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Detailed introduction to the code of setTimeout in JavaScript

黄舟
黄舟Original
2017-03-04 15:33:431345browse

1. Single-threaded things about setTimeout

For a long time, everyone has been saying that Javascript is single-threaded. The browser has only one thread running at any time. JavaScript program.

However, I don’t know if you have any doubts - isn’t our setTimeout (similar to setInterval and Ajax) executed asynchronously during the programming process? ! !

For example:

<!DOCTYPE html>
    <head>
        <title>setTimeout</title>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    </head>
    <body>
        <script>
            console.log("a");
            //利用setTimeout延迟执行匿名函数
            setTimeout(function(){
                console.log("b");
            },100);
            console.log("c");
        </script>
    </body>
</html>

Run the code and open the chrome debugger, you will get the following results

This result is easy to understand, because the content in my setTimeout is executed after 100ms. Of course, a is output first, then c, and then b in setTimeout is output after 100ms.

Hey, isn’t Javascript single-threaded? Can it be multi-threaded? ! !

Actually, no. setTimeout does not break the single-threaded mechanism of JavaScript, it is actually single-threaded.

Why do you say this? Then you have to understand what setTimeout is.

Please look at the code below and guess the result:

<!DOCTYPE html>
    <head>
        <title>setTimeout</title>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    </head>
    <body>
        <script>
            var date = new Date();
            //打印才进入时的时间
            console.log(&#39;first time: &#39; + date.getTime());
            //一秒后打印setTimeout里匿名函数的时间
            setTimeout(function(){
                var date1 = new Date();
                console.log(&#39;second time: &#39; + date1.getTime() );
                console.log( date1.getTime() - date.getTime() );
            },1000);
            //重复操作
            for(var i=0; i < 10000 ; i++){
                console.log(1);
            }
        </script>
    </body>
</html>

After reading the above code, guess what the output result is? 1000 milliseconds?

We open the chrome debugger, see the picture below

Nani, why is it not 1000 milliseconds? ! ! !

Let’s take a look at the following code again:

<!DOCTYPE html>
    <head>
        <title>setTimeout</title>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    </head>
    <body>
        <script>
            //一秒后执行setTimeout里的匿名函数,alert下
            setTimeout(function(){
                alert("monkey");
            },1000);
            while(true){};
        </script>
    </body>
</html>

After running the code!

Holy crap, why do I keep refreshing, the browser is stuck, and there is no alert! !

Logically speaking, even if my while loops infinitely, I have to alert after 1 second.

All kinds of problems have the same reason, JavaScript is single-threaded.

Remember that JavaScript is single-threaded, and setTimeout does not implement multi-threading. The truth behind it is this:

The JavaScript engine runs in a single thread, no matter where the browser is There is only one thread running the JavaScript program at all times.

The kernel of the browser is multi-threaded. They cooperate with each other under the control of the kernel to maintain synchronization. A browser implements at least three resident threads: JavaScript engine thread, GUI rendering thread, browser event trigger thread.

*JavaScript engine is based on event-driven single-thread execution. The JavaScript engine has been waiting for the arrival of tasks in the task queue, and then processes them. No matter what the browser There is only one JavaScript thread running the JavaScript program at all times.

*GUI rendering thread is responsible for rendering the browser interface. When the interface needs to be redrawn (Repaint) or a reflow is caused by some operation ( Reflow), the thread will execute. However, it should be noted that the GUI rendering thread and the JavaScript engine are mutually exclusive. When the JavaScript engine is executed, the GUI thread will be suspended, and GUI updates will be saved in a queue and will be executed immediately when the JavaScript engine is idle.

*Event trigger thread, when an event is triggered, the thread will add the event to the end of the pending queue and wait JavaScript engine processing. These events can come from the code block currently executed by the JavaScript engine such as setTimeout, or from other threads in the browser kernel such as mouse clicks, Ajax asynchronous requests, etc. However, due to the single-threaded relationship of JavaScript, all these events have to be queued for processing by the JavaScript engine ( Asynchronous code will be executed only when no synchronous code is executed in the thread).

so, through the above explanation, all the above problems can be easily solved.

2. The delay time of setTimeout is 0

When the delay time of setTimeout is 0, think about how it will be executed?

For example, the following code:

<!DOCTYPE html>
    <head>
        <title>setTimeout</title>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    </head>
    <body>
        <script>
            console.log(&#39;a&#39;);
            setTimeout(function(){
                console.log(&#39;b&#39;);
            },0);
            console.log(&#39;c&#39;);
            console.log(&#39;d&#39;);
        </script>
    </body>
</html>

The result of running the code is as follows:

It is assumed that you already know how JavaScript single-threading works. Then, you may have this question: The setTimeout time is 0 and has not been added to the end of the processing queue. How can it be executed late? Shouldn't it be done immediately?

My understanding is that even if the setTimeout time is 0, it is still setTimeout, and the principle remains unchanged. So it will be added to the end of the queue and executed after 0 seconds.

Moreover, After searching for information, we found that setTimeout has a minimum execution time. When the specified time is less than that time, the browser will use the minimum allowed time as the time interval for setTimeout, also That is to say, even if we set the setTimeout milliseconds to 0, the called program does not start immediately.

What is the minimum time interval?

