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HomeMobile Game TutorialMobile Game GuideThe Stone Of Madness: The Gate Of Saint Jerome - Chapter One Walkthrough

The Stone of Madness: A Guide to the Gate of Saint Jerome Campaign

This guide details the Gate of Saint Jerome campaign within The Stone of Madness, focusing on locating engravings and key characters.

The campaign begins by delivering the Stone of Madness to the enigmatic Panecillo, who provides a key. Initial exploration reveals several engravings containing an engineer's escape plan and personal experiences.

The Stone Of Madness: The Gate Of Saint Jerome - Chapter One Walkthrough

Locating Tia del Nido:

Starting in the Cells with Eduardo and Alfredo, find Agnes to the north. Near Agnes, locate an oil LMP (crucial for Alfredo's Investigate skill). Find Agnes' glasses to the right of her, outside the iron fence. Use Alfredo's Investigate skill to follow footprints near Agnes' starting location; this leads to a hidden key behind a painting, granting access to the Garden Key. Use this key to retrieve Agnes' glasses. Proceed north and unlock the stable using Panecillo's key to find Tia del Nido.

Finding the First Engraving:

Have Eduardo move the large crate in the stable. Use Alfredo's Investigate skill to follow golden trails, revealing a crack in the door leading to the first engraving. Read it with Alfredo. Agnes will arrive, allowing you to give her back her glasses and end the day.

Uncovering the Three Mechanisms:

On day two, activate three mechanisms to find another engraving. Go to the second floor (south of the Martyr statue), find a crowbar in a candlelit cabinet (for Eduardo). Use Eduardo and Alfredo's Sermon skill to open the Scroll Archive door, stealing the Apothecary Key from the wall. This unlocks a room with a statue (interact with it).

The Stone Of Madness: The Gate Of Saint Jerome - Chapter One Walkthrough

Head north, triggering a cutscene; another mechanism is visible (use Agnes' Evil Eye skill on guards and Eduardo to move a crate).

The Stone Of Madness: The Gate Of Saint Jerome - Chapter One Walkthrough

In a mirrored room west, find the Luxury Cell Key and Cell Tower Key. Use Agnes' Evil Eye skill on the guard at the Cell Tower (west) to access the third floor. Unlock the cellar door (east, second floor) for a shortcut.

The Stone Of Madness: The Gate Of Saint Jerome - Chapter One Walkthrough

In the Pianist's room (west, guarded), find the final mechanism near the bed. Use Alfredo's Investigate skill to find a door to the inmates' cell (Priest Robes are in a basket near the statue).

The Stone Of Madness: The Gate Of Saint Jerome - Chapter One Walkthrough

In the Cell Tower, use Alfredo to find a crack revealing a magnifying glass (speeds up investigation). Use Agnes' Evil Eye skill, close the window, light Alfredo's LMP, and read the engraving. Amelia will appear, ending the day.

Locating the Final Engraving:

The Stone Of Madness: The Gate Of Saint Jerome - Chapter One Walkthrough

Access the Refectory (west, Cells, near the first mechanism). Unlock the cellar door (crowbar). Rescue Leonora at night (use Agnes' Evil Eye skill, light the angel statue). Take Eduardo to the unlocked River Bank cellar door. Give Tia del Nido two eggs; she reveals the engraving is under a red rug. Read it with Leonora or Alfredo to complete the chapter. (If lacking eggs, use Alfredo's Priest Robes to access the kitchen, find the Kitchen Key, follow tracks to find eggs).

The Stone Of Madness: The Gate Of Saint Jerome - Chapter One Walkthrough

This comprehensive guide should help you navigate the Gate of Saint Jerome campaign successfully. Remember to gather supplies between days.

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