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Compared with WPF/Silverlight, the animation system of UWP can be said to have been greatly improved. However, this article does not intend to discuss these animation APIs in depth. This article will introduce the use of Shape to make some progress and waiting animations. In addition, it will also introduce some Related skills.
The circular waiting prompt animation is very easy to make, just let it rotate:
But shapes other than circles are not easy to make, such as triangles. You can't just let it rotate:
To solve this problem, you can use StrokeDashOffset. StrokeDashOffset is used to control the displacement of the first short line of the dotted border relative to the starting point of the Shape. Using animation to control this value can create a border scrolling effect:
<Page.Resources><Storyboard x:Name="ProgressStoryboard"><DoubleAnimationUsingKeyFrames EnableDependentAnimation="True" Storyboard.TargetProperty="(Shape.StrokeDashOffset)" Storyboard.TargetName="triangle"><EasingDoubleKeyFrame KeyTime="0:1:0" Value="-500" /></DoubleAnimationUsingKeyFrames></Storyboard></Page.Resources><Grid Background="#FFCCCCCC"><Grid Height="100" HorizontalAlignment="Center"><StackPanel Orientation="Horizontal" VerticalAlignment="Center"><TextBlock Text="L" FontSize="55" Margin="0,0,5,4" /><local:Triangle x:Name="triangle" Height="40" Width="40" StrokeThickness="2" Stroke="RoyalBlue" StrokeDashArray="4.045 4.045" StrokeDashOffset="0.05" StrokeDashCap="Round" /><TextBlock Text="ading..." FontSize="55" Margin="5,0,0,4" /></StackPanel></Grid></Grid>
Need to pay attention What is important is that the side length of the Shape must be exactly divisible by the sum of the short lines and gaps in the StrokeDashArray, that is, side length/StrokeThickness % Sum(StrokeDashArray) = 0
, because it will be truncated where StrokeDashOffset=0 Short line, as shown in the figure below:
Also note that the calculation of the side length, such as Rectangle, the side length is not (Height + Width) * 2
, but (Height - StrokeThickness) * 2 + (Width- StrokeThickness) * 2
, as shown in the figure below, the side length should be calculated from the middle of the border:
The side length calculation of some Shapes will also be affected by Stretch, such as the customized Triangle in the previous article:
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center"><Grid Height="50" Width="50"><local:Triangle Stretch="Fill" StrokeThickness="5" Stroke="RoyalBlue" /></Grid><Grid Height="50" Width="50" Margin="10,0,0,0"><local:Triangle Stretch="None" StrokeThickness="5" Stroke="RoyalBlue" /></Grid></StackPanel>
StrokeDashArray is used to turn the border of Shape into a dotted line. The value of StrokeDashArray is an ordered set of double type. The value inside specifies the StrokeThickness of each segment in the dotted line. length in units. The basic method of using StrokeDashArray as a progress reminder is to convert the progress Progress into a StrokeDashArray divided into two segments through a Converter. The first segment is a solid line, indicating the current progress, and the second segment is blank. Assume that the side length of a Shape is 100 and the current progress is 50, then set the StrokeDashArray to two segments {50, double.MaxValue}.
