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HomeJavajavaTutorialSummary of things to note about scripting

Who is the Java Scriptable API for? Some useful features of scripting languages ​​are: Convenience: Most scripting languages ​​are dynamically typed. You can usually create new variables without declaring the variable type, and you can reuse variables to store objects of different types. Additionally, scripting languages ​​tend to automatically perform many types of conversions, such as converting the number 10 to "10" when necessary. Develop rapid prototypes: You can avoid the edit compile run cycle and just use "edit run"! Application extension/customization: You can "reify" parts of the application, such as some configuration scripts, business logic/rules and mathematical expressions in financial applications. Adds a command line mode to the application for debugging, runtime configuration/deployment time. Most applications these days have a web-based GUI configuration tool. But system administrators/deployers often prefer command line tools. A "standard" scripting language can be used to achieve this purpose, rather than inventing ad hoc scripting languages. The Java Script API is a framework-independent scripting language that uses a scripting engine from Java code. Through the java script API, you can use the Java language to write custom/expandable

1. Java scripted programming guide code example sharing

Summary of things to note about scripting

#Introduction: Who is the Java Scripting API for? Some useful features of scripting languages ​​are: Convenience: Most scripting languages ​​are dynamically typed. You can usually create new variables without declaring the variable type, and you can reuse variables to store objects of different types. Additionally, scripting languages ​​tend to automatically perform many types of conversions, such as converting the number 10 to "10" when necessary. Develop rapid prototypes: You can avoid the edit compile run cycle and just use "edit run"! Application extension/customization: Parts of the application that you can "reify", such as some configuration scripts, business logic/rules and mathematical tables in financial applications..

##2. html5 game development - Zero-based development of RPG games - Open source lecture (4) - Game scripting & map jump

Summary of things to note about scripting

##Introduction: First of all, this article is the fourth in a series of articles on developing RPG games from scratch - open source lectures, to realize scripting of the game, and to use game scripts to switch map scenes. It seems to be a long time since the last update. It's been a long time. Before you read the following text, you need to understand what the first three articles below are about. html5 game development - zero-based development of RPG games - open source lecture (1) http://blog./lufy_legend/article/details/7063316html5 game development - zero-based development

##3.

Scripted css/css new features_html/css_WEB-ITnose

Introduction: Scripted css/css new features

4.

Oracle installation (2) Quickly install Oracle11gR2 software through SHELL script

Introduction: I often have to build a bunch of test environments at hand, and Oracle software is installed. It's very annoying to repeat the steps to install it. To solve this problem, using virtual machine cloning is one way. Here I use scripts to perform some repetitive actions. I did it in four scripts. one. Check the server configuration and whether necessary packages are missing. two. Scripted automated configuration of system parameters

5.

Thrift IDL generated code management script

Introduction: With the project As the number of threads increases, the management of code generated by thriftIDL becomes more complex. This tool is used to generate thrift code and try to make it scriptable, configurable, and automated. None #!/usr/bin/env php?php/** * As the number of projects increases, the management of code generated by thrift IDL becomes more complex. * This tool is used to generate thrift code, try to make it scriptable, since

6.

Zero-Based Development of RPG Game Open Source Lecture (4)-Game Scripting & Maps Jump

#Introduction: To learn about the contents of the previous three articles, please click: HTML5 game development - Zero-based development of RPG games - Open source lecture (1) http://www.html5cn.org/article-1737-1.html HTML5 game development - Zero-based development of RPG games - Open source lecture (2) - Let's run hero http://www.html5cn.org/ar...,.

【Related Q&A recommendations】:

vimscript - vim delete or replace the entire section

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