Home >Web Front-end >JS Tutorial >JS non-image dynamic loading effect implementation code_javascript skills

JS non-image dynamic loading effect implementation code_javascript skills

WBOY
WBOYOriginal
2016-05-16 18:30:051441browse

代码如下:
首先实现该功能的js对象LoadingMsg:

复制代码 代码如下:

var Class = {
create: function() {
return function() { this.init.apply(this,arguments); }
}
}
var LoadingMsg = Class.create();
LoadingMsg.prototype = {
init: function(spanId, spanMsg) {
this.intervalID = -10000;
this.spanId = spanId;
this.spanMsg = spanMsg;
this.timespan = 1000;
this.pointNum = 3;
this.initPointMsg = "...";
},
Loading: function() {
var maxLength = this.spanMsg.length this.pointNum;
var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(this.spanId).innerHTML = ".";
}
else {
document.getElementById(this.spanId).innerHTML = this.spanMsg;
}
},
Start: function() {
document.getElementById(this.spanId).innerHTML = this.spanMsg this.initPointMsg;
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
},
End: function() {
document.getElementById(this.spanId).innerHTML = "";
clearInterval(this.intervalID);
}
}

关键点:
如果把
复制代码 代码如下:

var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);

写成:
复制代码 代码如下:

this.intervalID = setInterval(this.Loading, this.timespan);

在执行Loading方法时则会报找不到this.spanMsg的错误。
因为在setInterval里的第一个参数里的this是windows对象,而不是LoadingMsg对象。windows.setInterval嘛。
应用该方法:
复制代码 代码如下:













来源于prototype.js里经典创建Js对象的
复制代码 代码如下:

var Class = {
create: function() {
return function() { this.init.apply(this,arguments); }
}
}
var LoadingMsg = Class.create();

在Class.create()的时候做了2件事,1个是创建了LoadingMsg的对象,即var LoadingMsg = function() {};
另外一件事就是调用LoadingMsg的init方法,初始化LoadingMsg里的静态私有变量,相当于c#里的构造函数作用。
如果你觉得这很装逼的话,如果你更喜欢简单朴实的女孩子的话,也可以改写LoadingMsg对象:
复制代码 代码如下:

var LoadingMsg = function() { };
LoadingMsg.prototype = {
init: function(spanId, spanMsg) {
this.intervalID = -10000;
this.spanId = spanId;
this.spanMsg = spanMsg;
this.timespan = 1000;
this.pointNum = 3;
this.initPointMsg = "...";
},
Loading: function() {
var maxLength = this.spanMsg.length this.pointNum;
var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(this.spanId).innerHTML = ".";
}
else {
document.getElementById(this.spanId).innerHTML = this.spanMsg;
}
},
Start: function(spanId, spanMsg) {
this.init(spanId, spanMsg);
document.getElementById(this.spanId).innerHTML = this.spanMsg this.initPointMsg;
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
},
End: function() {
document.getElementById(this.spanId).innerHTML = "";
clearInterval(this.intervalID);
}
}

所不同的是把init的过程调到Start时执行,因此调用的时候也就变成了
复制代码 代码如下:

   var loadingMsgObj = new LoadingMsg();
function StartLoading() {
  loadingMsgObj.Start("spanId", "loading");
}

从面向对象的习惯上来说,我个人还是倾向第一种写法,在实例化对象的时候即传入参数,而不是执行对象方法的时候传入参数。
另外关于setInterval方法传参数时,如果参数是简单的string,可以
setInterval("DisplayXYZ('xyz')",1000);
如果参数是对象,
则可以setInterval(function(){DisplayXYZ(obj);},1000);
LoadingMsg还是主要用在Ajax中,应用于执行时间可能较长的场景,在发送请求后loadingMsgObj.Start(),在成功获取响应时loadingMsgObj.End()。
Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn