


How Can I Efficiently Suspend and Resume Painting for a .NET Control and Its Children?
Optimizing .NET Control Repainting with WM_SETREDRAW
.NET developers often need to temporarily halt repainting within a control and its children during extensive updates. While SuspendLayout
and ResumeLayout
manage layout, they don't fully suppress redrawing.
The WM_SETREDRAW Solution
The WM_SETREDRAW
message, sent to the control's window handle, provides a robust solution. A boolean parameter controls redrawing: false
disables, and true
enables it.
Implementing SuspendDrawing and ResumeDrawing Methods
This streamlined class encapsulates the functionality:
public static class ControlPainting { [DllImport("user32.dll")] public static extern int SendMessage(IntPtr hWnd, int wMsg, bool wParam, int lParam); private const int WM_SETREDRAW = 11; public static void SuspendPainting(Control parent) { SendMessage(parent.Handle, WM_SETREDRAW, false, 0); } public static void ResumePainting(Control parent) { SendMessage(parent.Handle, WM_SETREDRAW, true, 0); parent.Refresh(); } }
Usage Example
To prevent repainting:
ControlPainting.SuspendPainting(myControl); // ... perform modifications ... ControlPainting.ResumePainting(myControl);
Further Reading
For more in-depth information, consult these resources:
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