The animation is as shown below:
<Page.Resources><Style TargetType="TextBlock"><Setter Property="FontSize" Value="12" /></Style><local:ProgressToStrokeDashArrayConverter x:Key="ProgressToStrokeDashArrayConverter" TargetPath="{Binding ElementName=Triangle}" /><local:ProgressToStrokeDashArrayConverter2 x:Key="ProgressToStrokeDashArrayConverter2" TargetPath="{Binding ElementName=Triangle}" /> <toolkit:StringFormatConverter x:Key="StringFormatConverter" /><local:ProgressWrapper x:Name="ProgressWrapper" /><Storyboard x:Name="Storyboard1"><DoubleAnimation Duration="0:0:5" To="100" Storyboard.TargetProperty="Progress" Storyboard.TargetName="ProgressWrapper" EnableDependentAnimation="True" /></Storyboard></Page.Resources><Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}"><Viewbox Height="150"><StackPanel Orientation="Horizontal"><Grid><local:Triangle Height="40" Width="40" StrokeThickness="2" Stroke="DarkGray" /><local:Triangle x:Name="Triangle" Height="40" Width="40" StrokeThickness="2" Stroke="RoyalBlue" StrokeDashArray="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource ProgressToStrokeDashArrayConverter}}" /><TextBlock Text="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource StringFormatConverter},ConverterParameter='{}{0:0}'}" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,15,0,0" /></Grid><Grid Margin="20,0,0,0"><local:Triangle Height="40" Width="40" StrokeThickness="2" Stroke="DarkGray" /><local:Triangle x:Name="Triangle2" Height="40" Width="40" StrokeThickness="2" Stroke="RoyalBlue" StrokeDashArray="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource ProgressToStrokeDashArrayConverter2}}" /><TextBlock Text="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource StringFormatConverter},ConverterParameter='{}{0:0}'}" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,15,0,0" /></Grid></StackPanel></Viewbox></Grid>
The codes of ProgressToStrokeDashArrayConverter and ProgressToStrokeDashArrayConverter2 are as follows:
public class ProgressToStrokeDashArrayConverter : DependencyObject, IValueConverter {/// <summary>/// 获取或设置TargetPath的值/// </summary> public Path TargetPath { get { return (Path)GetValue(TargetPathProperty); } set { SetValue(TargetPathProperty, value); } }/// <summary>/// 标识 TargetPath 依赖属性。/// </summary>public static readonly DependencyProperty TargetPathProperty = DependencyProperty.Register("TargetPath", typeof(Path), typeof(ProgressToStrokeDashArrayConverter), new PropertyMetadata(null));public virtual object Convert(object value, Type targetType, object parameter, string language) { if (value is double == false)return null; var progress = (double)value;if (TargetPath == null)return null;var totalLength = GetTotalLength(); var firstSection = progress * totalLength / 100 / TargetPath.StrokeThickness;if (progress == 100) firstSection = Math.Ceiling(firstSection);var result = new DoubleCollection { firstSection, double.MaxValue };return result; }public object ConvertBack(object value, Type targetType, object parameter, string language) {throw new NotImplementedException(); }protected double GetTotalLength() {var geometry = TargetPath.Data as PathGeometry; if (geometry == null) return 0; if (geometry.Figures.Any() == false)return 0; var figure = geometry.Figures.FirstOrDefault(); if (figure == null) return 0; var totalLength = 0d; var point = figure.StartPoint; foreach (var item in figure.Segments) { var segment = item as LineSegment; if (segment == null) return 0; totalLength += Math.Sqrt(Math.Pow(point.X - segment.Point.X, 2) + Math.Pow(point.Y - segment.Point.Y, 2)); point = segment.Point; } totalLength += Math.Sqrt(Math.Pow(point.X - figure.StartPoint.X, 2) + Math.Pow(point.Y - figure.StartPoint.Y, 2)); return totalLength; } } public class ProgressToStrokeDashArrayConverter2 : ProgressToStrokeDashArrayConverter { public override object Convert(object value, Type targetType, object parameter, string language) { if (value is double == false)return null; var progress = (double)value; if (TargetPath == null) return null; var totalLength = GetTotalLength(); totalLength = totalLength / TargetPath.StrokeThickness; var thirdSection = progress * totalLength / 100; if (progress == 100) thirdSection = Math.Ceiling(thirdSection); var secondSection = (totalLength - thirdSection) / 2; var result = new DoubleCollection { 0, secondSection, thirdSection, double.MaxValue }; return result; } }
Since the code is only used Demonstration, protected double GetTotalLength()
is written relatively easily. You can see that these two Converters inherit from DependencyObject. This is because TargetPath needs to be assigned a value through binding.
There is another class ProgressWrapper:
public class ProgressWrapper : DependencyObject {/// <summary>/// 获取或设置Progress的值/// </summary> public double Progress {get { return (double)GetValue(ProgressProperty); }set { SetValue(ProgressProperty, value); } }/// <summary>/// 标识 Progress 依赖属性。/// </summary>public static readonly DependencyProperty ProgressProperty = DependencyProperty.Register("Progress", typeof(double), typeof(ProgressWrapper), new PropertyMetadata(0d)); }
Because there is no double attribute for Storyboard operation, this class is used as a bridge between Storyboard and StrokeDashArray. There is also a class BindableValueHolder in UWPCommunityToolkit with similar usage. This class is relatively versatile, you can refer to its usage.
