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C# performance optimization best practices

Feb 25, 2017 am 11:04 AM
c#Performance optimization

1. The explicitly registered EvenHandler must be explicitly unregistered to avoid memory leaks

Registering a member method to an event of an object will cause the latter to hold A reference to the former. The former will not be garbage collected until the event is logged out.

##

private void Form1_Load()
{
  ……
  //注册事件
  CommandRemotingContext.CmdChanged += new ReciverCmdStateChangedEventHandler(this.CommandRemotingContext_CmdChanged);
  ……
}
private void Form1_FromClosed()
{
  ……
  //关闭窗体时及时释放事件
  CommandRemotingContext.CmdChanged -= new ReciverCmdStateChangedEventHandler(this.CommandRemotingContext_CmdChanged);
  ……
}

Memory leak problem caused by events:

  • Object A subscribes to events in object B

  • The life cycle of object A is much longer than that of object B

  • Object A does not unsubscribe from object B

  • Eventually, object B cannot be released


2. Batch operations on the data source bound to the control should avoid automatic refresh

  • When the client operates data in batches, the refresh operation of the control will cause unnecessary time consumption

  • When the data source (such as When a DataTable, Array, List, ObservableCollection or other IListSource, etc.) is bound to a control, you should disconnect the binding or suspend the refresh of the control when operating data in batches.

    this.gcBillList.DataSource = null;
    DataRowCollection rows = this.ds.Tables[0].Rows;
    foreach (DataRow row in rows)
    {
        // DataRow数据操作
    }
    this.gcBillList.DataSource = this.ds.Tables[0].DefaultView;

3. Reduce the number of communications between the client and the server


  • The fewer WebService calls, the better. If the amount of data to be transmitted is large, consider splitting it into multiple calls.

  • For short WebService calls, they should be merged as much as possible to reduce the number of interactions

    //多次调用了相同的WS  
    txtCompanyName.Text=SCPubFunctionClient.PublicWSCal<string>(“ForTest”, “GetCompanyNameByID”,“0001”);  txtCompanyInnerName.Text=SCPubFunctionClient.PublicWSCal<string>(“ForTest”, “GetCompanyInnerNameByID”,“0001”);
    //合并相邻的WS  
    string[] result=SCPubFunctionClient.PublicWSCal<string>(“ForTest”, “GetCompanyNameAndInnerNameByID”,“0001”);
    txtCompanyName.Text=result[0];
    txtCompanyInnerName.Text= result[1];

4. Reduce the number of communications between the client and the server

If not necessary, try to avoid calling WebService repeatedly in the loop body

##

//循环调用了相同的WS  
List<Person> persons;
……
foreach(string personID in personIDs)
{
	person=HRPubWsClient.getPerson(personID);
	persons.Add(person);
}
//合并WS  
List<Person> persons;
……
persons =HRPubWsClient.getPersonList(personIDs);

5. Use generics to avoid boxing and unboxing operations (reduce garbage collection pressure)

  • Boxing operations will cause GC pressure; if it occurs in a collection , should be avoided by using generic collections.


  • For collections of value types, use List instead of ArrayList, and use Dictionary instead of Hashtable.

    ArrayList h=new ArrayList();  //不建议
    h.Add(1);
     
    List<object> h = new List<object>();  //不建议
    h.Add(1);
     
    List<int> h = new List<int>();    //建议
    h.Add(1);

6. String operation:

C# String operation--reduce Garbage collection pressure7. Use constants to avoid creating objects

  • In the following example, there are a lot of new decimal(0) codes in the program, which will cause small Objects are created and recycled frequently; the correct approach is to use the Decimal.Zero constant.

    private string CurrencyCalc()
    {
        if (firstValue == new decimal(0))  ……
        if (secondValue == new decimal(0)) ……
        if (thirdValue == new decimal(0)) ……
        if (fourthValue == new decimal(0)) ……
        ……
    }

8. Avoid unnecessary exception throwing

C# Exception handling ( Catch Throw) IL analysis

9. Use RemoveAll instead of RemoveAt to delete multiple elements

  • When using the RemoveAll method to delete multiple elements in a collection (such as a List) at one time, only one resize operation will be performed on the internal array of the List, which is significantly more efficient than calling RemoveAt in a loop.

    List<string>  lst = new List<string> {"1", "2", "3", "1", "2", "4"};
    //不建议:
    for (int i = lst.Count - 1; i >= 0; i--)
    {
        if (lst[i] == "1" || lst[i] == "2")
        {
            lst.RemoveAt(i);
         }
    }
     
    //建议:
    lst.RemoveAll(s => s == "1" || s == "2");

10. C# DataSet performance best practices

11. Reflection and dynamic binding--reduce CPU Occupy

  • # Reflection technology converts static binding during compilation into dynamic binding that is delayed to runtime.


