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H5-12__Touch and click: basic event handling

黄舟
黄舟Original
2017-02-18 15:01:031348browse

In HTML5, if the mouse-based interface interaction is click, the basic interaction method of the touch interface is tap.

1. Tap and click are similar , but there are differences.

Even if the touch device (for example: mobile phone) does not have a mouse, their browser will still trigger mouse events, and click, mouseover, mousedown and mouseup will still be triggered. .

2. Mobile browsers have four types of touch events

Event name Description Contains touches array
touchstart Touch start is
touchmove touch point change is
touchend touch end Yes
touchcancel Touch canceled No


touches array is a set of touch objects generated by touch events. The touch objects represent the fingers that touch the screen.

3. Handle touch events

The first way is to use the standard touch events supported by the browser, see an example index.html:


<!DOCTYPE html>
<html>
<head>
	<meta charset="utf-8">
	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
	<meta name="viewport" content="width=device-width">
	<title>Touch</title>
	<style type="text/css" media="screen">
		body {
			margin: 0;
			padding: 0;
			font-family: sans-serif;
			text-align: center;
		}
		
		.button {
			font-size: 16px;
			padding: 10px;
			font-weight: bold;
			border: 0;
			color: #fff;
			border-radius: 10px;
			box-shadow: inset 0px 1px 3px #fff, 0px 1px 2px #000;
			background: #ff3019;
			opacity: 1;
		}
		
		.active, .button:active {
			box-shadow: inset 0px 1px 3px #000, 0px 1px 2px #fff;
		}

		.hidden {
			display: none;
		}
	</style>
</head>
<body>
	<p id="touchme">
		<button class="button" id="toggle">切换图片</button>
		<p class="hidden" style="display: none">
			<p>Goldfinch by ibm4381 on Flickr</p>
			<a href="http://www.flickr.com/photos/j_benson/3504443844/" 
				title="Goldfinch by ibm4381, on Flickr">
				<img src="http://www.php.cn/" 
					width="320" height="256" alt="Goldfinch">
			</a>
		</p>
	</p>
</body>
<script type="text/javascript" charset="utf-8">
	var node = document.getElementById(&#39;toggle&#39;);
	
	function togglePicture(){
		var h = document.querySelector(".hidden");
		if(h.style.display == "none") {
			h.style.display = "block";
		} else {
			h.style.display = "none";
		}
	}
	
	node.addEventListener(&#39;touchstart&#39;, function(e){
		alert("touchstart");
		//阻止事件的默认行为导致按钮不会出现活跃状态(active)
//		e.preventDefault();
		e.target.className = "active button";
		togglePicture();
	});
	
	node.addEventListener(&#39;touchend&#39;, function(e){
		//e.preventDefault();
		e.target.className = "button";
	});
	
	node.addEventListener("click", function(e){
		alert("click");
	});
</script>
</html>


The rendering is as shown below, Note: It will respond to touch events on mobile phones but not click events. On PC browsers on the contrary




The second way, custom event

Use addEventListener to subscribe to the event. Use it to define when the event is triggered and the behavior of the event.

Still follow the previous example and make some modifications , the steps are as follows:

1. Use custom events


node.addEventListener("tap",  function(e){
    togglePictrue();
});
node.addEventListener("touchstart",  function(e){
     var tap = document.createEvent("CustomEvent");
    tap.initCustomEvent("tap",  true,  true,  null);
    node.dispatchEvent(tap);
});

The initCustomEvent method here requires four parameters,

The name of the event


Whether the event bubbles


Whether this event can be canceled


Detailed data, an arbitrary data, will be passed when initializing the event

2. A touchstart listener needs to be added, and click (click) is still unavailable. Therefore, it is necessary to detect whether touch events are supported, otherwise it will be reduced to compatibility with mouse events.


function addTapListener(node, callback) {
		
		node.addEventListener(&#39;tap&#39;, callback);
		
		//一开始 定义为鼠标 按下,抬起事件,这是为PC浏览器考虑的
		var startEvent = &#39;mousedown&#39;, endEvent = &#39;mouseup&#39;;
		
		//if touch events are available use them instead
		if (typeof(window.ontouchstart) != &#39;undefined&#39;) {
			
