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Application analysis of network communication based on Java review

黄舟
黄舟Original
2016-12-19 14:55:221198browse

TCP connection

The basis of TCP is Socket. In TCP connection, we will use ServerSocket and Socket. After the client and server establish a connection, the rest is basically the control of I/O.

Let’s first look at a simple TCP communication, which is divided into client and server.

The client code is as follows:

简单的TCP客户端 
 import java.net.*;
 import java.io.*;
 public class SimpleTcpClient {

     public static void main(String[] args) throws IOException
     {
         Socket socket = null;
         BufferedReader br = null;
         PrintWriter pw = null;
         BufferedReader brTemp = null;
         try
         {
             socket = new Socket(InetAddress.getLocalHost(), 5678);
             br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
             pw = new PrintWriter(socket.getOutputStream());
             brTemp = new BufferedReader(new InputStreamReader(System.in));
             while(true)
             {
                 String line = brTemp.readLine();
                 pw.println(line);
                 pw.flush();
                 if (line.equals("end")) break;
                 System.out.println(br.readLine());
             }
         }
         catch(Exception ex)
         {
             System.err.println(ex.getMessage());
         }
         finally
         {
             if (socket != null) socket.close();
             if (br != null) br.close();
             if (brTemp != null) brTemp.close();
             if (pw != null) pw.close();
         }
     }
 }

The server code is as follows:

简单版本TCP服务器端
 import java.net.*;
 import java.io.*;
 public class SimpleTcpServer {

     public static void main(String[] args) throws IOException
     {
         ServerSocket server = null;
         Socket client = null;
         BufferedReader br = null;
         PrintWriter pw = null;
         try
         {
             server = new ServerSocket(5678);
             client = server.accept();
             br = new BufferedReader(new InputStreamReader(client.getInputStream()));
             pw = new PrintWriter(client.getOutputStream());
             while(true)
             {
                 String line = br.readLine();
                 pw.println("Response:" + line);
                 pw.flush();
                 if (line.equals("end")) break;
             }
         }
         catch(Exception ex)
         {
             System.err.println(ex.getMessage());
         }
         finally
         {
             if (server != null) server.close();
             if (client != null) client.close();
             if (br != null) br.close();
             if (pw != null) pw.close();
         }
     }
 }

The function of the server here is very simple. It receives the message sent by the client, and then returns the message "intact" to the client. The communication ends when the client sends "end".


The above code basically outlines the main framework of the client and server during the TCP communication process. We can find that in the above code, the server can only process one request from the client at any time. It is processed serially and cannot be parallelized. This is different from the server processing method in our impression. We can add multi-threads to the server. When a client request comes in, we create a thread to process the corresponding request. .

The improved server-side code is as follows:

多线程版本的TCP服务器端
 import java.net.*;
 import java.io.*;
 public class SmartTcpServer {
     public static void main(String[] args) throws IOException
     {
         ServerSocket server = new ServerSocket(5678);
         while(true)
         {
             Socket client = server.accept();
             Thread thread = new ServerThread(client);
             thread.start();
         }
     }
 }

 class ServerThread extends Thread
 {
     private Socket socket = null;

     public ServerThread(Socket socket)
     {
         this.socket = socket;
     }

     public void run() {
         BufferedReader br = null;
         PrintWriter pw = null;
         try
         {
             br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
             pw = new PrintWriter(socket.getOutputStream());
             while(true)
             {
                 String line = br.readLine();
                 pw.println("Response:" + line);
                 pw.flush();
                 if (line.equals("end")) break;
             }
         }
         catch(Exception ex)
         {
             System.err.println(ex.getMessage());
         }
         finally
         {
             if (socket != null)
                 try {
                     socket.close();
                 } catch (IOException e1) {
                     e1.printStackTrace();
                 }
             if (br != null)
                 try {
                     br.close();
                 } catch (IOException e) {
                     e.printStackTrace();
                 }
             if (pw != null) pw.close();
         }
     }
 }

The modified server-side can handle multiple requests from the client at the same time.


