search
HomeJavajavaTutorialJava implements graphic and text code sharing of Tetris mini game

This article mainly introduces the relevant information of Tetris in Java mini game development. Here are the examples and implementation effects of Tetris for everyone to see. It is a good information for friends who are learning the basics of Java. Friends who need it can refer to it

Java Project Tetris

1. Experience

2. Game Example

Game Screenshot

##Directory structure

3. Code

1. Main interface Tetris.java


package com.fry.tetris;

import java.util.Arrays;
import java.util.Random;

/**
 * 4格方块 
 */
public class Tetromino {
  protected Cell[] cells = new Cell[4];
  /** 保存旋转的相对于轴位置状态 */
  protected State[] states;
  
  /** 随机生成 4格方块, 使用简单工厂方法模式! 
   * randomTetromino 随机生成一个四格方块 
   * 这个方面的返回值是多态的!
   * */
  public static Tetromino randomTetromino(){
    Random r = new Random();
    int type = r.nextInt(7);
    switch(type){
    case 0: return new T();
    case 1: return new I();
    case 2: return new J();
    case 3: return new L();
    case 4: return new O();
    case 5: return new S();
    case 6: return new Z();
    }
    return null;
  }
  
  public Cell[] getCells() {
    return cells;
  }

  /** 下落 */
  public void softDrop(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveDown();
    }
  }
  public void moveRight(){
    //System.out.println("moveRight()");
    for(int i=0; i<cells.length; i++){
      this.cells[i].moveRight();
    }
  } 
  public void moveLeft(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveLeft();
    }
  }
  private int index = 100000;
  /** 在 Tetromino 上添加方法 */
  public void rotateRight() {
    index++;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//获取当前的轴
    //轴与相对位置的和作为旋转以后的格子位置
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  /** 在 Tetromino 上添加方法 */
  public void rotateLeft() {
    index--;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//获取当前的轴
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  
  @Override
  public String toString() {
    return Arrays.toString(cells); 
  }
  
  /** Tetromino 类中添加的 内部类 用于记录旋转状态 */
  protected class State{
    int row0,col0,row1,col1,row2,col2,row3,col3;

    public State(int row0, int col0, int row1, int col1,
        int row2, int col2,
        int row3, int col3) {
      this.row0 = row0;
      this.col0 = col0;
      this.row1 = row1;
      this.col1 = col1;
      this.row2 = row2;
      this.col2 = col2;
      this.row3 = row3;
      this.col3 = col3;
    }   
  }
  
}//Tetromino 类的结束
class T extends Tetromino{
  public T() {
    cells[0] = new Cell(0, 4, Tetris.T);
    cells[1] = new Cell(0, 3, Tetris.T);
    cells[2] = new Cell(0, 5, Tetris.T);
    cells[3] = new Cell(1, 4, Tetris.T);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1, 0),
        new State(0,0, -1,0, 1,0, 0,-1),
        new State(0,0, 0,1, 0,-1, -1,0),
        new State(0,0, 1,0, -1,0, 0,1)};
  }
}
class I extends Tetromino{
  public I() {
    cells[0] = new Cell(0, 4, Tetris.I);
    cells[1] = new Cell(0, 3, Tetris.I);
    cells[2] = new Cell(0, 5, Tetris.I);
    cells[3] = new Cell(0, 6, Tetris.I);
    states = new State[]{
        new State(0,0, 0,1, 0,-1, 0,-2),
        new State(0,0, -1,0, 1,0,2,0)};
  }
}
class L extends Tetromino {
  public L() {
    cells[0] = new Cell(0, 4, Tetris.L);
    cells[1] = new Cell(0, 3, Tetris.L);
    cells[2] = new Cell(0, 5, Tetris.L);
    cells[3] = new Cell(1, 3, Tetris.L);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,-1 ),
        new State(0,0, -1,0, 1,0, -1,-1),
        new State(0,0, 0,1, 0,-1, -1,1),
        new State(0,0, 1,0, -1,0, 1,1)};  
  }
}

class J extends Tetromino {
  public J() {
    cells[0] = new Cell(0, 4, Tetris.J);
    cells[1] = new Cell(0, 3, Tetris.J);
    cells[2] = new Cell(0, 5, Tetris.J);
    cells[3] = new Cell(1, 5, Tetris.J);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,1),
        new State(0,0, -1,0, 1,0, 1,-1),
        new State(0,0, 0,1, 0,-1, -1,-1),
        new State(0,0, 1,0, -1,0, -1,1 )};
  }
}

class S extends Tetromino {
  public S() {
    cells[0] = new Cell(0, 4, Tetris.S);
    cells[1] = new Cell(0, 5, Tetris.S);
    cells[2] = new Cell(1, 3, Tetris.S);
    cells[3] = new Cell(1, 4, Tetris.S);
    states = new State[]{
      new State(0,0, 0,1, 1,-1, 1,0 ),
      new State(0,0, -1,0, 1,1, 0,1 )};
  }
}

