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HomeBackend DevelopmentC++Why Does Floating-Point Arithmetic in C# Produce Unexpected Results When Comparing Seemingly Equal Values?

Why Does Floating-Point Arithmetic in C# Produce Unexpected Results When Comparing Seemingly Equal Values?

C# Floating-Point Arithmetic: Precision and Comparison Pitfalls

C#'s floating-point arithmetic, while convenient, suffers from inherent imprecision due to its finite representation. This can lead to unexpected results when comparing seemingly equal values.

Consider this example:

class Program
{
    static void Main(string[] args)
    {
        float f1 = 0.09f * 100f;
        float f2 = 0.09f * 99.999999f;

        Console.WriteLine(f1 > f2); // Outputs "false"
    }
}

The output is counterintuitive. Why? Because 32-bit floats in C# have limited precision (approximately 23 significant bits). The calculations involving 0.09f introduce rounding errors. While f1 and f2 appear close, their rounded floating-point representations differ slightly, making the comparison f1 > f2 return false.

This highlights a critical limitation: direct equality or inequality comparisons of floating-point numbers are unreliable. Minute differences, imperceptible to human observation, can cause comparisons to fail.

To avoid these problems, avoid direct equality checks. Instead, use a tolerance-based comparison:

bool AreApproximatelyEqual(float a, float b, float tolerance)
{
    return Math.Abs(a - b) < tolerance;
}

This function checks if the absolute difference between two floats is less than a predefined tolerance. Choosing an appropriate tolerance depends on the context and the expected level of precision. For higher precision, consider using double instead of float. However, even double is subject to similar limitations, though with greater precision.

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