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This article introduces the method of Java interface programming to build a simple framework that can draw graphics
Introduction: Use a total of 3.java files to build a simple interface programming framework.
The first file: NotHelloWorldComponent.java
//NotHelloWorldComponent.java import java.awt.*; import java.awt.geom.*; import javax.swing.*; public class NotHelloWorldComponent extends JComponent { public static final int MESSAGE_X = 75; //消息最左上角坐标 public static final int MESSAGE_Y = 75; //定义此界面的默认尺寸 private static final int DEFAULT_WIDTH = 300; private static final int DEFAULT_HEIGHT = 300; //paintComponent()会被系统自动调用,并且系统会自动传递一个Graphics对象给它 public void paintComponent(Graphics g){ //将g转型成Graphics2D对象,作为画笔,用来画2D图形 Graphics2D g2 = (Graphics2D)g; //创建一个Rectangle2D矩形对象 //如果有其他图形需要绘制,可以先在此处定义,再在下个部分用g2作为画笔画出来 double leftX = 50; double topY = 50; double width = 200; double height = 150; Rectangle2D rect = new Rectangle2D.Double(leftX, topY, width, height); //用画笔g2来绘制文字和矩形图形 g2.drawString("Not a hello, World program", MESSAGE_X, MESSAGE_Y); g2.draw(rect); } //覆盖此函数,设置首选的尺寸大小 @Override public Dimension getPreferredSize() { return new Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT); } }
The second .java file: NotHelloWorldFrame.java
import javax.swing.JFrame; public class NotHelloWorldFrame extends JFrame { public NotHelloWorldFrame(){ add(new NotHelloWorldComponent()); pack(); //使JFrame的大小适合其包含的组件的大小 } }
Description: JFrame is a frame class used to contain JPanel and JComponent.
The third .java file: NotHelloWorld.java
import java.awt.EventQueue; import javax.swing.JFrame; public class NotHelloWorld { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { //使用匿名内部类技术,创建一个线程,用线程来创建窗口程序 public void run() { JFrame frame = new NotHelloWorldFrame(); frame.setTitle("NotHelloWorldFrame"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //关闭窗口的同时,程序结束,避免内存垃圾 frame.setVisible(true); //开启窗口可见 } }); } }
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