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HomeMobile Game TutorialMobile Game GuideWarhammer 40,000: Tyranids Army Guide

In the grim darkness of the far future, Warhammer 40,000, inter-galactic conflict reigns supreme. The Imperium battles Xenos, Xenos clash amongst themselves, and Chaos is…well, Chaos. Yet, amidst this universal animosity, there's one common enemy: the Tyranids. Left unchecked, these ravenous creatures will consume the galaxy, leaving no one untouched.

Warhammer 40,000: Tyranids Army Guide

Hailing from the unknown reaches of the cosmos, the Tyranids are horrific, locust-like beings controlled by the Hive Mind, a singular entity dedicated to total annihilation. Their arrival on a targeted world can manifest as countless scurrying beasts, colossal monsters dwarfing buildings, or sun-blocking clouds of spores.

Why Choose the Tyranids?

Warhammer 40,000: Tyranids Army Guide

On the tabletop, the Tyranids are a versatile swarm army, excelling in close-quarters combat and leveraging powerful cross-unit synergies. Keep your Characters at the forefront, utilizing their Synapse aura to bolster key units and mitigate their Leadership shortcomings.

However, don't mistake the Tyranids for a "Zerg rush" army alone. Their extensive and established model range offers diverse strategic options and army compositions for devouring your foes.

Army-Wide Rules

Tyranids possess two crucial army-wide rules:

  • Synapse: Friendly units near a Synapse model gain benefits to Battle-shock tests and increased Strength.
  • Shadow in the Warp: Once per battle, unleash the Hive Mind's psychic might. In a Command Phase, if a friendly model with this rule is present, all enemy units must take a Battle-shock test, with a penalty if near a Synapse model.

Key Units

Warhammer 40,000: Tyranids Army Guide

Constantly evolving, the Tyranid Hive Fleets field a terrifying array of bioforms. While lacking Vehicles or Mounted units, they dominate in Monsters and Infantry.

Epic Heroes

Warhammer 40,000: Tyranids Army Guide

Despite their emotionless nature, some Tyranids achieve legendary status. These aren't individuals, but specific bioforms recreated when needed, feared and mythologized by those who've survived their attacks.

**Deathleaper** A genetically-engineered assassin, the Deathleaper is a superior Lictor, reducing enemy Leadership. Its Invulnerable Save enhances survivability, but it cannot be your Warlord.
**Old One Eye** A veteran Carnifex, repeatedly "killed" yet resurrected. Its regenerative carapace aids survival, but it lacks ranged weapons, instead providing re-rolls for its Carnifex pack.
**The Swarmlord** The ultimate Hive Tyrant, boasting enhanced auras, generating Command Points, and increasing enemy expenditure.

Characters

Warhammer 40,000: Tyranids Army Guide

Star-Spawn relay the Hive Mind's will, generating Synapse fields and providing crucial buffs.

**Hive Tyrant** A versatile Character/Monster, saving Command Points, enhancing ranged attacks, and wielding diverse weaponry.
**Broodlord** A powerful Genestealer, significantly boosting its pack's lethality, providing Devastating Wounds and reducing enemy attack rolls in melee.
**Neurotyrant** A potent Psyker, projecting Synapse over long distances and enhancing unit reliability, especially against Battle-shocked foes.
**Parasite of Mortrex** A Vanguard Organism, sowing terror and generating bioforms. It can Deep Strike, possesses Lone Operative, and benefits from Stealth.
**Tervigon** A living factory replenishing Termagants and enhancing their lethality. Protecting this unit is crucial for its ongoing support.

Battleline

Warhammer 40,000: Tyranids Army Guide

These units form the core of any Tyranid army:

**Termagants** Classic units holding Objectives and controlling board space. Their Skulking Horrors rule allows strategic retreats.
**Gargoyles** Flying Termagants with Deep Strike, excelling at space control and chip damage. They can move after shooting.
**Hormagaunts** Cheap melee units with high Movement, charging after advancing. Their lack of individual power is compensated by speed and buffs.

