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JavaScript basic knowledge sharing and functionalization_Basic knowledge

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2016-05-16 15:15:52968browse
1.对象适合于收集和管理数据,容易形成树型结构。
Javascript包括一个原型链特性,允许对象继承另一对象的属性。正确的使用它能减少对象的初始化时间和内存消耗。
2.函数它们是javascript的基础模块单元,用于代码复用、信息隐藏和组合调用。函数用于指定对象的行为。一般来说,编程就是将一组需求分解成一组函数和数据结构的技能。
3.模块我们可以使用函数和闭包来构造模块。模块是一个提供接口却隐藏实现状态和实现的函数或对象。

1. Custom type--constructor mode (pseudo-class mode)

In a class-based system, an object is defined by using a class to describe what it is like. If architecture were a class-based system, the architect would first draw a blueprint of the house, and then the houses would be built according to that blueprint.

When using the custom type pattern to implement inheritance, we only need to pass the parameters to the constructor and then mount the parameters on the instance object. Other methods on the instance object do not need to pass parameters, because the parameters can be accessed through this inside the method called by the instance object. Variables mounted on the this object of the instance are called instance variables.

Composition--Inheritance

function Person (name, age, job) {
  // 实例变量
  this.name = name;
  this.age = age;
  this.job = job;
}
Person.prototype.sayName = function () {
  alert(this.name);
}

var person1 = new Person('Nicholas', 29, 'Software Engineer');
var person2 = new Person('Greg', 27, 'Doctor');
function SuperType (name) {
  this.name = name;
  this.colors = ['red','blue', 'green'];
}

SuperType.prototype.sayName = function () {
  console.log(this.name);
}

function SubType (name, age) {
  // 继承属性
  SuperType.call(this,name);
  this.age = age;
}

// 继承方法
SubType.prototype = new SuperType();

SubType.prototype.sayAge = function () {
  console.log(this.age)
}

var instance1 = new SubType('Nicholas', 29);
instance1.colors.push('black')
console.log(instance1.colors);
instance1.sayName();
instance1.sayAge();

var instance2 = new SubType('Greg', 27)
console.log(instance2.colors);
instance2.sayName();
instance2.sayAge();

In terms of inherited properties and inherited methods, we called the superclass constructor twice. When calling the superclass constructor through new to create the prototype of the subclass constructor, there is a problem. The prototype object of the subclass constructor Now it is an instance of the superclass constructor, so there will also be attributes added to the instance object this in the superclass constructor, but the value is undefined. That is to say, the superclass constructor function is called through new to change the subclass transformer. When the prototype of the subclass constructor is used, there will be redundant attributes on the prototype of the subclass constructor. This creates waste. What we need is actually that the prototype of the subclass constructor can inherit the methods of the superclass constructor prototype. So what we need,

1. Create a subclass constructor prototype object.

2. The prototype of this subclass constructor inherits from the prototype of the superclass constructor.

3. Because we rewrote the prototype object of the subclass constructor in 1, that is, re-created the prototype object, we need to add the constructor attribute to the newly created prototype object and assign it to the subclass constructor function.

Rewrite the above code as follows.

About the constructor attribute: This attribute is only available on the prototype of the constructor function and points to the constructor. The rewritten prototype object does not have the constructor attribute by default.

Parasitic Combination--Inheritance

function inheritPrototype (subType,superType) {
  var prototype = Object.creat(superType.prototype);
  prototype.constructor = subType;
  subType.prototype = prototype;
};

function SuperType (name) {
  this.name = name;
  this.colors = ['red', 'blue', 'green'];
}
SuperType.prototype.sayName = function () {
  console.log(this.name);
}
function SubType(name, age) {
  //继承属性
  SuperType.call(this,name);
  this.age = age;
}
//继承方法
inheritPrototype(SubType,SuperType);
SubType.prototype.sayAge = function () {
  console.log(this.age);
}

var instance = new SubType();

By hiding those so-called prototype operation details, it now looks less weird. But have you really discovered something?
There is no private environment, all properties are public. Unable to access parent class methods. Difficult to debug

2. Prototype

In a pure prototype pattern, we would abandon classes and focus on objects instead. Prototype-based inheritance is conceptually simpler than class-based inheritance: a new object can inherit the properties of an old object. You start by constructing a useful object, and then you can construct more objects similar to that object. This can completely avoid the classification process of breaking down an application into a series of nested abstract classes
In a prototype-based system, we create objects that look like all the objects of that type that we want, and then tell the JavaScript engine that we want more objects like that. If architecture were based on prototypes, the architect would first build a house and then build all the houses to look like this.

