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This Game Changed My View on Mobile Touch Controls

Mary-Kate Olsen
Mary-Kate OlsenOriginal
2025-02-06 11:01:09806browse

Mobile gaming: Touch controls are surprisingly good

This article explores the author's evolving perspective on mobile touch controls, shifting from a preference for physical buttons to an appreciation for the unique advantages of touch interfaces in specific game designs. The author's experience with Ex Astris, a premium mobile RPG, is central to this change of heart.

Key Arguments:

  • Responsiveness of Touch Controls: Contrary to initial assumptions, Ex Astris demonstrates that touch controls can be highly responsive and effective, even in a game with 3D environments and action elements. While some minor frustrations exist with platforming sections, these are not solely attributed to the touch interface.

  • Adaptive Button Systems: Mobile games offer the flexibility of dynamic on-screen buttons that adapt to the context of gameplay. This eliminates the rigid button mapping of console games, streamlining interactions like talking to NPCs or managing inventory.

  • Innovative Game Mechanics: Touchscreens enable innovative game mechanics. Ex Astris' combat system, inspired by The Legend of Dragoon, leverages touch controls for character switching and precise timing during combos, creating a unique and engaging experience.

  • Design Limitations of Physical Controls: Forcing physical controls onto every mobile game can restrict design choices. The dynamic nature of touch interfaces allows for game mechanics that might be cumbersome or less intuitive with traditional buttons and joysticks.

  • The Role of Physical Controls: The author acknowledges that physical controls remain superior for some games, particularly those requiring precise timing or those better suited to traditional gamepad layouts. Ports of console games often benefit from physical controls.

Examples and Counterexamples:

The author contrasts Ex Astris with games like Suzy Cube, highlighting that while Suzy Cube is playable on touchscreen, it still benefits from a controller. Conversely, Ex Astris feels naturally suited to touch controls. Other games mentioned, such as Dead Cells and Coromon, are cited as examples where physical controls remain preferable.

Conclusion:

The author concludes that while physical controls remain valuable, touch controls, when implemented thoughtfully, can offer a unique and superior gaming experience. The article encourages readers to reconsider their assumptions about mobile touch controls and to explore games that leverage the unique capabilities of touch interfaces.

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