First look at the following program, which is excerpted from "C Expert Programming":
#include <stdio.h> int array[] = {23,34,12,17,204,99,16}; #define TOTAL_ELEMENTS (sizeof(array)/sizeof(array[0])) int main(void) { int d=-1,x; /*........*/ if(d <= TOTALTOTAL_ELEMENTS - 2) x = array[d+1]; /*........*/ return 0; }
If there is such a program, you will never know what the value of x is, because of the assignment statement x=array[d+ 1]; will not be executed at all. What's the reason? After debugging, it was found that after the program executes to the if statement for judgment, it directly skips the execution of the next statement. Let’s analyze the reason below, because the return value of sizeof when calculating the type size is unsigned int type, and d is signed int. If the statement tests the size of both, d will automatically be upgraded to unsigned int, and -1 is converted to unsigned int. A large positive integer, so the value of the expression is always false, so the subsequent assignment statement will never be executed. This is a bug caused by type conversion. If you are not careful, it may have unpredictable consequences for the entire project or project. This bug is difficult to debug directly.
Type conversion in expressions
Type conversion includes forced type conversion and implicit conversion. What we are talking about here are implicit conversions. First, let’s understand the rules of implicit type conversion in traditional C (K&R C):
First of all, any char or short int type operand will be converted to int type, and any float type will be converted to double type. If one operand is of type double, then the other operand is also converted to double, and the calculation result is also double; if one operand is of type long, then the other operand is also converted to type long, and the calculation result is also long; if If one operand is unsigned, then the other operand is also converted to unsigned, and the calculation result is unsigned.
However, some modifications have been made in the new standard:
1. Integer upgrade: all char, short int and bit fields will be automatically converted to int or unsigned int first. If int can represent all values of the source type, it is converted to int, otherwise it is converted to unsigned int.
2. When calculating the value of an expression, the low type (data type with a small range of data that can be represented) is usually converted to a high type first, and then participates in the calculation. But one thing to note here is that if there is a float type in the expression, it will not necessarily be converted to a double type before calculation. If there is the following code:
float f1,f2; double d; f1 = d*f2;
If single precision is used for calculation, the final result is the same as double precision calculation, so f2 may not be converted. This is different from traditional C, but currently few compilers (VC does not support it) support this.
When there are unsigned and signed type operands in the expression, if one operand is unsigned long int, then the other operand is also converted to unsigned long int; if one operand is long int, the other The operand is an unsigned int. If long int can express the representation range of unsigned int, the other operand is converted to long int; otherwise both operands are converted to unsigned long int; if one operand is unsigned int and the other operand is int, Then the other operand is converted to unsigned int.
Let’s look at an example:
Suppose int is 16 bits and long int is 32 bits.
So for -1L
For -1L>1UL, because -1L is of type signed long int and 1UL is of type unsigned long int, -1L is converted to unsigned long int.

C# and .NET provide powerful features and an efficient development environment. 1) C# is a modern, object-oriented programming language that combines the power of C and the simplicity of Java. 2) The .NET framework is a platform for building and running applications, supporting multiple programming languages. 3) Classes and objects in C# are the core of object-oriented programming. Classes define data and behaviors, and objects are instances of classes. 4) The garbage collection mechanism of .NET automatically manages memory to simplify the work of developers. 5) C# and .NET provide powerful file operation functions, supporting synchronous and asynchronous programming. 6) Common errors can be solved through debugger, logging and exception handling. 7) Performance optimization and best practices include using StringBuild

.NETFramework is a cross-language, cross-platform development platform that provides a consistent programming model and a powerful runtime environment. 1) It consists of CLR and FCL, which manages memory and threads, and FCL provides pre-built functions. 2) Examples of usage include reading files and LINQ queries. 3) Common errors involve unhandled exceptions and memory leaks, and need to be resolved using debugging tools. 4) Performance optimization can be achieved through asynchronous programming and caching, and maintaining code readability and maintainability is the key.

Reasons for C#.NET to remain lasting attractive include its excellent performance, rich ecosystem, strong community support and cross-platform development capabilities. 1) Excellent performance and is suitable for enterprise-level application and game development; 2) The .NET framework provides a wide range of class libraries and tools to support a variety of development fields; 3) It has an active developer community and rich learning resources; 4) .NETCore realizes cross-platform development and expands application scenarios.

Design patterns in C#.NET include Singleton patterns and dependency injection. 1.Singleton mode ensures that there is only one instance of the class, which is suitable for scenarios where global access points are required, but attention should be paid to thread safety and abuse issues. 2. Dependency injection improves code flexibility and testability by injecting dependencies. It is often used for constructor injection, but it is necessary to avoid excessive use to increase complexity.

C#.NET is widely used in the modern world in the fields of game development, financial services, the Internet of Things and cloud computing. 1) In game development, use C# to program through the Unity engine. 2) In the field of financial services, C#.NET is used to develop high-performance trading systems and data analysis tools. 3) In terms of IoT and cloud computing, C#.NET provides support through Azure services to develop device control logic and data processing.

.NETFrameworkisWindows-centric,while.NETCore/5/6supportscross-platformdevelopment.1).NETFramework,since2002,isidealforWindowsapplicationsbutlimitedincross-platformcapabilities.2).NETCore,from2016,anditsevolutions(.NET5/6)offerbetterperformance,cross-

The C#.NET developer community provides rich resources and support, including: 1. Microsoft's official documents, 2. Community forums such as StackOverflow and Reddit, and 3. Open source projects on GitHub. These resources help developers improve their programming skills from basic learning to advanced applications.

The advantages of C#.NET include: 1) Language features, such as asynchronous programming simplifies development; 2) Performance and reliability, improving efficiency through JIT compilation and garbage collection mechanisms; 3) Cross-platform support, .NETCore expands application scenarios; 4) A wide range of practical applications, with outstanding performance from the Web to desktop and game development.


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