Nowadays, there are many more mobile phones equipped with Android operating system than iPhone. It is reported that an average of 400,000 Android devices are activated every day. But iOS is still a more profitable and popular platform for developers. The reason: Android doesn't require spending money to buy apps; the multitude of devices and app stores makes the Android market fragmented.
1 Introduction to Mobile Game Development
The essence of the game is to continuously display and update pictures on the screen, but it is not updated randomly, but controlled according to program logic. A complete game requires knowledge in many aspects, such as game creativity, background, storyline, game sound effects, game style, game type, running speed, adapted models, etc. Moreover, game development requires the collaborative work and tacit cooperation of planning, art, programming, and testing.
2 Game Framework Design
First you need a view class to display the game interface, and then you need to build an entire game logic class to control which interface is displayed on the current screen, and even perform some logical processing on the interface. After creating and controlling the view display, to enable the game to move, you need to start a thread to update the view display interface and refresh the view in real time.
3 Map Design
Usually the map in the game is a complete large map composed of multiple small blocks, and the data that makes up these small blocks can generally be stored using a two-dimensional array, and then programmed in the fastest way Map the corresponding small blocks of these map data onto the screen to form a complete map. Of course, we do not input these data one by one from the keyboard. Generally, the programmer first makes a map editor, clicks with the mouse in the map editor and then saves it, or downloads some mature data from the Internet. An editor, such as using a tool like mappy to generate a map, and then using a scripting language to write a program for mappy in what format it should be kept. Usually maps are divided into 45-degree angle, top view and side view.
4 Protagonist Design
The protagonist in the game becomes an "elf" here. Of course, elves include a wide range of things, not just the protagonist, but also NPCs, props, etc. Since it is an elf, there must be a lot of animation. The animation itself is formed by connecting pictures frame by frame and playing each frame in a loop. You can also use your own sprite editor to edit the sprite, split the sprite into many parts, and then combine them again, which can save a lot of space. The characteristic of the sprite class is that it can only use one image at a time instead of multiple images to fill the screen. There can be several frames, but only one is displayed at a time.
5 Layer Manager
You only need to add all layers (including maps and protagonists) to the layer manager, then set the position and size of the view, and call the paint method of the layer manager. Draw out the layer. The order of drawing is in the reverse order of adding, that is, adding first and then drawing, so as to prevent the layer from being displayed after being covered.
6 game sound effects
First of all, we divide the sound effects in the game into the following categories: background music, plot music, sound effects (action sound effects, sound effects using props, auxiliary sound effects), etc. Background music generally needs to be played all the time, while plot music only needs to be played when the plot requires it, and the sound effects are only a short period.
7 Game Archives
Game archives store information such as the progress of the player's current game. When the player enters the game again, he can read the last archive to continue the game from the last progress.
(1). Clarify the data that needs to be stored
First of all, in order to successfully reproduce the last progress of the game again, some attributes of the protagonist (including position, life, attack, defense, etc.) need to be saved, and the current map needs to be saved. Some attributes (such as rows, columns, current layer number), the relevant content of the dialogue also need to be saved, and finally the entire map data of the game (each layer) needs to be saved, as well as the current music status.
(2). Save data
Get the stored data->Package the data into properties->Write the properties to the file.
(3).Load data
Open the file->Load the file stream into properties->Get the data of the specified tag through the properties.get method-》Assign the obtained data to the corresponding variables in the application.
When exiting the game, it will be automatically saved regardless of whether the player saves or not.

What’s still popular is the ease of use, flexibility and a strong ecosystem. 1) Ease of use and simple syntax make it the first choice for beginners. 2) Closely integrated with web development, excellent interaction with HTTP requests and database. 3) The huge ecosystem provides a wealth of tools and libraries. 4) Active community and open source nature adapts them to new needs and technology trends.

PHP and Python are both high-level programming languages that are widely used in web development, data processing and automation tasks. 1.PHP is often used to build dynamic websites and content management systems, while Python is often used to build web frameworks and data science. 2.PHP uses echo to output content, Python uses print. 3. Both support object-oriented programming, but the syntax and keywords are different. 4. PHP supports weak type conversion, while Python is more stringent. 5. PHP performance optimization includes using OPcache and asynchronous programming, while Python uses cProfile and asynchronous programming.

PHP is mainly procedural programming, but also supports object-oriented programming (OOP); Python supports a variety of paradigms, including OOP, functional and procedural programming. PHP is suitable for web development, and Python is suitable for a variety of applications such as data analysis and machine learning.

PHP originated in 1994 and was developed by RasmusLerdorf. It was originally used to track website visitors and gradually evolved into a server-side scripting language and was widely used in web development. Python was developed by Guidovan Rossum in the late 1980s and was first released in 1991. It emphasizes code readability and simplicity, and is suitable for scientific computing, data analysis and other fields.

PHP is suitable for web development and rapid prototyping, and Python is suitable for data science and machine learning. 1.PHP is used for dynamic web development, with simple syntax and suitable for rapid development. 2. Python has concise syntax, is suitable for multiple fields, and has a strong library ecosystem.

PHP remains important in the modernization process because it supports a large number of websites and applications and adapts to development needs through frameworks. 1.PHP7 improves performance and introduces new features. 2. Modern frameworks such as Laravel, Symfony and CodeIgniter simplify development and improve code quality. 3. Performance optimization and best practices further improve application efficiency.

PHPhassignificantlyimpactedwebdevelopmentandextendsbeyondit.1)ItpowersmajorplatformslikeWordPressandexcelsindatabaseinteractions.2)PHP'sadaptabilityallowsittoscaleforlargeapplicationsusingframeworkslikeLaravel.3)Beyondweb,PHPisusedincommand-linescrip

PHP type prompts to improve code quality and readability. 1) Scalar type tips: Since PHP7.0, basic data types are allowed to be specified in function parameters, such as int, float, etc. 2) Return type prompt: Ensure the consistency of the function return value type. 3) Union type prompt: Since PHP8.0, multiple types are allowed to be specified in function parameters or return values. 4) Nullable type prompt: Allows to include null values and handle functions that may return null values.


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