Before compression:

Before compression:

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HomeWeb Front-endJS TutorialHow to compress images using canvas?

How to compress images using canvas?

Jun 24, 2017 pm 02:31 PM
canvasusecompressionpicture

Nowadays, the photos taken by mobile phones are often several megabytes in size. When users upload photos on their mobile phones, one consumes a lot of data and the other takes a long time to upload. In order to solve this problem, it is necessary to compress the pictures:

Idea: Use canvas to redraw the picture, keeping the aspect ratio unchanged. The specific width and height will depend on the specific situation.

Code:

html:

<input><p>压缩前:</p><img  src="/static/imghwm/default1.png" data-src="" alt="How to compress images using canvas?" ><p>压缩后:</p><img  src="/static/imghwm/default1.png" class="lazy" alt="How to compress images using canvas?" ><p>压缩后:</p><img  src="/static/imghwm/default1.png" data-src="" alt="How to compress images using canvas?" ><p>压缩后:</p><img  src="/static/imghwm/default1.png" class="lazy" alt="How to compress images using canvas?" >

js:

var oldImg = document.getElementById("oldImg");var newImg = document.getElementById("newImg");//创建一个隐藏的canvasvar canvas = document.createElement("canvas");
canvas.id = "myCanvas";
canvas.style.display = "none";
document.body.appendChild(canvas);            
var cxt = canvas.getContext('2d');var upload = document.getElementById("upload");
upload.onchange = function(){//获取input file里面的图片路径,该路径为blob格式var url = getObjectURL(this.files[0]);
    oldImg.src = url;
    canvasImg.src = oldImg.src;
    canvasImg.onload = function(){//这是一个过渡的img,当这个img加载完成时绘制到canvas上面var m = oldImg.height/oldImg.width;
        canvas.width = 375;
        canvas.height = canvas.width*m;
        cxt.drawImage(canvasImg,0,0,canvas.width,canvas.height);//canvas绘制完成则转换为base64并传到新的图片上,再删除canvasvar Pic = document.getElementById("myCanvas").toDataURL("image/png");
        newImg.src = Pic;
        document.body.removeChild(canvas);}
}//建立一個可存取到該file的urlfunction getObjectURL(file) {var url = null;if(window.createObjectURL != undefined) { // basicurl = window.createObjectURL(file);
    } else if(window.URL != undefined) { // mozilla(firefox)url = window.URL.createObjectURL(file);
    } else if(window.webkitURL != undefined) { // webkit or chromeurl = window.webkitURL.createObjectURL(file);
    }return url;
}

Rendering:

The rendering was tested on the computer, and the mobile phone is similar:

Remark:

This method converts images in base64 format, which looks very long and uncomfortable in the front-end page code. One solution is to wait for the image to be transmitted to the server. , the compressed image directly displays the image address on the server.

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