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Summary of prototype declaration and usage of js drag and drop_javascript skills

WBOY
WBOYOriginal
2016-05-16 15:06:411364browse

The following is a prototype statement about js drag and drop that I wrote: the code is as follows

Issues that need attention include:

1. Who does this point to - figure out the object it points to

2.Usage of call() method

3. What is the difference between directly assigning the parent prototype to the child and using for to assign it to the child?

For example:

for(var i in Drag.prototype)
{
  LimitDrag.prototype[i]=Drag.prototype[i];----------子级发生改变,其父级并不会受到影响
}

 LimitDrag.prototype=Drag.prototype;---------直接将原型赋给子级,会导致当子级发生改变时,其父级也会随之而改变。

The code is as follows

<html>
<head>
<style>
#div1 {width:100px; height:100px; background:red; position:absolute;}
#div2 {width:100px; height:100px; background:yellow; position:absolute;}
</style>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>拖拽--面向对象</title>
<script>
window.onload=function()
{
  new Drag('div1');
  new LimitDrag('div2');
}
function Drag(id)
{
   var _this=this;//这个this表示p1
   this.disx=0;
   this.disy=0;
   this.oDiv=document.getElementById(id);
   this.oDiv.onmousedown=function(ev){//按下的时候有个事件,传递给下面的事件
    _this.fnDown(ev);
    return false;
   }
}; 
Drag.prototype.fnDown=function(ev)
{
    var _this=this;
    var oEvent=ev||event;
    this.disx=oEvent.clientX-this.oDiv.offsetLeft;
    this.disy=oEvent.clientY-this.oDiv.offsetTop;
    document.onmousemove=function(ev){//移动的时候有个事件
       _this.fnMove(ev);
    }
    document.onmouseup=function(){
       _this.fnUp();
    }
}; 
 Drag.prototype.fnMove=function(ev)
{
      var oEvent=ev||event;
      this.oDiv.style.left=oEvent.clientX-this.disx+'px';
      this.oDiv.style.top=oEvent.clientY-this.disy+'px';
};
Drag.prototype.fnUp=function()
{
     document.onmousemove=null;
     document.onmouseup=null;
};
//继承Drag的所有属性
function LimitDrag(id)
{
    Drag.call(this,id);//这个this指LimitDrag new的对象
}
//得到Drag的方法,遍历其原型
for(var i in Drag.prototype)
{
  LimitDrag.prototype[i]=Drag.prototype[i];
}
//改变Drag的fnMove的方法
LimitDrag.prototype.fnMove=function(ev)
{
  var oEvent=ev||event;
  var l=oEvent.clientX-this.disx;
  var t=oEvent.clientY-this.disy;
  if(l>document.documentElement.clientWidth-this.oDiv.offsetWidth)
  {
    l=document.documentElement.clientWidth-this.oDiv.offsetWidth;
  }
  else if(l<0)
  {
    l=0;
  }
   if(t>document.documentElement.clientHeight-this.oDiv.offsetHeight)
  {
    t=document.documentElement.clientHeight-this.oDiv.offsetHeight;
  }
  else if(t<0)
  {
    t=0;
  }
   this.oDiv.style.left=l+'px';
   this.oDiv.style.top=t+'px';
}
</script>
</head>
<body>
<div id="div1">
</div>
<div id="div2">
</div>
</body>
</html>

The above is the entire content of this article, I hope it will be helpful to everyone’s study.

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