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Those operations in the previous graphics transformation Status values are still useful in image operations. Although operations like zooming can be implemented during drawing, this is still a method of implementation.
1. Image translation, the effect is as follows:
var image = new Image(); image.src = "grossini.png"; image.onload = function(){ context.drawImage(image,50,50); context.translate(100,100); context.drawImage(image,50,50); }Same as the graphics operation, after translation, the coordinate values we give Corresponding offsets will occur, and the same can also be achieved using the matrix method. The code is as follows:
var image = new Image(); image.src = "grossini.png"; image.onload = function(){ context.drawImage(image,50,50); context.transform(1,0,0,1,100,100); //context.transform(0,1,1,0,100,100); context.drawImage(image,50,50); }Similarly, the effect of the
transform that is written out is the same as the transform that is not written out. , overall the first four parameters are responsible for scaling and rotation, the last two parameters are translation, the first four parameters 1, 4 is a group to control scaling, 2, 3 is a group to control rotation, 1 and 2 are the x values, 3 and 4 is the value of y, 5 and 6 are the translations of x, y respectively. The reason why they are at 1, 4In this group and 2, 3 in this group, write 1, because we want to ensure that the rectangle is not scaled. If it is 0, the size will be scaled to 0 .
2. Zoom imageThe effect is as follows:image.onload = function(){ context.drawImage(image,50,50); context.translate(150,50); context.scale(0.5,0.5); context.drawImage(image,0,0); }Similarly, you need to coordinate translation and scaling, because after scaling, your coordinate position will also be scaled accordingly. Matrix methods can also be used to implement corresponding operations.
image.onload = function(){ context.drawImage(image,50,50); context.transform(0.5,0,0,0.5,150,50); context.drawImage(image,0,0); }is the two parameter scaling
1 and 4 0.5.
3. RotateCounterclockwise rotation, the effect is as follows:context.drawImage(image,50,50); context.transform(-Math.sin(Math.PI/4),Math.cos(Math.PI/4),Math.cos(Math.PI/4),Math.sin(Math.PI/4),150,50); context.drawImage(image,0,0);The two sets of parameters are negative
sinrotation angle, cosrotation angle, cosRotation angle, sinRotation angle.
Rotate clockwise, the effect is as follows:
##The code is as follows
两组参数分别为cos旋转角,sin旋转角,负的sin旋转角,cos旋转角。 以上就是Html5 Canvas初探学习笔记(13) -图片变换的内容,更多相关内容请关注PHP中文网(www.php.cn)!context.drawImage(image,50,50);
context.transform(Math.cos(Math.PI/4),Math.sin(Math.PI/4),-Math.sin(Math.PI/4),Math.cos(Math.PI/4),150,50);
context.drawImage(image,0,0);