Nowadays, the photos taken by mobile phones are often several megabytes in size. When users upload photos on their mobile phones, one consumes a lot of data and the other takes a long time to upload. In order to solve this problem, it is necessary to compress the pictures:
Idea: Use canvas to redraw the picture, keeping the aspect ratio unchanged. The specific width and height will depend on the specific situation.
Code:
html:
<input><p>压缩前:</p><img src="/static/imghwm/default1.png" data-src="" alt="How to compress images using canvas?" ><p>压缩后:</p><img src="/static/imghwm/default1.png" class="lazy" alt="How to compress images using canvas?" ><p>压缩后:</p><img src="/static/imghwm/default1.png" data-src="" alt="How to compress images using canvas?" ><p>压缩后:</p><img src="/static/imghwm/default1.png" class="lazy" alt="How to compress images using canvas?" >
js:
var oldImg = document.getElementById("oldImg");var newImg = document.getElementById("newImg");//创建一个隐藏的canvasvar canvas = document.createElement("canvas"); canvas.id = "myCanvas"; canvas.style.display = "none"; document.body.appendChild(canvas); var cxt = canvas.getContext('2d');var upload = document.getElementById("upload"); upload.onchange = function(){//获取input file里面的图片路径,该路径为blob格式var url = getObjectURL(this.files[0]); oldImg.src = url; canvasImg.src = oldImg.src; canvasImg.onload = function(){//这是一个过渡的img,当这个img加载完成时绘制到canvas上面var m = oldImg.height/oldImg.width; canvas.width = 375; canvas.height = canvas.width*m; cxt.drawImage(canvasImg,0,0,canvas.width,canvas.height);//canvas绘制完成则转换为base64并传到新的图片上,再删除canvasvar Pic = document.getElementById("myCanvas").toDataURL("image/png"); newImg.src = Pic; document.body.removeChild(canvas);} }//建立一個可存取到該file的urlfunction getObjectURL(file) {var url = null;if(window.createObjectURL != undefined) { // basicurl = window.createObjectURL(file); } else if(window.URL != undefined) { // mozilla(firefox)url = window.URL.createObjectURL(file); } else if(window.webkitURL != undefined) { // webkit or chromeurl = window.webkitURL.createObjectURL(file); }return url; }
Rendering:
The rendering was tested on the computer, and the mobile phone is similar:
Remark:
This method converts images in base64 format, which looks very long and uncomfortable in the front-end page code. One solution is to wait for the image to be transmitted to the server. , the compressed image directly displays the image address on the server.
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