这和浏览器及操作系统有关。在John Resig的《Javascript忍者的秘密》一书中提到–Browsers all have a 10ms minimum delay on OSX and a(approximately) 15ms delay on Windows.(在苹果机上的最小时间间隔是10毫秒,在Windows系统上的最小时间间隔大约是15毫秒),另外,MDC中关于setTimeout的介绍中也提到,Firefox中定义的最小时间间隔(DOM_MIN_TIMEOUT_VALUE)是10毫秒,HTML5定义的最小时间间隔是4毫秒。

说了这么多,setTimeout的延迟时间为0,看来没什么意义嘛,都是放在队列后执行嘛。

非也,天生我材必有用,就看你怎么用咯。抛砖迎玉下。

1、可以用setTimeout的延迟时间为0,模拟动画效果哦。

详情请见下代码:

<!DOCTYPE html>
    <head>
        <title>setTimeout</title>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    </head>
    <body>
        <p id="container" style="width:100px;height:100px;border:1px solid black;"></p>
        <p id="btn" style="width:40px;height:40px;line-height:40px;margin-top:20px;background:pink;">click</p>
        <script>
            window.onload = function(){
                var con = document.getElementById(&#39;container&#39;);
                var btn = document.getElementById(&#39;btn&#39;); 
                //Params: i 为起始高度,num为预期高度
                function render(i, num) {
                    i++; 
                    con.style.height = i + &#39;px&#39;;
                    //亮点在此
                    if(i < num){
                        setTimeout(function() {
                            render(i, num);
                        },0);
                    }
                    else {
                        con = null;
                        btn = null;
                    }
                };
                btn.onclick = function(){
                    render(100, 200);
                };
            };
        </script>
    </body>
</html>

由于是动画,所以想看其效果,还请各位看官运行下代码哦。

代码第19行中,利用setTimeout,在每一次render执行完成(给高度递增1)后,由于Javascript是单线程,且setTimeout里的匿名函数会在render执行完成后,再执行render。所以可以实现动画效果。

2、可以用setTimeout的延迟时间为0,实现捕获事件哦。

当我们点击子元素时,我们可以利用setTimeout的特性,来模拟捕获事件。

请见如下代码:

<!DOCTYPE html>
    <head>
        <title>setTimeout</title>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
        <style>    
            #parent {
                width:100px;
                height:100px;
                border:1px solid black;
            }   
            #child {
                width:50px;
                height:50px;
                background:pink;
            }
        </style>
    </head>
    <body>
        <p id="parent">
            <p id="child"></p>
        </p>
        <script>
            //点击子元素,实现子元素的事件在父元素触发后触发
            window.onload = function(){
                var parent = document.getElementById(&#39;parent&#39;); 
                var child = document.getElementById(&#39;child&#39;);
                parent.onclick = function(){
                    console.log(&#39;parent&#39;);
                }
                child.onclick = function(){
                    //利用setTimeout,冒泡结束后,最后输出child
                    setTimeout(function(){
                        console.log(&#39;child&#39;);   
                    },0);
                }
                parent = null;
                child = null;   
            }
        </script>
    </body>
</html>

 执行代码,点击粉红色方块,输出结果:


三、setTimeout那些事儿之this

说到this,对于它的理解就是:this是指向函数执行时的当前对象,倘若没有明确的当前对象,它就是指向window的。

好了,那么我们来看看下面这段代码:

<!DOCTYPE html>
    <head>
        <title>setTimeout</title>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    </head>
    <body>
        <script>
           var name = &#39;!!&#39;;
           var obj = {
               name:&#39;monkey&#39;,
               print:function(){
                   console.log(this.name);
               },
               test:function(){
                   //this.print
                   setTimeout(this.print,1000);
               }
           }
           obj.test();
        </script>
    </body>
</html>

通过chrome调试器,查看输出结果:

咦,它怎么输出的是”!!”呢?不应该是obj里的”monkey”吗?!!

这是因为setTimeout中所执行函数中的this,永远指向window。

不对吧,那上面代码中的setTimeout(this.print,1000)里的this.print怎么指向的是obj呢?!!

注意哦,我这里说的是“延迟执行函数中的this”,而不是setTimeout调用环境下的this。

什么意思?

setTimeout(this.print,1000),这里的this.print中的this就是调用环境下的;

而this.print=function(){console.log(this.name);},这个匿名函数就是setTimeout延迟执行函数,其中的this.name也就是延迟执行函数中的this啦。

嘿嘿,这下明白了吧。

var age = 24;
function Fn(){
    this.age = 18;
    setTimeout(function(){
        //this代表window
        console.log(this);
        //输出24,而不是Fn的18
        console.log(this.age);
    },1000);
}
new Fn();

咦,那有个疑问,比如我想在setTimeout延迟执行函数中的this指向调用的函数呢,而不是window?!!我们该怎么办呢。

常用的方法就是利用that。

that?

对,that。利用闭包的知识,让that保证你传进去的this,是你想要的。

详情见下:

var age = 24;
function Fn(){
    //that在此
    var that = this;
    this.age = 18;
    setTimeout(function(){
        console.log(that);
        console.log(that.age);
    },1000);
}
new Fn();

还有一种方法就是,利用bind。

如下:

var age = 24;
function Fn(){
    this.age = 18;
    //bind传入this
    setTimeout(function(){
        console.log(this);
        console.log(this.age);
    }.bind(this),1000);
}
new Fn();

 以上就是JavaScript 中 setTimeout的代码详情介绍的内容,更多相关内容请关注PHP中文网(www.php.cn)!

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