The method Object.creat() is an alternative to the new operator. When using it to create JavaScript objects, it can add a more prototype-based feeling.

function myMammal = {
  name : 'Herb the Mammal',
  get_name : function () {
    return this.name;
  },
  says : function () {
    return this.saying || '';
  }
}

var myCat = Object.create(myMammal);
myCat.name = 'Henrietta';
myCat.saying = 'meow';
myCat.purr = function (n) {
  var i, s = '';
  for (i = 0;i < n; i += 1) {
    if(s) {
      s += '-'
    }
    s += 'r';
  }
  return s;
}

myCat.get_name = function () {
  return this.says + ' ' + this.name + this.says;
}

这是一种"差异化继承"。通过定制一个新的对象,我们指明它与所基于的基本对象的区别。
有时候,它对某些数据结构继承于其他数据结构的情形非常有用。

3.函数化--工厂模式

在伪类模式里,构造器函数Cat不得不重复构造器Mammal已经完成的工作。在函数化模式中那不再需要了,因为构造器Cat将会调用构造器Mammal,让Mammal去做对象创建中的大部分工作,所有Cat只关注自身的差异即可。
函数化模式有很大的灵活性。它相比伪类模式不仅带来的工作更少,还让我们得到更好的封装和信息隐藏,以及访问父类方法的能力。

如果我们用函数化得样式去创建对象,并且该对象的所有方法都不用this或that,那么该对象就是持久性的。一个持久性的对象就是一个简单功能函数的集合。

私有变量:任何在函数中定义的变量,都可以认为是私有变量,因为不能在函数外部访问这些变量。

闭包

闭包是阻止垃圾回收器将变量从内存中移除的方法,使的在创建变量的执行环境的外面能够访问到该变量。
请记住:闭包由函数创建。每次调用函数会创建一个唯一的执行环境对象。函数执行完后,执行对象就会被丢弃,除非调用者引用了它。当然,如果函数返回的是数字,就不能引用函数的执行环境对象。但是如果函数返回的是一个更复杂的结构,像是函数、对象或者数组,将返回值保存到一个变量上,就创建了一个对执行环境的引用。

Function.prototype.method = function (name,func) {
  this.prototype[name] = func;
  return this; 
}
// 工厂mammal函数
var mammal = function (spec) {
  var that = {};

  that.get_name = function () {
    return spec.name;
  }
  that.says = function (spec) {
    return spec.saying || '';
  } 

  return that;
}

// 工厂cat函数(基于mammal的函数)
var cat = function (spec) {
  spec.saying = spec.saying || 'meow';
  var that = mammal(spec);
  that.purr = function (n) {
    var i, s = '';
    for (i = 0; i < n; i += 1) {
      if(s) {
        s += '-';
      }
      s += 'r';
    }
  }
  that.get_name = function () {
    return that.says() + ' ' + spec.name + ' ' + that.says();
  }
  return that;
}

// 创建myCat对象
var myCat = cat({name: 'Henrietta'});

Object.method('superior',function (name) {
  var that = this,
    method = that[name];
  return function () {
    return method.apply(that, arguments)
  }
})

// 工厂coolcat函数(基于cat函数)
var coolcat = function (spec) {
  var that = cat(spec),
    super_get_name = that.superior('get_name');
  that.get_name = function (n) {
    return 'like ' + super_get_name() + ' baby';
  }
  return that;
}

var myCoolCat = coolcat({name : 'Bix'});

var name = myCoolCat.get_name();

函数化模块模式有很大的灵活性。它相比构造函数模式不仅带来的工作更少,还让我们得到更好的封装休息和隐藏,以及访问父类方法的能力。如果对象的所有状态都是私有的,那么该对象就成为一个"防伪(tamper-proof)"对象。该对象的属性是可以被替换或者删除,当该对象的完整性不会受到损坏。我们用函数式的样式创建一个对象,并且该对象的所有方法都不使用this或者that,那么该对象就是持久性对象。一个持久性对象,就是一个简单的函数功能的集合。
一个持久性的对象不会被入侵。访问一个持久性的对象时,除非有方法授权,否则攻击者不会访问对象的内部状态。

模块模式

前面的模式是用于 自定义类型创建私有变量和特权方法的。而道格拉斯所说的模块模式则是为 单例创建私有变量和特权方法。所谓单例指的就是只有一个实例的对象。(就是用对象字面量表示法创建的对象)

var singleton = function () {
  // 私有变量和函数
  var privateVariable = 10;

  function privateFunction () {
    return false;
  }
  //特权/公有方法和属性
  return {
    publicProvperty: true;

    publicMethod: function () {
      privateVariable++;
      return privateFunction();
    }
  }
}

从本质上讲,这个对象字面量定义的是单例的公共接口。这种模式在需要对单例进行某些初始化,同时又需要维护其私有变量时非常有用。简言之,如果必须创建一个对象并以某些数据对其进行初始化,同时还要公开一些能够访问这些私有数据的方法。

增强的模块模式

这种增强的模块模式适合那些单例必须是某种类型的实例,同时还必须添加某些属性和方法对其加以增强的例子。

var singleton = function () {
  // 私有变量和函数
  var privateVariable = 10;

  function privateFunction () {
    return false
  }
  // 创建对象
  var object = new CustomType();

  // 添加特权/公有属性和方法
  object.publicProperty = true;
  object.publicMethod = function () {
    privateVariable++;
    return privateFunction();
  }

  return object;
}()

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