It’s just an animation. It’s a Converter, a Wrapper, and a Binding. It looks very complicated. If there is a Progress attribute on the Shape It's much more convenient. At this time, additional attributes will first be considered. The usage in XAML is as follows:
<UserControl.Resources> <Storyboard x:Name="Storyboard1"><DoubleAnimation Duration="0:0:5" To="100" Storyboard.TargetProperty="(local:PathExtention.Progress)" Storyboard.TargetName="Triangle" /> </Storyboard></UserControl.Resources><Grid x:Name="LayoutRoot" Background="White"><local:Triangle x:Name="Triangle" Height="40" local:PathExtention.Progress="0" Width="40" StrokeThickness="2" Stroke="RoyalBlue" ></local:Triangle></Grid>
But in fact, this will not work. XAML has a limitation that has existed for a long time: However, an existing limitation of the Windows Runtime XAML implementation is that you cannot animate a custom attached property. This limitation determines that XAML cannot animate custom attached properties. However, this restriction only limits the ability to animate the custom attached attributes themselves, but can animate the attributes of the classes in the attached attributes. For example, the following writing method should be feasible:
<UserControl.Resources> <Storyboard x:Name="Storyboard1"><DoubleAnimation Duration="0:0:5" To="100" Storyboard.TargetProperty="(local:PathExtention.Progress)" Storyboard.TargetName="TrianglePathExtention" /> </Storyboard></UserControl.Resources><Grid x:Name="LayoutRoot" Background="White"><local:Triangle x:Name="Triangle" Height="40" Width="40" StrokeThickness="2" Stroke="RoyalBlue" > <local:PathHelper><local:PathExtention x:Name="TrianglePathExtention" Progress="0" /> </local:PathHelper></local:Triangle></Grid>
is more elegant The way to write is to use XamlBehaviors. This article explains the role of XamlBehaviors very well:
XAML Behaviors非常重要,因为它们提供了一种方法,让开发人员能够以一种简洁、可重复的方式轻松地向UI对象添加功能。 他们无需创建控件的子类或重复编写逻辑代码,只要简单地增加一个XAML代码片段。
To use Behavior to improve existing code, just implement a PathProgressBehavior:
public class PathProgressBehavior : Behavior<UIElement> {protected override void OnAttached() {base.OnAttached();UpdateStrokeDashArray(); }/// <summary>/// 获取或设置Progress的值/// </summary> public double Progress {get { return (double)GetValue(ProgressProperty); }set { SetValue(ProgressProperty, value); } }/*Progress DependencyProperty*/protected virtual void OnProgressChanged(double oldValue, double newValue) {UpdateStrokeDashArray(); }protected virtual double GetTotalLength(Path path) {/*some code*/}private void UpdateStrokeDashArray() { var target = AssociatedObject as Path;if (target == null)return;double progress = Progress; //if (target.ActualHeight == 0 || target.ActualWidth == 0)// return; if (target.StrokeThickness == 0) return; var totalLength = GetTotalLength(target); var firstSection = progress * totalLength / 100 / target.StrokeThickness; if (progress == 100) firstSection = Math.Ceiling(firstSection); var result = new DoubleCollection { firstSection, double.MaxValue }; target.StrokeDashArray = result; } }
Use as follows in XAML :
<UserControl.Resources> <Storyboard x:Name="Storyboard1"><DoubleAnimation Duration="0:0:5" To="100" Storyboard.TargetProperty="Progress" Storyboard.TargetName="PathProgressBehavior" EnableDependentAnimation="True"/> </Storyboard></UserControl.Resources><Grid x:Name="LayoutRoot" Background="White"> <local:Triangle x:Name="Triangle" Height="40" local:PathExtention.Progress="0" Width="40" StrokeThickness="2" Stroke="RoyalBlue" ><interactivity:Interaction.Behaviors> <local:PathProgressBehavior x:Name="PathProgressBehavior" /></interactivity:Interaction.Behaviors> </local:Triangle></Grid>
This looks much more refreshing.