In the process of programming, we will have the concept of "resource". For example, database connection is a typical resource. In order to improve performance, we usually do not destroy the database connection directly, but use the database connection pool. To manage multiple database connections, the purpose of reuse has been achieved. For Socket connections, it is also a resource. When our program requires a large number of Socket connections, it will be a very inefficient approach if each connection needs to be re-established.

Similar to the database connection pool, we can also design a TCP connection pool. The idea here is that we use an array to maintain multiple Socket connections, and another status array to describe whether each Socket connection is in use. When the program requires a Socket connection When, we traverse the status array and take out the first unused Socket connection. If all connections are in use, an exception is thrown. This is a very intuitive and simple "scheduling strategy". In many open source or commercial frameworks (Apache/Tomcat), there will be similar "resource pools".

TCP connection pool code is as follows:

一个简单的TCP连接池
 import java.net.*;
 import java.io.*;
 public class TcpConnectionPool {

     private InetAddress address = null;
     private int port;
     private Socket[] arrSockets = null;
     private boolean[] arrStatus = null;
     private int count;

     public TcpConnectionPool(InetAddress address, int port, int count)
     {
         this.address = address;
         this.port = port;
         this .count = count;
         arrSockets = new Socket[count];
         arrStatus = new boolean[count];

         init();
     }

     private void init()
     {
         try
         {
             for (int i = 0; i < count; i++)
             {
                 arrSockets[i] = new Socket(address.getHostAddress(), port);
                 arrStatus[i] = false;
             }
         }
         catch(Exception ex)
         {
             System.err.println(ex.getMessage());
         }
     }

     public Socket getConnection()
     {
         if (arrSockets == null) init();
         int i = 0;
         for(i = 0; i < count; i++)
         {
             if (arrStatus[i] == false) 
             {
                 arrStatus[i] = true;
                 break;
             }
         }
         if (i == count) throw new RuntimeException("have no connection availiable for now.");

         return arrSockets[i];
     }

     public void releaseConnection(Socket socket)
     {
         if (arrSockets == null) init();
         for (int i = 0; i < count; i++)
         {
             if (arrSockets[i] == socket)
             {
                 arrStatus[i] = false;
                 break;
             }
         }
     }

     public void reBuild()
     {
         init();
     }

     public void destory()
     {
         if (arrSockets == null) return;

         for(int i = 0; i < count; i++)
         {
             try
             {
                 arrSockets[i].close();
             }
             catch(Exception ex)
             {
                 System.err.println(ex.getMessage());
                 continue;
             }
         }
     }
 }

UDP connection


UDP is a connection method different from TCP. It is usually used in situations that have high real-time requirements and low accuracy requirements. For example, online video. UDP will have "packet loss". In TCP, if the Server is not started, an exception will be reported when the Client sends a message, but for UDP, no exception will be generated.

The two classes used in UDP communication are DatagramSocket and DatagramPacket, the latter stores the communication content.

The following is a simple UDP communication example. Like TCP, it is also divided into two parts: Client and Server. The client side code is as follows:

UDP通信客户端
 import java.net.*;
 import java.io.*;
 public class UdpClient {

     public static void main(String[] args)
     {
         try
         {
             InetAddress host = InetAddress.getLocalHost();
             int port = 5678;
             BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
             while(true)
             {
                 String line = br.readLine();
                 byte[] message = line.getBytes();
                 DatagramPacket packet = new DatagramPacket(message, message.length, host, port);
                 DatagramSocket socket = new DatagramSocket();
                 socket.send(packet);
                 socket.close();
                 if (line.equals("end")) break;
             }
             br.close();
         }
         catch(Exception ex)
         {
             System.err.println(ex.getMessage());
         }
     }
 }

The server side code is as follows:

UDP通信服务器端
 import java.net.*;
 import java.io.*;
 public class UdpServer {

     public static void main(String[] args)
     {
         try
         {
             int port = 5678;
             DatagramSocket dsSocket = new DatagramSocket(port);
             byte[] buffer = new byte[1024];
             DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
             while(true)
             {
                 dsSocket.receive(packet);
                 String message = new String(buffer, 0, packet.getLength());
                 System.out.println(packet.getAddress().getHostName() + ":" + message);
                 if (message.equals("end")) break;
                 packet.setLength(buffer.length);
             }
             dsSocket.close();
         }
         catch(Exception ex)
         {
             System.err.println(ex.getMessage());
         }
     }
 }

