chinese, has a new element in HTML5, which can be combined with JavaScript to dynamically draw graphics in the canvas. This article mainly introduces to Hejia the relevant information about using Canvas to process images. The article introduces it in great detail through sample code. It has certain reference learning value for everyone's study or work. I hope it can help everyone.

The process is probably very simple, mainly divided into the following three steps:


Canvas image processing

Yes, it’s like taking a large It’s as easy as putting it in the refrigerator, haha.

1. Main API

The main Canvas APIs used in the entire process are:

  • Drawing images: drawImage()

  • Get image data: getImageData()

  • Rewrite image data: putImageData()

  • Export image: toDataURL ()

1. drawImage()

As the name suggests, this method is used to draw images into the Canvas canvas. There are three specific usages:

① Position the image on the canvas: context.drawImage(img,x,y)

② Position the image on the canvas and specify the width and height of the image: context.drawImage(img,x, y,width,height)

③ Cut the image and position the cut part on the canvas: context.drawImage(img,sx,sy,swidth,sheight,x,y,width ,height)

The above parameter values ​​are described in the following table:

Parameter Description
img Specifies the image, canvas, or video to use.
sx Optional. The x-coordinate position at which to start shearing.
sy Optional. The y-coordinate position to start shearing.
swidth Optional. The width of the cropped image.
sheight Optional. The height of the clipped image.
x Place the x coordinate position of the image on the canvas.
y Place the y coordinate position of the image on the canvas.
width Optional. The width of the image to use. (Stretch or shrink the image)
height Optional. The height of the image to use. (Stretch or reduce the image)

2. getImageData()

This method is used to obtain image data from the Canvas canvas. The specific usage is as follows:

Get the pixel data within the specified rectangular range of the canvas: var ImageData = context.getImageData(x,y,width,height)

The above parameter values ​​are described in the following table:

Parameters Description
x The x at the upper left corner to start copying coordinate.
y The y coordinate of the upper left corner to start copying.
width The width of the rectangular area to be copied.
height The height of the rectangular area to be copied.

This method will return an ImageData object, which has three properties: width, height and data, and what we mainly use is this data array, because It holds data for each pixel in the image. After having these data, we can process them, and finally rewrite them into the Canvas canvas, thus realizing the processing and conversion of the pictures. For the specific usage of the data array, we can see it in the following examples.

3. putImageData()

This method is very simple, it is used to rewrite the image data into the Canvas canvas. The specific usage is as follows:

context.putImageData(imgData ,x,y,dirtyX,dirtyY,dirtyWidth,dirtyHeight)

The above parameter values ​​are described in the following table:

Parameter Description
imgData Specifies the ImageData object to be put back into the canvas.
x ImageData The x-coordinate of the upper left corner of the object, in pixels.
y ImageData The y-coordinate of the upper left corner of the object, in pixels.
dirtyX Optional. Horizontal value (x), in pixels, where to place the image on the canvas.
dirtyY Optional. Horizontal value (y), in pixels, where to place the image on the canvas.
dirtyWidth Optional. The width used to draw the image on the canvas.
dirtyHeight Optional. The height at which the image is drawn on the canvas.

4. toDataURL()

This method is different from the above three methods. It is a method of the Canvas object. This method returns a string containing the data URI, which can be directly used as an image. The path address is filled in the src attribute of the How to use Canvas to process images tag. The specific usage is as follows:

var dataURL = canvas.toDataURL(type, encoderOptions);

The above parameter values ​​are described as follows Table:

##type Optional. Image format, default is image/png. encoderOptionsOptional. When the specified image format is image/jpeg or image/webp, you can select the image quality from 0 to 1. If the value is outside the range, the default value of 0.92 will be used. Other parameters are ignored.
Parameters Description
2. Image processing example

This example will briefly introduce how to process color pictures into black and white pictures through code.

<!--HTML-->
<canvas></canvas>
<input>
<input>
<p></p>
//JavaScript
window.onload = function(){
  var canvas = document.getElementById("canvas"),  //获取Canvas画布对象
    context = canvas.getContext('2d'); //获取2D上下文对象,大多数Canvas API均为此对象方法
  var image = new Image(); //定义一个图片对象
  image.src = 'imgs/img.jpg'; 
  image.onload = function(){ //此处必须注意!后面所有操作均需在图片加载成功后执行,否则图片将处理无效
    context.drawImage(image,0,0); //将图片从Canvas画布的左上角(0,0)位置开始绘制,大小默认为图片实际大小
    var handle = document.getElementById("handle");
    var create = document.getElementById("create");
    handle.onclick = function(){ // 单击“处理图片”按钮,处理图片
      var imgData = context.getImageData(0,0,canvas.width,canvas.height);  //获取图片数据对象
      var data = imgData.data; //获取图片数据数组,该数组中每个像素用4个元素来保存,分别表示红、绿、蓝和透明度值
      var average = 0;
      for (var i = 0; i Related recommendations: <p><br></p><p>Canvas image processing<a href="http://www.php.cn/html5-tutorial-386415.html" target="_self"></a><br></p><p>PHP image processing multiple image synthesis An example of an image<a href="http://www.php.cn/php-weizijiaocheng-383090.html" target="_self"></a></p><p>canvas image processing<a href="http://www.php.cn/div-tutorial-382286.html" target="_self"></a></p>

