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1. Introduction
Some people think that JavaScript is a process-oriented language. Because the basic usage is basically to write a function and then call it. ==> This idea is wrong.
The founder of JS is: Brendan Eich. When JS was founded, Java and object-oriented design were already very popular.
In May 1995, Netscape made a decision that future web scripting languages must "look similar enough to Java", but be simpler than Java so that non-professional web page authors can get started quickly.
Based on this, the design ideas are:
(1) Learn from the basic syntax of C language;
(2) Learn from the data types and memory management of Java language;
(3) Learn from Scheme language to improve functions To the status of "first class citizen";
(4) Learn from the Self language and use the inheritance mechanism based on prototype.
Because the author himself is not interested in the java language. So the Javascript language is actually a mixture of two language styles - (simplified) functional programming + (simplified) object-oriented programming.
What’s more interesting is that the author himself is not very familiar with this language. Satisfied ==》
"It is better to say that I hate Javascript than I love it. It is the product of a one-night stand between C language and Self language"
2. Class Library
JS does not have the concept of Class and uses prototype to implement the inheritance mechanism. .
For programmers who are accustomed to the class usage mechanism of Java and C# languages, it is not very easy to use.
John Resig, the author of JQuery, also provides a library. Class and extend can be used in JS.
Class.js
[javascript]
/*
* Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed.
*
***** *************************************************
* Example Usage
************************************************ **********
var Person = Class.extend({
init: function(isDancing){
this.dancing = isDancing;
},
dance: function(){
Return this.dancing;
}
});
dance ) ; var p = new Person(true); p.dance(); // => true var n = new Ninja(); n.dance(); // => false n.swingSword(); // => true // Should all be true p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class ************************************************ ********* */ // Inspired by base2 and Prototype (function(){ var fnTest = /xyz/.test(function(){xyz;}) ? /b_superb/ : /.*/; // The base Class implementation (does nothing) this.Class = function(){}; // Create a new Class that inherits from this class Class.extend = function(prop) { var _super = this.prototype; // Instantiate a base class (but only create the instance, // don't run the init constructor) initializing = true; var prototype = new this(); initializing = false; // Copy the properties over onto the new prototype for (var name in prop) {// Check if we're overwriting an existing function prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? ,,,,,,,,,,,,,,,,,,,,,,,, // Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) :
prop[name];
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if ( !initializing && this.init )
this.init.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
})();
3. 分析
以上的Class.js 实现机制其实很简单。 使用JS 的Prototype 和argumnet、apply、 callee 这些来实现的