Here, we also assume the same as TCP. When the Client sends the "end" message, it thinks that the communication is over, but in fact such a design is not necessary. The Client can disconnect at any time and does not need to care about the status of the Server.
Multicast


Multicast uses a method similar to UDP. It uses Class D IP addresses and standard UDP port numbers. Class D IP addresses refer to the range 224.0.0.0 to 239.255.255.255. Address, excluding 224.0.0.0.

The class used in multicast is MulticastSocket, which has two methods to pay attention to: joinGroup and leaveGroup.

The following is an example of multicast. The client code is as follows:

多播通信客户端
 import java.net.*;
 import java.io.*;
 public class MulticastClient {

     public static void main(String[] args)
     {
         BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
         try
         {
             InetAddress address = InetAddress.getByName("230.0.0.1");
             int port = 5678;
             while(true)
             {
                 String line = br.readLine();
                 byte[] message = line.getBytes();
                 DatagramPacket packet = new DatagramPacket(message, message.length, address, port);
                 MulticastSocket multicastSocket = new MulticastSocket();
                 multicastSocket.send(packet);
                 if (line.equals("end")) break;
             }
             br.close();
         }
         catch(Exception ex)
         {
             System.err.println(ex.getMessage());
         }
     }
 }

The server code is as follows:

多播通信服务器端
 import java.net.*;
 import java.io.*;
 public class MulticastServer {

     public static void main(String[] args)
     {
         int port = 5678;
         try
         {
             MulticastSocket multicastSocket = new MulticastSocket(port);
             InetAddress address = InetAddress.getByName("230.0.0.1");
             multicastSocket.joinGroup(address);
             byte[] buffer = new byte[1024];
             DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
             while(true)
             {
                 multicastSocket.receive(packet);
                 String message = new String(buffer, packet.getLength());
                 System.out.println(packet.getAddress().getHostName() + ":" + message);
                 if (message.equals("end")) break;
                 packet.setLength(buffer.length);
             }
             multicastSocket.close();
         }
         catch(Exception ex)
         {
             System.err.println(ex.getMessage());
         }
     }
 }

NIO (New IO)


NIO is a new set of IO API introduced by JDK1.4. It has new designs in buffer management, network communication, file access, and character set operations. For network communication, NIO uses the concepts of buffers and channels.

The following is an example of NIO, which is very different from the coding style we mentioned above.

NIO例子
 import java.io.*;
 import java.nio.*;
 import java.nio.channels.*;
 import java.nio.charset.*;
 import java.net.*;
 public class NewIOSample {

     public static void main(String[] args)
     {
         String host="127.0.0.1";
         int port = 5678;
         SocketChannel channel = null;
         try
         {
             InetSocketAddress address = new InetSocketAddress(host,port);
             Charset charset = Charset.forName("UTF-8");
             CharsetDecoder decoder = charset.newDecoder();
             CharsetEncoder encoder = charset.newEncoder();

             ByteBuffer buffer = ByteBuffer.allocate(1024);
             CharBuffer charBuffer = CharBuffer.allocate(1024);

             channel = SocketChannel.open();
             channel.connect(address);

             String request = "GET / \r\n\r\n";
             channel.write(encoder.encode(CharBuffer.wrap(request)));

             while((channel.read(buffer)) != -1)
             {
                 buffer.flip();
                 decoder.decode(buffer, charBuffer, false);
                 charBuffer.flip();
                 System.out.println(charBuffer);
                 buffer.clear();
                 charBuffer.clear();
             }
         }
         catch(Exception ex)
         {
             System.err.println(ex.getMessage());
         }
         finally
         {
             if (channel != null)
                 try {
                     channel.close();
                 } catch (IOException e) {
                     // TODO Auto-generated catch block
                     e.printStackTrace();
                 }
         }
     }
 }

The above code will try to access a local URL and then print out its content.

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