#!/usr/bin/python
#-*-coding:utf-8-*-
from push_button import *
from clabel import *
from common import *
from PyQt4.QtGui import *
from PyQt4.QtCore import *
from PyQt4.Qt import *
class CharacterWidget(QWidget):
def __init__(self,parent = None):
super(CharacterWidget,self).__init__()
self.mouse_press = False
self.mouse_move = False
self.current_index = 0 #当前图片下标
self.current_pos_x = 0
#self.name_list = QStringList()
self.m_mouseSrcPos = QPoint()
self.m_mouseDstPos = QPoint()
self.label_move = False
self.label_array = [CLabel(),CLabel(),CLabel(),CLabel()] #存储图片的数组
self.resize(QSize(WINDOW_WIDTH, WINDOW_HEIGHT))
self.setWindowFlags(Qt.FramelessWindowHint)
self.background_label = QLabel(self) #背景图片
self.background_label.setPixmap(QPixmap("./img/Character/bg_bottom.png"))
self.background_label.setGeometry(QRect(0, 0, self.width(), self.height()))
#将4张图片合成一张
self.pixmap = QPixmap(QSize(self.width()*WINDOW_PAGE_COUNT, WINDOW_HEIGHT)) #
painter = QPainter(self.pixmap)
for i in range(WINDOW_PAGE_COUNT):
painter.drawImage(QRect(WINDOW_WIDTH*i, 0, WINDOW_WIDTH, WINDOW_HEIGHT),\
QImage(QString("./img/Character/desktop_%1").arg(i)))
self.total_label = QLabel(self) #图片(结合体)
self.total_label.resize(self.pixmap.size())
self.total_label.setPixmap(self.pixmap)
self.total_label.move(WINDOW_START_X, WINDOW_START_Y)
self.close_button = PushButton(self) #关闭按钮
self.translateLanguage()
for i in range(WINDOW_BUTTON_COUNT):
self.label = CLabel(self)
self.label.resize(QSize(155, 45))
self.label.setPixmap(QPixmap(QString("./img/Character/btn_%1").arg(i)))
self.label.setText(self.name_list[i])
self.label.move(8+i*170, 319)
self.connect(self.label, SIGNAL("clicked()"), self, SLOT("changeCurrentPage(CLabel())"))
self.label_array[i] = self.label
self.label_array[0].setMousePressFlag(False)
self.close_button.loadPixmap("./img/sysButton/close.png")
self.close_button.move(self.width()-52, 0)
self.connect(self.close_button, SIGNAL("clicked()"), self, SLOT("close()"))
def translateLanguage(self):
self.name_list= [u"function",u"clear cookie",u"triggerman",u"booster"]
self.close_button.setToolTip(u"close")
def mousePressEvent(self,event):
if(event.button() == Qt.LeftButton):
self.m_mouseSrcPos = event.pos()
if(self.m_mouseSrcPos.y() self.mouse_move = True
else:
self.current_pos_x = self.total_label.x()
self.mouse_press = True
elif(event.button() == Qt.RightButton):
if(self.label_move):
if(self.current_index > 0):
self.current_index = self.current_index-1
self.moveCurrentPage(False) #右移
def mouseReleaseEvent(self,event):
self.xpos = 0
if (self.mouse_press):
if (self.label_move):
self.m_mouseDstPos = event.pos()
self.xpos = self.m_mouseDstPos.x() - self.m_mouseSrcPos.x()
if(self.xpos > 0):#右移
if(self.xpos >= WINDOW_ONEBUTTON_WIDTH):
if(self.current_index > 0):
self.current_index = self.current_index-1
self.moveCurrentPage(False) #右移
else:
self.moveCurrentPage(True) #左移
else:
self.moveCurrentPage(True) #左移
else: #左移
if(self.xpos if(self.current_index self.current_index = self.current_index+1
self.moveCurrentPage(True) #左移
else:
self.moveCurrentPage(False) #右移
else:
self.moveCurrentPage(False) #右移
self.mouse_press = False
elif(self.mouse_move):
self.mouse_move = False
def changeCurrentPage(label):
for i in range(WINDOW_BUTTON_COUNT):
if(label != self.label_array[i]):
self.label_array[i].setMousePressFlag(False)
#获取点击的图标下标
index = 0
for i in range(WINDOW_PAGE_COUNT):
if(label == self.label_array[i]):
index = i
return
#若下标小于当前下标右移,否则左移
if(index while(index != self.current_index):
self.current_index = self.current_index-1
self.moveCurrentPage(False)
elif(index > self.current_index):
while(index != self.current_index):
self.current_index = self.current_index+1
self.moveCurrentPage(True)
def mouseMoveEvent(self,event):
x = 10
if(self.mouse_press):
if(self.label_move):
self.m_mouseDstPos = event.pos()
x = self.m_mouseDstPos.x() - self.m_mouseSrcPos.x()
self.setLabelMove(False)
self.total_label.move(self.current_pos_x + x, WINDOW_START_Y)
self.setLabelMove(True)
elif(self.mouse_move):
self.m_mouseDstPos = event.pos()
self.move(event.pos() + self.m_mouseDstPos - self.m_mouseSrcPos) #注意debug
def keyPressEvent(self, e):
if(self.label_move):
if e.key() == Qt.Key_Left | e.key() == Qt.Key_Up:
if(self.current_index > 0):
self.current_index = self.current_index-1
self.moveCurrentPage(False) #右移
elif e.key() == Qt.Key_Down | e.key() == Qt.Key_Right:
if(self.current_index self.current_index = self.current_index + 1
self.moveCurrentPage(True) #左移
def moveCurrentPage(self,direction):
#改变当前页面对应的按钮
self.changeCurrentButton()
#图片的几个分割点
#0-680, 680-1360, 1360-2040, 2040-2720
#真:向左移 假:向右移
#左移的几种可能性,对于x坐标
#index=0, 将label移动到-680*0
#index=1, 将label移动到-680*1
#index=2, 将label移动到-680*2
#index=3, 将label移动到-680*3
self.setLabelMove(False)
self.current_pos_x = self.total_label.x() #当前label坐标
self.dest_pos_x = -WINDOW_WIDTH * self.current_index #目标X坐标
if(direction):
if(self.current_pos_x > self.dest_pos_x):
self.total_label.move(self.current_pos_x-WINDOW_PAGE_MOVE, WINDOW_START_Y)
self.current_pos_x = self.total_label.x()
qApp.processEvents(QEventLoop.AllEvents)
else:
if(self.current_pos_x
self.total_label.move(self.current_pos_x+WINDOW_PAGE_MOVE, WINDOW_START_Y)
self.current_pos_x = self.total_label.x()
qApp.processEvents(QEventLoop.AllEvents)
self.total_label.move(self.dest_pos_x, WINDOW_START_Y)
self.setLabelMove(True)
def changeCurrentButton(self):
for i in range(WINDOW_BUTTON_COUNT):
if(i != self.current_index):
self.label_array[i].setMousePressFlag(False)
else:
self.label_array[i].setMousePressFlag(True)
def setLabelMove(self,enable):
self.label_move = enable
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
Character = CharacterWidget()
Character.show()
sys.exit(app.exec_())