class Z extends Tetromino {
  public Z() {
    cells[0] = new Cell(1, 4, Tetris.Z);
    cells[1] = new Cell(0, 3, Tetris.Z);
    cells[2] = new Cell(0, 4, Tetris.Z);
    cells[3] = new Cell(1, 5, Tetris.Z);
    states = new State[]{
        new State(0,0, -1,-1, -1,0, 0,1 ),
        new State(0,0, -1,1, 0,1, 1,0 )};
  }
}

class O extends Tetromino {
  public O() {
    cells[0] = new Cell(0, 4, Tetris.O);
    cells[1] = new Cell(0, 5, Tetris.O);
    cells[2] = new Cell(1, 4, Tetris.O);
    cells[3] = new Cell(1, 5, Tetris.O);
    states = new State[]{
        new State(0,0, 0,1, 1,0, 1,1 ),
        new State(0,0, 0,1, 1,0, 1,1 )};
  }
}

2. Cell.java


package com.fry.tetris;

import java.awt.Image;

/**
 * 格子
 * 每一个小格子,就有所在的行 列 和图片 
 */
public class Cell {
  private int row;
  private int col;
  //private int color;
  private Image image;//格子的贴图
  
  public Cell() {
  }

  public Cell(int row, int col, Image image) {
    super();
    this.row = row;
    this.col = col;
    this.image = image;
  }

  public int getRow() {
    return row;
  }

  public void setRow(int row) {
    this.row = row;
  }

  public int getCol() {
    return col;
  }

  public void setCol(int col) {
    this.col = col;
  }
  
  
  public Image getImage() {
    return image;
  }

  public void setImage(Image image) {
    this.image = image;
  }

  public void moveRight(){
    col++;
    //System.out.println("Cell moveRight()" + col); 
  }
  
  public void moveLeft(){
    col--;
  }
  
  public void moveDown(){
    row++;
  }
  
  @Override
  public String toString() {
    return "["+row+","+col+"]";
  }
}

3. Functional implementation Tetromino.java


package com.fry.tetris;

import java.util.Arrays;
import java.util.Random;

/**
 * 4格方块 
 */
public class Tetromino {
  protected Cell[] cells = new Cell[4];
  /** 保存旋转的相对于轴位置状态 */
  protected State[] states;
  
  /** 随机生成 4格方块, 使用简单工厂方法模式! 
   * randomTetromino 随机生成一个四格方块 
   * 这个方面的返回值是多态的!
   * */
  public static Tetromino randomTetromino(){
    Random r = new Random();
    int type = r.nextInt(7);
    switch(type){
    case 0: return new T();
    case 1: return new I();
    case 2: return new J();
    case 3: return new L();
    case 4: return new O();
    case 5: return new S();
    case 6: return new Z();
    }
    return null;
  }
  
  public Cell[] getCells() {
    return cells;
  }

  /** 下落 */
  public void softDrop(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveDown();
    }
  }
  public void moveRight(){
    //System.out.println("moveRight()");
    for(int i=0; i<cells.length; i++){
      this.cells[i].moveRight();
    }
  } 
  public void moveLeft(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveLeft();
    }
  }
  private int index = 100000;
  /** 在 Tetromino 上添加方法 */
  public void rotateRight() {
    index++;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//获取当前的轴
    //轴与相对位置的和作为旋转以后的格子位置
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  /** 在 Tetromino 上添加方法 */
  public void rotateLeft() {
    index--;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//获取当前的轴
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  
  @Override
  public String toString() {
    return Arrays.toString(cells); 
  }
  
  /** Tetromino 类中添加的 内部类 用于记录旋转状态 */
  protected class State{
    int row0,col0,row1,col1,row2,col2,row3,col3;

    public State(int row0, int col0, int row1, int col1,
        int row2, int col2,
        int row3, int col3) {
      this.row0 = row0;
      this.col0 = col0;
      this.row1 = row1;
      this.col1 = col1;
      this.row2 = row2;
      this.col2 = col2;
      this.row3 = row3;
      this.col3 = col3;
    }   
  }
  
}//Tetromino 类的结束
class T extends Tetromino{
  public T() {
    cells[0] = new Cell(0, 4, Tetris.T);
    cells[1] = new Cell(0, 3, Tetris.T);
    cells[2] = new Cell(0, 5, Tetris.T);
    cells[3] = new Cell(1, 4, Tetris.T);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1, 0),
        new State(0,0, -1,0, 1,0, 0,-1),
        new State(0,0, 0,1, 0,-1, -1,0),
        new State(0,0, 1,0, -1,0, 0,1)};
  }
}
class I extends Tetromino{
  public I() {
    cells[0] = new Cell(0, 4, Tetris.I);
    cells[1] = new Cell(0, 3, Tetris.I);
    cells[2] = new Cell(0, 5, Tetris.I);
    cells[3] = new Cell(0, 6, Tetris.I);
    states = new State[]{
        new State(0,0, 0,1, 0,-1, 0,-2),
        new State(0,0, -1,0, 1,0,2,0)};
  }
}
class L extends Tetromino {
  public L() {
    cells[0] = new Cell(0, 4, Tetris.L);
    cells[1] = new Cell(0, 3, Tetris.L);
    cells[2] = new Cell(0, 5, Tetris.L);
    cells[3] = new Cell(1, 3, Tetris.L);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,-1 ),
        new State(0,0, -1,0, 1,0, -1,-1),
        new State(0,0, 0,1, 0,-1, -1,1),
        new State(0,0, 1,0, -1,0, 1,1)};  
  }
}