  • C# mainly supports 5 ways to dynamically create objects (the time consumption comes from the network, which is quite different from my actual measurement. See the specific test below) :

动态创建对象的方式
与Direct Create
1.Type.InvokeMember
慢40倍以上
2.ContructorInfo.Invoke
慢40倍以上
3.Activator.CreateInstance(Type)
慢7倍
4.Activator.CreateInstance(assemblyName, typeName)
慢1000倍以上
5.Assembly.CreateInstance(typeName)
慢40倍以上

  • 应尽量避免使用反射和动态绑定;如必须使用,要遵循以下原则:

1. 使用接口调用方式将动态绑定改造为早期绑定(Direct Call)
2. 使用 Activator.CreateInstance(Type)方式动态创建对象

3. 使用typeof操作符代替GetType调用

小注:

通过循环创建实例记录时间如下:

加载程序集、获取类型在循环外部时间如下(这时不同创建方式消耗时间差距挺大):


代码如下:

 public void TestCreateInstance()
        {
            Stopwatch watch1 = new Stopwatch();
            var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
            Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
            int num = 100000;
            watch1.Start();

            for (int i = 0; i < num; i++)
            {
                //var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
                //Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
                Activator.CreateInstance(type);
            }
            watch1.Stop();
            label1.Text = "Activator.CreateInstance(Type type)时间:" + watch1.ElapsedMilliseconds + "毫秒";

            watch1.Reset();
            watch1.Start();
            for (int i = 0; i < num; i++)
            {
                Activator.CreateInstance("ReflectiveClassLibrary", "ReflectiveClassLibrary.TestClass");
            }
            watch1.Stop();
            label2.Text = "Activator.CreateInstance(string assemblyName,string typeName)时间:" + watch1.ElapsedMilliseconds + "毫秒";

            watch1.Reset();
            watch1.Start();
            for (int i = 0; i < num; i++)
            {
                //var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
                //加载程序集                
                asmb.CreateInstance("TestClass");
            }
            watch1.Stop();
            label3.Text = "assembly.CreateInstance(string typeName)时间:" + watch1.ElapsedMilliseconds + "毫秒";

            watch1.Reset();
            watch1.Start();
            for (int i = 0; i < num; i++)
            {
                //var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
                //Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
                object obj = type.InvokeMember(null, BindingFlags.Public |
               BindingFlags.Instance | BindingFlags.CreateInstance, null, null, null);
            }
            watch1.Stop();
            label4.Text = "Type.InvokeMember(string name, BindingFlags invokeAttr, Binder binder, object target, object[] args)时间:" + watch1.ElapsedMilliseconds + "毫秒";

            watch1.Reset();
            watch1.Start();
            for (int i = 0; i < num; i++)
            {
                //var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
                //Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
                ConstructorInfo constructorInfo = type.GetConstructors()[0];
                constructorInfo.Invoke(null);
            }
            watch1.Stop();
            label5.Text = "ContructorInfo.Invoke(object[] parameters)时间:" + watch1.ElapsedMilliseconds + "毫秒";

        }


加载程序集、获取类型在循环内部时间如下(这时不同创建方式消耗时间差距比较小)


代码如下:

 public void TestCreateInstance()
        {
            Stopwatch watch1 = new Stopwatch();
            //var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
            //Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
            int num = 100000;
            watch1.Start();

            for (int i = 0; i < num; i++)
            {
                var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
                Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
                Activator.CreateInstance(type);
            }
            watch1.Stop();
            label1.Text = "Activator.CreateInstance(Type type)时间:" + watch1.ElapsedMilliseconds + "毫秒";

            watch1.Reset();
            watch1.Start();
            for (int i = 0; i < num; i++)
            {
                Activator.CreateInstance("ReflectiveClassLibrary", "ReflectiveClassLibrary.TestClass");
            }
            watch1.Stop();
            label2.Text = "Activator.CreateInstance(string assemblyName,string typeName)时间:" + watch1.ElapsedMilliseconds + "毫秒";

            watch1.Reset();
            watch1.Start();
            for (int i = 0; i < num; i++)
            {
                var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
                //加载程序集                
                asmb.CreateInstance("TestClass");
            }
            watch1.Stop();
            label3.Text = "assembly.CreateInstance(string typeName)时间:" + watch1.ElapsedMilliseconds + "毫秒";

            watch1.Reset();
            watch1.Start();
            for (int i = 0; i < num; i++)
            {
                var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
                Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
                object obj = type.InvokeMember(null, BindingFlags.Public |
               BindingFlags.Instance | BindingFlags.CreateInstance, null, null, null);
            }
            watch1.Stop();
            label4.Text = "Type.InvokeMember(string name, BindingFlags invokeAttr, Binder binder, object target, object[] args)时间:" + watch1.ElapsedMilliseconds + "毫秒";

            watch1.Reset();
            watch1.Start();
            for (int i = 0; i < num; i++)
            {
                var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
                Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
                ConstructorInfo constructorInfo = type.GetConstructors()[0];
                constructorInfo.Invoke(null);
            }
            watch1.Stop();
            label5.Text = "ContructorInfo.Invoke(object[] parameters)时间:" + watch1.ElapsedMilliseconds + "毫秒";

        }


测试代码如下:

c# 反射测试demo

12、序列化与反序列化

  • 相对于XML、二进制序列化方式,Protobuf效率较高,支持数据量较大

  • protobuf序列化后的大小是json的1/10,xml格式的1/20,是二进制序列化的1/10

 以上就是C# 性能优化最佳实践的内容,更多相关内容请关注PHP中文网(www.php.cn)!


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