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Two Point Museum: A Comprehensive Guide to Staff Management
In Two Point Museum, effective staff management is crucial for success. This guide covers hiring, firing, training, injury/illness treatment, assignment, and maintaining staff happiness.
Hiring and Firing Staff
To hire staff, click the "Hire Staff" button in the left-side menu. A window with four staff categories appears:
Each staff member has a hiring fee (separate from wages). Higher starting levels and skills increase hiring costs and wages. Initially, three candidates are available, each with randomized traits and skills.
To dismiss a candidate, click the red trashcan icon or select "Dismiss" from their profile. New applicants appear every eight in-game days; you can also advertise for Experts (2,500 cash) specifying expertise.
Treating Staff Injuries and Illnesses
Expeditions frequently result in staff injuries. Treatment depends on the severity:
Untreated injuries/illnesses negatively impact staff performance and happiness.
Staff Training
Most staff have at least one skill; others have empty skill slots. Training is essential:
Skill | Training Cost | Training Length | Staff Role | Skill Effects |
---|---|---|---|---|
Accomplished Administration | 500 | 30 Days | Assistant | 20% faster ticket sales. |
Aerodynamics | 500 | 30 Days | All | 25% faster movement speed. |
Analysis | 1,000 | 12 Days | Expert | 25% faster analyzing speed. |
Camera Room | 1,000 | 30 Days | Security Guard | Allows Security Guards to operate the Camera Room. |
Customer Service | 250 | 30 Days | Assistant | 10% boost to guest happiness. |
Fire-Resistant | 500 | 30 Days | Janitor | Allows Janitors to extinguish fires. |
Ghost Capture | 275 | 30 Days | Janitor | Allows Janitors to capture ghosts. |
Happy Thoughts | 250 | 30 Days | All | 10% boost to staff happiness. |
Mechanics | 1,000 | 30 Days | Janitor | 30% faster maintenance and upgrading. |
Pilot Wings | 750 | 12 Days | All | Prevents Choppy Damage, 5% faster Expeditions. |
Rapid Restoration | 500 | 12 Days | Expert | 100% faster exhibit restoration; required for some Points of Interest. |
Strolling Surveillance | 750 | 30 Days | Security Guard | 300% increased thief detection radius (on foot). |
Survey Skills | 750 | 12 Days | Expert | Increased Survey Points; required for some Points of Interest. |
Survival Skills | 1,000 | 12 Days | Expert | Required for dangerous POIs; prevents events, faster ailment recovery. |
Tour Guidelines | 500 | 12 Days | Expert | 15% Tour Buzz boost, 10% donation increase, 1 Knowledge per Tour increase. |
Workshop | 1,000 | 30 Days | Janitor | Allows Janitors to use the Workshop. |
Use the Training Room (unlocked after achieving one star in Memento Mile) and Training Desks to train staff. Each training increases pay expectations.
Managing Staff Assignments
The Job Assignments menu allows you to specify each staff member's tasks. Grayed-out checkboxes indicate missing skills. Use this feature effectively once you have sufficient staff.
Maintaining Staff Happiness
Staff happiness is paramount. Address their six needs:
Mood Factor | What Effects It |
---|---|
Training Satisfaction | Open skill slots, new skills. |
Pay Satisfaction | Pay raises, new skills. |
Energy | Work breaks, injuries, illnesses. |
Toilet Comfort | Bathroom access, Irritable Trowel. |
Food | Food access, Staff Room. |
Drink | Drink access, Staff Room. |
Monitor staff happiness (via their profile) and address needs proactively. Regular pay raises and sufficient facilities are key. Promptly treat injuries/illnesses to prevent happiness decline.
By following these guidelines, you can create a highly efficient and content workforce in Two Point Museum. Remember to balance staff costs with their productivity and happiness to Achieve optimal results.
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