Python's flexibility is reflected in multi-paradigm support and dynamic type systems, while ease of use comes from a simple syntax and rich standard library. 1. Flexibility: Supports object-oriented, functional and procedural programming, and dynamic type systems improve development efficiency. 2. Ease of use: The grammar is close to natural language, the standard library covers a wide range of functions, and simplifies the development process.

Python is highly favored for its simplicity and power, suitable for all needs from beginners to advanced developers. Its versatility is reflected in: 1) Easy to learn and use, simple syntax; 2) Rich libraries and frameworks, such as NumPy, Pandas, etc.; 3) Cross-platform support, which can be run on a variety of operating systems; 4) Suitable for scripting and automation tasks to improve work efficiency.

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Python is suitable for rapid development and data processing, while C is suitable for high performance and underlying control. 1) Python is easy to use, with concise syntax, and is suitable for data science and web development. 2) C has high performance and accurate control, and is often used in gaming and system programming.

The time required to learn Python varies from person to person, mainly influenced by previous programming experience, learning motivation, learning resources and methods, and learning rhythm. Set realistic learning goals and learn best through practical projects.

Python excels in automation, scripting, and task management. 1) Automation: File backup is realized through standard libraries such as os and shutil. 2) Script writing: Use the psutil library to monitor system resources. 3) Task management: Use the schedule library to schedule tasks. Python's ease of use and rich library support makes it the preferred tool in these areas.

To maximize the efficiency of learning Python in a limited time, you can use Python's datetime, time, and schedule modules. 1. The datetime module is used to record and plan learning time. 2. The time module helps to set study and rest time. 3. The schedule module automatically arranges weekly learning tasks.

Python excels in gaming and GUI development. 1) Game development uses Pygame, providing drawing, audio and other functions, which are suitable for creating 2D games. 2) GUI development can choose Tkinter or PyQt. Tkinter is simple and easy to use, PyQt has rich functions and is suitable for professional development.


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