class J extends Tetromino {
  public J() {
    cells[0] = new Cell(0, 4, Tetris.J);
    cells[1] = new Cell(0, 3, Tetris.J);
    cells[2] = new Cell(0, 5, Tetris.J);
    cells[3] = new Cell(1, 5, Tetris.J);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,1),
        new State(0,0, -1,0, 1,0, 1,-1),
        new State(0,0, 0,1, 0,-1, -1,-1),
        new State(0,0, 1,0, -1,0, -1,1 )};
  }
}

class S extends Tetromino {
  public S() {
    cells[0] = new Cell(0, 4, Tetris.S);
    cells[1] = new Cell(0, 5, Tetris.S);
    cells[2] = new Cell(1, 3, Tetris.S);
    cells[3] = new Cell(1, 4, Tetris.S);
    states = new State[]{
      new State(0,0, 0,1, 1,-1, 1,0 ),
      new State(0,0, -1,0, 1,1, 0,1 )};
  }
}

class Z extends Tetromino {
  public Z() {
    cells[0] = new Cell(1, 4, Tetris.Z);
    cells[1] = new Cell(0, 3, Tetris.Z);
    cells[2] = new Cell(0, 4, Tetris.Z);
    cells[3] = new Cell(1, 5, Tetris.Z);
    states = new State[]{
        new State(0,0, -1,-1, -1,0, 0,1 ),
        new State(0,0, -1,1, 0,1, 1,0 )};
  }
}

class O extends Tetromino {
  public O() {
    cells[0] = new Cell(0, 4, Tetris.O);
    cells[1] = new Cell(0, 5, Tetris.O);
    cells[2] = new Cell(1, 4, Tetris.O);
    cells[3] = new Cell(1, 5, Tetris.O);
    states = new State[]{
        new State(0,0, 0,1, 1,0, 1,1 ),
        new State(0,0, 0,1, 1,0, 1,1 )};
  }
}

The above is the detailed content of Java implements graphic and text code sharing of Tetris mini game. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
How does IntelliJ IDEA identify the port number of a Spring Boot project without outputting a log?How does IntelliJ IDEA identify the port number of a Spring Boot project without outputting a log?Apr 19, 2025 pm 11:45 PM

Start Spring using IntelliJIDEAUltimate version...

How to elegantly obtain entity class variable names to build database query conditions?How to elegantly obtain entity class variable names to build database query conditions?Apr 19, 2025 pm 11:42 PM

When using MyBatis-Plus or other ORM frameworks for database operations, it is often necessary to construct query conditions based on the attribute name of the entity class. If you manually every time...

How to use the Redis cache solution to efficiently realize the requirements of product ranking list?How to use the Redis cache solution to efficiently realize the requirements of product ranking list?Apr 19, 2025 pm 11:36 PM

How does the Redis caching solution realize the requirements of product ranking list? During the development process, we often need to deal with the requirements of rankings, such as displaying a...

How to safely convert Java objects to arrays?How to safely convert Java objects to arrays?Apr 19, 2025 pm 11:33 PM

Conversion of Java Objects and Arrays: In-depth discussion of the risks and correct methods of cast type conversion Many Java beginners will encounter the conversion of an object into an array...

How do I convert names to numbers to implement sorting and maintain consistency in groups?How do I convert names to numbers to implement sorting and maintain consistency in groups?Apr 19, 2025 pm 11:30 PM

Solutions to convert names to numbers to implement sorting In many application scenarios, users may need to sort in groups, especially in one...

E-commerce platform SKU and SPU database design: How to take into account both user-defined attributes and attributeless products?E-commerce platform SKU and SPU database design: How to take into account both user-defined attributes and attributeless products?Apr 19, 2025 pm 11:27 PM

Detailed explanation of the design of SKU and SPU tables on e-commerce platforms This article will discuss the database design issues of SKU and SPU in e-commerce platforms, especially how to deal with user-defined sales...

How to set the default run configuration list of SpringBoot projects in Idea for team members to share?How to set the default run configuration list of SpringBoot projects in Idea for team members to share?Apr 19, 2025 pm 11:24 PM

How to set the SpringBoot project default run configuration list in Idea using IntelliJ...

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Safe Exam Browser

Safe Exam Browser

Safe Exam Browser is a secure browser environment for taking online exams securely. This software turns any computer into a secure workstation. It controls access to any utility and prevents students from using unauthorized resources.

SAP NetWeaver Server Adapter for Eclipse

SAP NetWeaver Server Adapter for Eclipse

Integrate Eclipse with SAP NetWeaver application server.

MantisBT

MantisBT

Mantis is an easy-to-deploy web-based defect tracking tool designed to aid in product defect tracking. It requires PHP, MySQL and a web server. Check out our demo and hosting services.

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

WebStorm Mac version

WebStorm Mac version

Useful JavaScript development tools