			//如果判断为触摸设备,改变为触摸开始、触摸结束事件
			startEvent = &#39;touchstart&#39;;
			endEvent   = &#39;touchend&#39;;
		}
		
		//开始事件
		node.addEventListener(startEvent, function(e) {
			var tap = document.createEvent(&#39;CustomEvent&#39;);
			tap.initCustomEvent(&#39;tap&#39;, true, true, null);
			node.dispatchEvent(tap);
		});	
		
		//结束事件
		node.addEventListener(endEvent, function(e) {
			var tapend = document.createEvent(&#39;CustomEvent&#39;);
			tapend.initCustomEvent(&#39;tapend&#39;, true, true, null);
			node.dispatchEvent(tapend);
		});
	}	





##The code for calling the above method is as follows:


addTapListener(node, function(e){
		e.preventDefault();
		e.target.className = &#39;active button&#39;;
		togglePicture();
});





##Through these two steps, the requirements are basically completed.

The complete code is as follows, tap.html:

<!DOCTYPE html>
<html>
<head>
	<meta charset="utf-8">
	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
	<meta name="viewport" content="width=device-width">
	<title>Touch</title>
	<style type="text/css" media="screen">
	
		body {
			margin: 0;
			padding: 0;
			font-family: sans-serif;
			text-align: center;
		}
		
		.button {
			font-size: 16px;
			padding: 10px;
			font-weight: bold;
			border: 0;
			color: #fff;
			border-radius: 10px;
			box-shadow: inset 0px 1px 3px #fff, 0px 1px 2px #000;
			background: #ff3019;
			opacity: 1;
		}
		
		.active, .button:active {
			box-shadow: inset 0px 1px 3px #000, 0px 1px 2px #fff;
		}

		.hidden {
			display: none;
		}
	</style>
</head>
<body>
	<p id="touchme">
		<button class="button" id="toggle">切换图片</button>
		<p class="hidden" style="display: none">
			<p>Goldfinch by ibm4381 on Flickr</p>
			<a href="http://www.flickr.com/photos/j_benson/3504443844/" title="Goldfinch by ibm4381, on Flickr">
				<img src="http://pic116.nipic.com/file/20161118/11902156_130258137000_2.jpg" 
					width="320" height="256" alt="Goldfinch">
			</a>
		</p>
	</p>
</body>
<script type="text/javascript" charset="utf-8">
	var node = document.getElementById(&#39;toggle&#39;);
	function togglePicture(){
		var h = document.querySelector(".hidden");
		if(h.style.display == "none") {
			h.style.display = "block";
		} else {
			h.style.display = "none";
		}
	}
	
	addTapListener(node, function(e){
		e.preventDefault();
		e.target.className = &#39;active button&#39;;
		togglePicture();
	});
	
	function addTapListener(node, callback) {
		
		node.addEventListener(&#39;tap&#39;, callback);
		
		//一开始 定义为鼠标 按下,抬起事件,这是为PC浏览器考虑的
		var startEvent = &#39;mousedown&#39;, endEvent = &#39;mouseup&#39;;
		
		//if touch events are available use them instead
		if (typeof(window.ontouchstart) != &#39;undefined&#39;) {
			
			//如果判断为触摸设备,改变为触摸开始、触摸结束事件
			startEvent = &#39;touchstart&#39;;
			endEvent   = &#39;touchend&#39;;
		}
		
		//开始事件
		node.addEventListener(startEvent, function(e) {
			var tap = document.createEvent(&#39;CustomEvent&#39;);
			tap.initCustomEvent(&#39;tap&#39;, true, true, null);
			node.dispatchEvent(tap);
		});	
		
		//结束事件
		node.addEventListener(endEvent, function(e) {
			var tapend = document.createEvent(&#39;CustomEvent&#39;);
			tapend.initCustomEvent(&#39;tapend&#39;, true, true, null);
			node.dispatchEvent(tapend);
		})
	}
	
	node.addEventListener(&#39;tapend&#39;, function(e){
		e.preventDefault();
		e.target.className = "button";
	});
	
</script>
</html>


The rendering is as follows:

#         

#You can see the second way: The custom event has no less code than the first way, but it introduces more clearly what happened, important It can be used on a desktop computer without modification.



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