This article introduces the UdpClient class which provides simple methods for sending and receiving connectionless UDP packets in synchronous blocking mode. Because UDP is a connectionless transport protocol, you do not need to establish any remote host connection before sending and receiving data. You just need to establish the default remote host options as follows: Create an instance of the UdpClient class using the remote host name and port number as parameters. Create an instance of the UdpClient class and call the Connect method. You can use any of the send methods provided by UdpClient to send data to the remote device. Then use the Receive method to receive data from the remote host. Tip: If you have specified a default remote host, do not use the host name or IPEndPoint to call the Send method. If you do this, UdpClient will throw an exception. The UdpClient methods also allow you to send and receive multicast packets. Using the JoinMulticastGroup method, you can synchronize the UDP server with UdpClient in
1. C# Network Programming Series Articles (8)
Introduction: Originality Statement Author of this article: Xiaozhuzz This article address http://blog./zhujunxxxxx/article/details/44258719 Please indicate the source for reprinting Article Series Directory C# Network Programming series of articles (1) Socket implements asynchronous TCP server C# network programming series of articles (2) Socket implements synchronous TCP server C# network programming series of articles (3) TcpListener implements asynchronous TCP server
2. C# Network Programming Series Articles (4) TcpListener Implements Synchronous TCP Server
# #Introduction: Originality Statement Author of this article: Xiaozhuzz This article address is http://blog./zhujunxxxxx/article/details/44258719 Please indicate the source for reprinting. This article introduces the TcpListener class which provides some simple methods for listening in blocking synchronization mode. and accept incoming connection requests. TcpListener can be connected using TcpClient or Socket. You can use IPEndPoint and local I
3. C# Network Programming Series Articles (3) TcpListener to implement an asynchronous TCP server
Introduction: Originality Statement Author of this article: Xiaozhuzz This article address http://blog./zhujunxxxxx/article/details/44258719 Please indicate the source for reprinting Introduction to this article The TcpListener class provides simple methods for listening and accepting incoming connection requests in blocking synchronization mode. TcpListener can be connected using TcpClient or Socket. You can use IPEndPoint, local IP
4. C# Network Programming Series Article (2) Socket to realize synchronization of TCP server
Introduction: Originality Statement Author of this article: Xiaozhuzz This article address http://blog./zhujunxxxxx/article/details/44258719 Please indicate the source for reprinting Introduction to this article As I said in the last blog, I will introduce the use of Socket, TcpListener and UdpClient in c# to implement various synchronous and asynchronous TCP and UDP servers. These are all summarized by myself after spending many days. In this way, I believe that I am new to c# network editing
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C# and .NET runtime work closely together to empower developers to efficient, powerful and cross-platform development capabilities. 1) C# is a type-safe and object-oriented programming language designed to integrate seamlessly with the .NET framework. 2) The .NET runtime manages the execution of C# code, provides garbage collection, type safety and other services, and ensures efficient and cross-platform operation.

To start C#.NET development, you need to: 1. Understand the basic knowledge of C# and the core concepts of the .NET framework; 2. Master the basic concepts of variables, data types, control structures, functions and classes; 3. Learn advanced features of C#, such as LINQ and asynchronous programming; 4. Be familiar with debugging techniques and performance optimization methods for common errors. With these steps, you can gradually penetrate the world of C#.NET and write efficient applications.

The relationship between C# and .NET is inseparable, but they are not the same thing. C# is a programming language, while .NET is a development platform. C# is used to write code, compile into .NET's intermediate language (IL), and executed by the .NET runtime (CLR).

C#.NET is still important because it provides powerful tools and libraries that support multiple application development. 1) C# combines .NET framework to make development efficient and convenient. 2) C#'s type safety and garbage collection mechanism enhance its advantages. 3) .NET provides a cross-platform running environment and rich APIs, improving development flexibility.

C#.NETisversatileforbothwebanddesktopdevelopment.1)Forweb,useASP.NETfordynamicapplications.2)Fordesktop,employWindowsFormsorWPFforrichinterfaces.3)UseXamarinforcross-platformdevelopment,enablingcodesharingacrossWindows,macOS,Linux,andmobiledevices.

C# and .NET adapt to the needs of emerging technologies through continuous updates and optimizations. 1) C# 9.0 and .NET5 introduce record type and performance optimization. 2) .NETCore enhances cloud native and containerized support. 3) ASP.NETCore integrates with modern web technologies. 4) ML.NET supports machine learning and artificial intelligence. 5) Asynchronous programming and best practices improve performance.

C#.NETissuitableforenterprise-levelapplicationswithintheMicrosoftecosystemduetoitsstrongtyping,richlibraries,androbustperformance.However,itmaynotbeidealforcross-platformdevelopmentorwhenrawspeediscritical,wherelanguageslikeRustorGomightbepreferable.

The programming process of C# in .NET includes the following steps: 1) writing C# code, 2) compiling into an intermediate language (IL), and 3) executing by the .NET runtime (CLR). The advantages of C# in .NET are its modern syntax, powerful type system and tight integration with the .NET framework, suitable for various development scenarios from desktop applications to web services.


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