Let’s take a look at the effect first:
其实这篇文章里并不会讨论填充动画,不过首先声明做填充动画会更方便快捷,这一段只是深入学习过程中的产物,实用价值不高。
上图三角形的填充的效果只需要叠加两个同样大小的Shape,前面那个设置Stretch="Uniform"
,再通过DoubleAnimation改变它的高度就可以了。文字也是相同的原理,叠加两个相同的TextBlock,将前面那个放在一个无边框的ScrollViewer里再去改变ScrollViewer的高度。
<Page.Resources><Style TargetType="TextBlock"><Setter Property="FontSize" Value="12" /></Style><local:ProgressToHeightConverter x:Key="ProgressToHeightConverter" TargetContentControl="{Binding ElementName=ContentControl}" /><local:ReverseProgressToHeightConverter x:Key="ReverseProgressToHeightConverter" TargetContentControl="{Binding ElementName=ContentControl2}" /><toolkit:StringFormatConverter x:Key="StringFormatConverter" /><local:ProgressWrapper x:Name="ProgressWrapper" /><Storyboard x:Name="Storyboard1"><DoubleAnimation Duration="0:0:5" To="100" Storyboard.TargetProperty="Progress" Storyboard.TargetName="ProgressWrapper" EnableDependentAnimation="True" /></Storyboard></Page.Resources><Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}"><Grid><local:Triangle Height="40" Width="40" StrokeThickness="2" Fill="LightGray" /><local:Triangle Height="40" Width="40" Stretch="Fill" StrokeThickness="2" Stroke="RoyalBlue" /><ContentControl x:Name="ContentControl" VerticalAlignment="Bottom" HorizontalAlignment="Center" Height="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource ProgressToHeightConverter}}"><local:Triangle x:Name="Triangle3" Height="40" Width="40" StrokeThickness="2" Fill="RoyalBlue" Stretch="Uniform" VerticalAlignment="Bottom" /></ContentControl><TextBlock Text="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource StringFormatConverter},ConverterParameter='{}{0:0}'}" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,12,0,0" Foreground="White" /><ContentControl x:Name="ContentControl2" Height="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource ReverseProgressToHeightConverter}}" VerticalAlignment="Top" HorizontalAlignment="Center"><ScrollViewer BorderThickness="0" Padding="0,0,0,0" VerticalScrollBarVisibility="Disabled" HorizontalScrollBarVisibility="Disabled" VerticalAlignment="Top" Height="40"><Grid Height="40"><TextBlock Text="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource StringFormatConverter},ConverterParameter='{}{0:0}'}" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,12,0,0" /></Grid></ScrollViewer></ContentControl></Grid></Grid>
ProgressToHeightConverter和ReverseProgressToHeightConverter的代码如下:
public class ProgressToHeightConverter : DependencyObject, IValueConverter {/// <summary>/// 获取或设置TargetContentControl的值/// </summary> public ContentControl TargetContentControl { get { return (ContentControl)GetValue(TargetContentControlProperty); } set { SetValue(TargetContentControlProperty, value); } }/// <summary>/// 标识 TargetContentControl 依赖属性。/// </summary>public static readonly DependencyProperty TargetContentControlProperty = DependencyProperty.Register("TargetContentControl", typeof(ContentControl), typeof(ProgressToHeightConverter), new PropertyMetadata(null)); public object Convert(object value, Type targetType, object parameter, string language) { if (value is double == false) return 0d; var progress = (double)value; if (TargetContentControl == null) return 0d; var element = TargetContentControl.Content as FrameworkElement; if (element == null) return 0d;return element.Height * progress / 100; }public object ConvertBack(object value, Type targetType, object parameter, string language) {throw new NotImplementedException(); } }public class ReverseProgressToHeightConverter : DependencyObject, IValueConverter {/// <summary>/// 获取或设置TargetContentControl的值/// </summary> public ContentControl TargetContentControl { get { return (ContentControl)GetValue(TargetContentControlProperty); } set { SetValue(TargetContentControlProperty, value); } }/// <summary>/// 标识 TargetContentControl 依赖属性。