Home > Article > Backend Development > getasynckeystate php design pattern State state pattern
State state mode is one of the 23 modes of GOF. Like the command mode, it is also a behavioral mode. The state mode is quite similar to the command mode. They are both the application of the "interface-implementation class" mode and the embodiment of the interface-oriented programming principle.
The state pattern is an object creation pattern. Its intention is to allow an object to change its behavior when its internal state changes. The object will appear to have modified its class. A more common example is in a class TCPConnection that represents a network connection. The status of a TCPConnection object is in one of several different states: the connection has been established (Established), is listening, and the connection has been closed (closed). When a TCPConnection object receives a request from another object, it responds differently based on its own status.
For example: the result of an Open request depends on whether the connection is closed or the connection is established. State mode describes how TCPConnection exhibits different behaviors in each state. The key idea of this model is to introduce an abstract class called TCPState to represent the connection status of the network. The TCPState class declares a public interface for various subclasses that represent different operating states. Subclasses of TCPState implement behaviors related to specific states. For example, the TCPEstablished and TCPClosed classes implement behaviors specific to the connection established and closed states of TCPConnection, respectively.
For example: a person has states such as angry, happy, and crazy. Doing the same thing in these states may have different results, and a person's mood may cycle through these three states. Use a moodState class to represent a person's mood, and use mad, Happy, and Angry classes to represent different moods.
Let’s look at an example first:
Copy the code The code is as follows:
/**
* State Pattern
*
* Allows an object to change its behavior when its internal state changes, making the object appear to modify the class it belongs to
*
*/
interface State
{
public function handle($state);
public function display();
}
class Context
{
private $_state = null;
public function __construct($state)
{
$this->setState($state);
}
public function setState($state)
{
$this->_state = $state;
}
public function request()
{
$this->_state->display();
$this->_state->handle($ this);
}
}
class StateA implements State
{
public function handle($context)
{
$context->setState(new StateB());
}
public function display()
{
echo "state A
";
}
}
class StateB implements State
{
public function handle($context)
{
$context->setState(new StateC());
}
public function display()
{
echo "state B
";
}
}
class StateC implements State
{
public function handle($context)
{
$context->setState(new StateA() );
}
public function display()
{
echo "state C
";
}
}
// Instantiate it
$objContext = new Context(new StateB());
$objContext ->request();
$objContext->request();
$objContext->request();
$objContext->request();
$objContext->request();
The above introduces the getasynckeystate PHP design pattern State state mode, including the content of getasynckeystate. I hope it will be helpful to friends who are interested in PHP tutorials.