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Building a JavaScript 3D Minecraft Editor

Lisa Kudrow
Lisa KudrowOriginal
2025-02-17 10:55:10959browse

This article explores building a rudimentary 3D Minecraft-style world using only CSS transformations, HTML, and JavaScript, avoiding complex 3D programming. The author leverages their existing CSS knowledge, highlighting how concepts like z-index, left, and top already implicitly represent 3D space. The tutorial then delves into the power of CSS transformations, specifically transform-origin and transform, to achieve rotation, scaling, and translation in three dimensions.

Example Screenshot 1

The core of the project involves creating a JavaScript Block class to manage block creation and manipulation. Each block is constructed from multiple divs representing its faces, each positioned and rotated using CSS transforms. Texture mapping is implemented using a simple texture pack, adding visual realism.

Example Screenshot 2

The tutorial progresses to implement interactivity. Users can add blocks by clicking on existing block faces, with a "ghost" block previewing the placement. Viewport controls, including zooming via mouse wheel and rotation via mouse drag, are added to enhance navigation within the 3D space. Finally, the ability to remove blocks using modifier keys is introduced.

Example Screenshot 3

The article concludes by showcasing a fully functional, albeit simplified, 3D Minecraft-like editor built using this approach. It emphasizes the creative potential of CSS transformations for achieving 3D effects without the need for extensive 3D programming expertise. A companion article focusing on server-side persistence using PHP is also mentioned.

Example Screenshot 4

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