/// </summary>public static readonly DependencyProperty TargetContentControlProperty = DependencyProperty.Register("TargetContentControl", typeof(ContentControl), typeof(ReverseProgressToHeightConverter), new PropertyMetadata(null)); public object Convert(object value, Type targetType, object parameter, string language) { if (value is double == false) return double.NaN; var progress = (double)value;if (TargetContentControl == null)return double.NaN; var element = TargetContentControl.Content as FrameworkElement; if (element == null)return double.NaN; return element.Height * (100 - progress) / 100; } public object ConvertBack(object value, Type targetType, object parameter, string language) { throw new NotImplementedException(); } }
再提醒一次,实际上老老实实做填充动画好像更方便些。
同样的技术,配合ControlTemplate可以制作很有趣的按钮:
PointerEntered时,按钮的边框从进入点向反方向延伸。PointerExited时,边框从反方向向移出点消退。要做到这点需要在PointerEntered时改变边框的方向,使用了ChangeAngleToEnterPointerBehavior:
public class ChangeAngleToEnterPointerBehavior : Behavior<Ellipse> {protected override void OnAttached() {base.OnAttached(); AssociatedObject.PointerEntered += OnAssociatedObjectPointerEntered; AssociatedObject.PointerExited += OnAssociatedObjectPointerExited; }protected override void OnDetaching() {base.OnDetaching(); AssociatedObject.PointerEntered -= OnAssociatedObjectPointerEntered; AssociatedObject.PointerExited -= OnAssociatedObjectPointerExited; }private void OnAssociatedObjectPointerExited(object sender, PointerRoutedEventArgs e) {UpdateAngle(e); }private void OnAssociatedObjectPointerEntered(object sender, PointerRoutedEventArgs e) {UpdateAngle(e); }private void UpdateAngle(PointerRoutedEventArgs e) {if (AssociatedObject == null || AssociatedObject.StrokeThickness == 0)return; AssociatedObject.RenderTransformOrigin = new Point(0.5, 0.5);var rotateTransform = AssociatedObject.RenderTransform as RotateTransform;if (rotateTransform == null) { rotateTransform = new RotateTransform(); AssociatedObject.RenderTransform = rotateTransform; }var point = e.GetCurrentPoint(AssociatedObject.Parent as UIElement).Position;var centerPoint = new Point(AssociatedObject.ActualWidth / 2, AssociatedObject.ActualHeight / 2);var angleOfLine = Math.Atan2(point.Y - centerPoint.Y, point.X - centerPoint.X) * 180 / Math.PI; rotateTransform.Angle = angleOfLine + 180; } }
这个类命名不是很好,不过将就一下吧。
为了做出边框延伸的效果,另外需要一个类EllipseProgressBehavior:
public class EllipseProgressBehavior : Behavior<Ellipse> {/// <summary>/// 获取或设置Progress的值/// </summary> public double Progress { get { return (double)GetValue(ProgressProperty); } set { SetValue(ProgressProperty, value); } }/// <summary>/// 标识 Progress 依赖属性。/// </summary> public static readonly DependencyProperty ProgressProperty = DependencyProperty.Register("Progress", typeof(double), typeof(EllipseProgressBehavior), new PropertyMetadata(0d, OnProgressChanged)); private static void OnProgressChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args) { var target = obj as EllipseProgressBehavior; double oldValue = (double)args.OldValue; double newValue = (double)args.NewValue;if (oldValue != newValue) target.OnProgressChanged(oldValue, newValue); } protected virtual void OnProgressChanged(double oldValue, double newValue) {UpdateStrokeDashArray(); }protected virtual double GetTotalLength() {if (AssociatedObject == null)return 0; return (AssociatedObject.ActualHeight - AssociatedObject.StrokeThickness) * Math.PI; }private void UpdateStrokeDashArray() {if (AssociatedObject == null || AssociatedObject.StrokeThickness == 0) return; //if (target.ActualHeight == 0 || target.ActualWidth == 0)// return;var totalLength = GetTotalLength(); totalLength = totalLength / AssociatedObject.StrokeThickness; var thirdSection = Progress * totalLength / 100; var secondSection = (totalLength - thirdSection) / 2; var result = new DoubleCollection { 0, secondSection, thirdSection, double.MaxValue }; AssociatedObject.StrokeDashArray = result; } }
