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Sniper Elite: Resistance's multiplayer boasts a diverse range of modes, enhanced by unique gameplay mechanics. Reaching level five unlocks specialization options beyond the default Sniper class. These specializations significantly alter gameplay and require dedicated effort to unlock.
Unlocking Multiplayer Specializations
Multiplayer specializations become available at level five, entirely separate from your campaign progress. All multiplayer elements, including weapons and attachments, are independently unlocked. Reaching level five typically takes a few hours of gameplay.
The Sniper specialization is initially available. Earned Perk Points can be invested immediately or saved for later specializations. One Perk Point is awarded per level.
Specializations and Perks
Resistance offers five specializations, each with seven selectable perks. You can equip the Sniper specialization and one other simultaneously.
Perk | Cost | Description |
---|---|---|
Breath Training | 1 | Reduces Empty Lung stamina cost by 20%. |
Ammunition Stripper | 1 | Allows removing ammo from dropped weapons. |
Open Senses | 1 | Increases Focus Mode speed and range (to 16 meters). |
Crippling Shots | 1 | 5% chance to inflict bleeding on enemies (damage over time). |
Extra Item Slot | 2 | Adds an extra item slot to your loadout. |
Audio Location | 2 | Reveals player locations based on audible distance. |
Nerves Of Steel | 2 | Reduces scope sway after taking damage. |
Perk | Cost | Description |
---|---|---|
Medical Training | 1 | Increases healing and revive speed by 25%. |
Deep Pockets | 1 | Increases Bandage and Med Kit carry limit by one each. |
Calming Nature | 1 | Boosts ally heart rate recovery speed (8-meter radius) by 20%. |
Haemostasis | 1 | Immunity to bleeding caused by perks; stops bleeding at 15% health. |
Efficient Healer | 2 | Refunds a Bandage when using a Med Kit on a 50% health ally or self. |
Medical Expert | 2 | Doubles Bandage healing effect. |
Rejuvinator | 2 | Revives allies at 50% health. |
Perk | Cost | Description |
---|---|---|
Spotter | 1 | Increases enemy tagging speed with binoculars by 25%. |
Light Footed | 1 | Reduces radar range while walking/running by 50%. |
Deep Pockets | 1 | Increases Decoy and Bottle carry limit by one each. |
Keen Eye | 1 | Highlights enemy traps within 8 meters (unless scoped). |
Acrobat | 2 | Allows above takedowns; reduces fall damage by 10%. |
Athlete | 2 | Reduces heart rate increase while sprinting by 25%. |
Concentration | 2 | Slows Focus Mode decay when exiting. |
Perk | Cost | Description |
---|---|---|
Toughened | 1 | Grants 25 extra health (non-regenerating). |
Deep Pockets | 1 | Increases Grenade and TNT carry limit by one each. |
Irrepressible | 1 | Reduces health regeneration delay by 33%. |
Good Arm | 1 | Increases Grenade throw distance by 15%. |
Opportunist | 2 | Awards ammo for melee kills. |
Juggernaut | 2 | Reduces negative effects from damage (heart rate, movement speed). |
Grenade Throwback | 2 | Allows throwing grenades back at enemies. |
Perk | Cost | Description |
---|---|---|
Anti-Handling Device | 1 | Doubles mine disarm time; detonates mines if disarming is aborted. |
Deep Pockets | 1 | Increases mine carry limit by one. |
Bomb Defuser | 1 | Negates enemy Anti-Handling Device; increases your mine defuse time. |
Extra Padding | 1 | Decreases incoming explosive damage by 10%. |
Explosives Expert | 2 | Allows quick-throwing landmines (disables Anti-Handling Device effect). |
Enhanced Shrapnel | 2 | 15% chance for mines to cause bleeding. |
Master Of Destruction | 2 | Increases Panzerfaust firing range by 20%. |
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