The above is the detailed content of How to use Canvas to process images. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Java vs JavaScript: A Detailed Comparison for DevelopersJava vs JavaScript: A Detailed Comparison for DevelopersMay 16, 2025 am 12:01 AM

JavaandJavaScriptaredistinctlanguages:Javaisusedforenterpriseandmobileapps,whileJavaScriptisforinteractivewebpages.1)Javaiscompiled,staticallytyped,andrunsonJVM.2)JavaScriptisinterpreted,dynamicallytyped,andrunsinbrowsersorNode.js.3)JavausesOOPwithcl

Javascript Data Types : Is there any difference between Browser and NodeJs?Javascript Data Types : Is there any difference between Browser and NodeJs?May 14, 2025 am 12:15 AM

JavaScript core data types are consistent in browsers and Node.js, but are handled differently from the extra types. 1) The global object is window in the browser and global in Node.js. 2) Node.js' unique Buffer object, used to process binary data. 3) There are also differences in performance and time processing, and the code needs to be adjusted according to the environment.

JavaScript Comments: A Guide to Using // and /* */JavaScript Comments: A Guide to Using // and /* */May 13, 2025 pm 03:49 PM

JavaScriptusestwotypesofcomments:single-line(//)andmulti-line(//).1)Use//forquicknotesorsingle-lineexplanations.2)Use//forlongerexplanationsorcommentingoutblocksofcode.Commentsshouldexplainthe'why',notthe'what',andbeplacedabovetherelevantcodeforclari

Python vs. JavaScript: A Comparative Analysis for DevelopersPython vs. JavaScript: A Comparative Analysis for DevelopersMay 09, 2025 am 12:22 AM

The main difference between Python and JavaScript is the type system and application scenarios. 1. Python uses dynamic types, suitable for scientific computing and data analysis. 2. JavaScript adopts weak types and is widely used in front-end and full-stack development. The two have their own advantages in asynchronous programming and performance optimization, and should be decided according to project requirements when choosing.

Python vs. JavaScript: Choosing the Right Tool for the JobPython vs. JavaScript: Choosing the Right Tool for the JobMay 08, 2025 am 12:10 AM

Whether to choose Python or JavaScript depends on the project type: 1) Choose Python for data science and automation tasks; 2) Choose JavaScript for front-end and full-stack development. Python is favored for its powerful library in data processing and automation, while JavaScript is indispensable for its advantages in web interaction and full-stack development.

Python and JavaScript: Understanding the Strengths of EachPython and JavaScript: Understanding the Strengths of EachMay 06, 2025 am 12:15 AM

Python and JavaScript each have their own advantages, and the choice depends on project needs and personal preferences. 1. Python is easy to learn, with concise syntax, suitable for data science and back-end development, but has a slow execution speed. 2. JavaScript is everywhere in front-end development and has strong asynchronous programming capabilities. Node.js makes it suitable for full-stack development, but the syntax may be complex and error-prone.

JavaScript's Core: Is It Built on C or C  ?JavaScript's Core: Is It Built on C or C ?May 05, 2025 am 12:07 AM

JavaScriptisnotbuiltonCorC ;it'saninterpretedlanguagethatrunsonenginesoftenwritteninC .1)JavaScriptwasdesignedasalightweight,interpretedlanguageforwebbrowsers.2)EnginesevolvedfromsimpleinterpreterstoJITcompilers,typicallyinC ,improvingperformance.

JavaScript Applications: From Front-End to Back-EndJavaScript Applications: From Front-End to Back-EndMay 04, 2025 am 12:12 AM

JavaScript can be used for front-end and back-end development. The front-end enhances the user experience through DOM operations, and the back-end handles server tasks through Node.js. 1. Front-end example: Change the content of the web page text. 2. Backend example: Create a Node.js server.

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

WebStorm Mac version

WebStorm Mac version

Useful JavaScript development tools

SublimeText3 English version

SublimeText3 English version

Recommended: Win version, supports code prompts!

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

PhpStorm Mac version

PhpStorm Mac version

The latest (2018.2.1) professional PHP integrated development tool