套用到ControlTemplate如下:
<ControlTemplate TargetType="Button"><Grid x:Name="RootGrid"><VisualStateManager.VisualStateGroups><VisualStateGroup x:Name="CommonStates"><VisualStateGroup.Transitions><VisualTransition GeneratedDuration="0:0:1" To="Normal"><Storyboard><DoubleAnimationUsingKeyFrames EnableDependentAnimation="True" Storyboard.TargetProperty="(local:EllipseProgressBehavior.Progress)" Storyboard.TargetName="EllipseProgressBehavior"><EasingDoubleKeyFrame KeyTime="0:0:1" Value="0"><EasingDoubleKeyFrame.EasingFunction><QuinticEase EasingMode="EaseOut" /></EasingDoubleKeyFrame.EasingFunction></EasingDoubleKeyFrame></DoubleAnimationUsingKeyFrames></Storyboard></VisualTransition><VisualTransition GeneratedDuration="0:0:1" To="PointerOver"><Storyboard><DoubleAnimationUsingKeyFrames EnableDependentAnimation="True" Storyboard.TargetProperty="(local:EllipseProgressBehavior.Progress)" Storyboard.TargetName="EllipseProgressBehavior"><EasingDoubleKeyFrame KeyTime="0:0:1" Value="100"><EasingDoubleKeyFrame.EasingFunction><QuinticEase EasingMode="EaseOut" /></EasingDoubleKeyFrame.EasingFunction></EasingDoubleKeyFrame></DoubleAnimationUsingKeyFrames></Storyboard></VisualTransition></VisualStateGroup.Transitions><VisualState x:Name="Normal"><Storyboard><PointerUpThemeAnimation Storyboard.TargetName="RootGrid" /></Storyboard></VisualState><VisualState x:Name="PointerOver"><Storyboard><PointerUpThemeAnimation Storyboard.TargetName="RootGrid" /></Storyboard><VisualState.Setters><Setter Target="EllipseProgressBehavior.(local:EllipseProgressBehavior.Progress)" Value="100" /></VisualState.Setters></VisualState><VisualState x:Name="Pressed"><Storyboard><PointerDownThemeAnimation Storyboard.TargetName="RootGrid" /></Storyboard></VisualState><VisualState x:Name="Disabled" /></VisualStateGroup></VisualStateManager.VisualStateGroups><ContentPresenter x:Name="ContentPresenter" AutomationProperties.AccessibilityView="Raw" ContentTemplate="{TemplateBinding ContentTemplate}" ContentTransitions="{TemplateBinding ContentTransitions}" Content="{TemplateBinding Content}" HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}" Padding="{TemplateBinding Padding}" VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" /><Ellipse Fill="Transparent" Stroke="{TemplateBinding BorderBrush}" StrokeThickness="2"><interactivity:Interaction.Behaviors><local:ChangeAngleToEnterPointerBehavior /><local:EllipseProgressBehavior x:Name="EllipseProgressBehavior" /></interactivity:Interaction.Behaviors></Ellipse></Grid></ControlTemplate>
注意:我没有鼓励任何人自定义按钮外观的意思,能用系统自带的动画或样式就尽量用系统自带的,没有设计师的情况下 又想UI做得与众不同通常会做得很难看。想要UI好看,合理的布局、合理的颜色、合理的图片就足够了。
在学习Shape的过程中觉得好玩就做了很多尝试,因为以前工作中做过不少等待、进度的动画,所以这次就试着做出本文的动画。
XAML的传统动画并没有提供太多功能,主要是ColorAnimation、DoubleAnimation、PointAnimation三种,不过靠Binding和Converter可以弥补这方面的不足,实现很多需要的功能。
本文的一些动画效果参考了SVG的动画。话说回来,Windows 10 1703新增了SvgImageSource,不过看起来只是简单地将SVG翻译成对应的Shape,然后用Shape呈现,不少高级特性都不支持(如下图阴影的滤镜),用法如下:
<Image><Image.Source><SvgImageSource UriSource="feoffset_1.svg" /></Image.Source></Image>
SvgImageSource:
原本的Svg:
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