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HTML5 supports cross-document messaging (Cross-Document Messaging). Since message communication is used, events must occur. According to the generation and consumption of events, we can find the sender and receiver, that is, Sender and Listener. Litener needs to do the following work: write a message processing function; register the message processing function: addEventListener('message', function, false); where Sender needs to do the following work: postMessage('this is a message', 'http: //www.php.cn'); The members included in the event object event include: data: passed data; origin: origin, origin includes three elements: host, protocol, port; source: source object; OK, let’s Take a look at an example that shows nesting pages within pages and sending messages to subpages
1. Detailed explanation of message communication code in HTML5
Introduction: HTML5 supports cross-document messaging (Cross-Document Messaging). Since message communication is used, events must occur. According to the generation and consumption of events, we can find the sender and receiver, that is, Sender and Listener.
2. Message communication model in JMS
Introduction: Message communication model in JMS 1. Introduction to MQ : Message Queue (MQ for short) is a communication method between applications. Applications communicate by sending and retrieving application-specific data - messages that are queued in and out, without the need for a dedicated connection to link them. Programs communicate with each other by sending data in messages, rather than by making direct calls to each other, which is typically used for techniques such as RPC remote procedure calls. The use of queues eliminates the need to connect
3. My latest open source short message system, I sincerely invite everyone to experience it
Introduction: I sincerely invite everyone to experience the latest open source short message system released by me. The PMB system (simplified version) is a one-to-many short message communication system that can be interconnected with mailboxes. The simplified version removes all parts associated with mailboxes, making it easier to be supported by virtual hosts. The basic functions remain unchanged and the functions are still powerful. git address: http://git.oschina.net/youyax/Publish-Message-Board/Demo address: http://pmb
4. Redis actual combat (12 ) Subscription and publishing messages
Introduction: Publish and subscribe (pub/sub) is a message communication mode , the main purpose is to decouple the coupling between message publishers and message subscribers, which is similar to the observer pattern in design patterns. pub/sub not only solves the problem of publishers and
5. Redis’s advanced practical features of publishing and subscribing messages
Introduction: Publish and subscribe (pub/sub) is a message communication model. Its main purpose is to decouple the coupling between message publishers and message subscribers. This is comparable to the observer pattern in design patterns. Pub/sub not only solves the direct code-level coupling of publishers and subscribers, but also solves the coupling of the two in physical deployment. As a pub/sub server, redis is used by subscribers
6. HTML5 Programming Journey-A Preliminary Study on Communication Technology
Introduction: This article mainly discusses two modules used to build real-time cross-source communication: Cross Document Messaging and XMLHttpRequestLevel2. Through these two modules, we can build web applications for secure communication between different domains.
7. JS control event summary_javascript skills
Introduction: Events are crucial to controls. The message communication mechanism of the control uses events at the lowest cost, but there are some troubles that need to be solved for JS controls. The JS class itself does not support events, and the events supported by the DOM model are only adapted to the browser's DOM nodes. So creating a set of events is what we need to do before writing the control
8. Simple analysis of JavaScript object-oriented and prototype_jquery
Introduction: In order to illustrate that JavaScript is a thorough object-oriented language, First of all, it is necessary to start with the concept of object-oriented and explore several concepts in object-oriented: 1. Everything is an object, 2. Objects have encapsulation and inheritance characteristics, 3. Objects communicate with each other using messages, and each has information. hide
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