


The difference between embedded C and C languages Analysis of similarities and differences between embedded C and C languages
The difference between embedded C and standard C is: underlying operation: embedded C directly operates the hardware, while standard C mainly interacts through the operating system interface. Memory management: Embedded C focuses on saving memory and uses dynamic allocation with caution. Library functions: Embedded C contains the necessary library functions, which are simple and efficient. Portability: Embedded C has poor portability and requires modification of the code according to the hardware platform.
Embedded C and Standard C: Blood C flows in your bones, but has different souls
Many friends ask: What is the difference between embedded C and standard C? To put it bluntly, they look like twin brothers, but have very different personalities. In this article, let’s take a look at this layer of window paper. After reading it, you will understand why in embedded development, you cannot just use standard C code.
Standard C, which is the cornerstone of C language and the ancestor of all C languages. It defines the basic syntax, data types, library functions, etc. of C language. If you have learned C, these things will be more familiar to you. But Standard C is more like an all-rounder, it can be used to write operating systems, databases, and even games. It focuses on the integrity and standardization of the language itself and has less dependence on the hardware environment.
What about embedded C? It's like the younger brother of Standard C, inheriting most of the genes of Standard C, but it's more pragmatic and closer to the hardware. It focuses on how to efficiently control hardware under limited resources. Embedded systems usually have limited resources, small memory and weak processing capabilities, so embedded C must consider these factors.
Low-level operation: This is the soul of embedded C
Standard C rarely operates hardware directly, and it mainly interacts with the hardware through the interface provided by the operating system. But in embedded systems, the operating system is often relatively simple and even has no operating system. This means that embedded C must directly deal with hardware, such as operating registers, accessing memory mapped areas, etc. This part of the operation is usually not involved in standard C.
For example, suppose you want to control the on and off of an LED light. In a standard C environment, you may implement it through a library function, while embedded C needs to directly operate the GPIO registers corresponding to the LED light.
<code class="c">// 嵌入式C操作GPIO寄存器示例(假设) #define LED_GPIO_BASE 0x40020000 // GPIO基地址#define LED_GPIO_DATA *(volatile unsigned int *)(LED_GPIO_BASE 0x10) // GPIO数据寄存器void led_on() { LED_GPIO_DATA |= (1 </code>
This code directly manipulates memory addresses, which is uncommon and even prohibited in standard C. The volatile
keyword here is very important, it tells the compiler not to optimize this variable because its value may be changed by external factors (such as hardware). Forget adding volatile
, you may encounter all kinds of strange bugs, which will drive you crazy when debugging.
Memory management: the art of calculating
Embedded systems are very sensitive to memory management. Standard C has relatively loose memory management, and you can apply and release memory at will, but embedded C must be carefully calculated to minimize memory waste. Dynamic memory allocation (malloc, free) should be used with caution in embedded systems, as memory fragmentation can cause system crashes. Many times, static memory allocation is more popular.
Library functions: streamlined and efficient
Standard C has huge library functions, but embedded C usually only contains the necessary library functions to reduce code size and runtime overhead. Some standard C library functions, such as complex string processing functions, may be simplified or replaced with more efficient custom functions in embedded systems.
Portability: You cannot have both fish and bear's paw
Standard C pursues a high degree of portability, and the same code can be compiled and run on different platforms. Embedded C is relatively poor in portability due to its direct operation of hardware. You need to modify the code according to different hardware platforms, and even optimize for different processor architectures.
Summary: Brotherly love is deep, but each performs its duties
The relationship between embedded C and standard C is like the two sides of a coin. They are closely connected but each has its own emphasis. Only by understanding the differences between them can you be at ease in embedded development. Remember, embedded C is not just a grammatical fine tuning, but also a mindset change, which requires you to have a deeper understanding of the hardware and more granular control of resources. It requires you to put in more effort, but when you successfully light up that LED light, or let your embedded system run smoothly, that sense of accomplishment is unparalleled.
The above is the detailed content of The difference between embedded C and C languages Analysis of similarities and differences between embedded C and C languages. For more information, please follow other related articles on the PHP Chinese website!

C Learners and developers can get resources and support from StackOverflow, Reddit's r/cpp community, Coursera and edX courses, open source projects on GitHub, professional consulting services, and CppCon. 1. StackOverflow provides answers to technical questions; 2. Reddit's r/cpp community shares the latest news; 3. Coursera and edX provide formal C courses; 4. Open source projects on GitHub such as LLVM and Boost improve skills; 5. Professional consulting services such as JetBrains and Perforce provide technical support; 6. CppCon and other conferences help careers

C# is suitable for projects that require high development efficiency and cross-platform support, while C is suitable for applications that require high performance and underlying control. 1) C# simplifies development, provides garbage collection and rich class libraries, suitable for enterprise-level applications. 2)C allows direct memory operation, suitable for game development and high-performance computing.

C Reasons for continuous use include its high performance, wide application and evolving characteristics. 1) High-efficiency performance: C performs excellently in system programming and high-performance computing by directly manipulating memory and hardware. 2) Widely used: shine in the fields of game development, embedded systems, etc. 3) Continuous evolution: Since its release in 1983, C has continued to add new features to maintain its competitiveness.

The future development trends of C and XML are: 1) C will introduce new features such as modules, concepts and coroutines through the C 20 and C 23 standards to improve programming efficiency and security; 2) XML will continue to occupy an important position in data exchange and configuration files, but will face the challenges of JSON and YAML, and will develop in a more concise and easy-to-parse direction, such as the improvements of XMLSchema1.1 and XPath3.1.

The modern C design model uses new features of C 11 and beyond to help build more flexible and efficient software. 1) Use lambda expressions and std::function to simplify observer pattern. 2) Optimize performance through mobile semantics and perfect forwarding. 3) Intelligent pointers ensure type safety and resource management.

C The core concepts of multithreading and concurrent programming include thread creation and management, synchronization and mutual exclusion, conditional variables, thread pooling, asynchronous programming, common errors and debugging techniques, and performance optimization and best practices. 1) Create threads using the std::thread class. The example shows how to create and wait for the thread to complete. 2) Synchronize and mutual exclusion to use std::mutex and std::lock_guard to protect shared resources and avoid data competition. 3) Condition variables realize communication and synchronization between threads through std::condition_variable. 4) The thread pool example shows how to use the ThreadPool class to process tasks in parallel to improve efficiency. 5) Asynchronous programming uses std::as

C's memory management, pointers and templates are core features. 1. Memory management manually allocates and releases memory through new and deletes, and pay attention to the difference between heap and stack. 2. Pointers allow direct operation of memory addresses, and use them with caution. Smart pointers can simplify management. 3. Template implements generic programming, improves code reusability and flexibility, and needs to understand type derivation and specialization.

C is suitable for system programming and hardware interaction because it provides control capabilities close to hardware and powerful features of object-oriented programming. 1)C Through low-level features such as pointer, memory management and bit operation, efficient system-level operation can be achieved. 2) Hardware interaction is implemented through device drivers, and C can write these drivers to handle communication with hardware devices.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

MantisBT
Mantis is an easy-to-deploy web-based defect tracking tool designed to aid in product defect tracking. It requires PHP, MySQL and a web server. Check out our demo and hosting services.

MinGW - Minimalist GNU for Windows
This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.

ZendStudio 13.5.1 Mac
Powerful PHP integrated development environment

EditPlus Chinese cracked version
Small size, syntax highlighting, does not support code prompt function

Zend Studio 13.0.1
Powerful PHP integrated development environment