Infantry

Warhammer 40,000: Tyranids Army Guide

Specialized Infantry units:

**Barbgaunts** Powerful anti-Infantry units slowing down enemies they hit.
**Biovores** Living artillery platforms, deploying Spore Mines or using Indirect Fire for Mortal Wounds.
**Genestealers** Elite shock troops excelling at taking heavily defended Objectives, especially with a Broodlord.
**Lictor/Neurolictor/Von Ryan’s Leapers** Assassin units eliminating isolated targets and claiming Objectives.
**Raveners** Melee shock troops with Deep Strike, returning to Reserves after a turn if not in combat.
**Tyranid Warriors** Mini Hive Tyrants with Synapse and diverse weapon options.
**Tyrant Guard** Exceptional bodyguard units, soaking damage and providing Feel No Pain.
**Venomthropes** Mobile cover generators providing Stealth to nearby Infantry.
**Zoanthropes** Psychic damage dealers providing a light Invulnerable Save and healing themselves.

Beasts and Swarms

Warhammer 40,000: Tyranids Army Guide

Smaller units filling niche roles:

**Ripper Swarms** Weak units reducing enemy Objective Control but unable to hold Objectives.
**Mucolid Spores and Spore Mines** Living roadblocks dealing Mortal Wounds on death, generally outclassed by other options.

Monsters

Warhammer 40,000: Tyranids Army Guide

These function like Vehicles, prioritizing close combat:

**Carnifex/Screamer-Killer** Versatile Monsters with numerous weapon and upgrade options, using Blistering Assault to move freely after being shot.
**Exocrine** Anti-tank unit increasing the accuracy of nearby units shooting at its target.
**Haruspex** The strongest melee Monster.
**Maleceptor** A psychic Carnifex, weakening nearby enemies, especially those below half strength.
**Tyrannofex** A powerful behemoth equivalent to a heavy tank.

Transports and Aircraft

Warhammer 40,000: Tyranids Army Guide

Specialized Monsters:

**Tyrannocyte** A transport deploying units directly into combat.
**Harpy/Hive Crone** Hovering aircraft; the Harpy is a bomber deploying Spore Mines.

Detachments

Warhammer 40,000: Tyranids Army Guide

Numerous Hive Fleets exist, each with unique bioengineering. Detachments represent these variations:

Detachment Description Suggested Units
**Invasion Fleet** Focuses on Synapse and army-wide buffs. Neurotyrants, Tervigons, Maleceptors
**Crusher Stampede** Ideal for Monster-heavy armies, buffing Monsters upon taking damage. Hive Tyrants, Carnifexes, Maleceptors
**Unending Swarm** Emphasizes cheap, self-replenishing Infantry. Termagants, Hormagaunts, Gargoyles
**Assimilation Swarm** Versatile, featuring units with the HARVESTER Keyword, providing buffs and self-healing. Haruspexes, Psychophages, Ripper Swarms
**Vanguard Onslaught** Utilizes high-mobility units with Infiltrate and Deep Strike. Lictors, Genestealers, Tyranid Warriors
**Synaptic Nexus** Similar to Invasion Fleet, providing temporary Synapse-based buffs. Neurotyrants, Tyranid Warriors, Zoanthropes
**Warrior Bioform Onslaught** Centers around Tyranid Warriors, making them Battleline units with enhanced stats. Tyranid Warriors, Winged Tyranid Primes, Gargoyles

Sample Armies

Warhammer 40,000: Tyranids Army Guide

The following armies illustrate Detachment strengths:

Mind Games (Invasion Fleet)

Warhammer 40,000: Tyranids Army Guide

  • Neurotyrant
  • Neurolictor x2
  • Pyrovore x2
  • Zoanthropes
  • Exocrine
  • Maleceptor
  • Haruspex

This army leverages ranged firepower and durable units to control the battlefield.

Without Number (Unending Swarm)

Warhammer 40,000: Tyranids Army Guide

  • Deathleaper
  • Neurotyrant (Enhancement: Naturalised Camoflage)
  • Tervigon
  • Gargoyles
  • Termagants x2
  • Tyrant Guard
  • Venomthropes
  • Exocrine

This army utilizes overwhelming numbers and survivability to wear down the opponent.

Clever Xenos (Vanguard Onslaught)

Warhammer 40,000: Tyranids Army Guide

  • Broodlord (Enhancement: Stalker)
  • Gargoyles x2
  • Biovore
  • Genestealers
  • Lictor
  • Neurolictor
  • Tyranid Warriors with Ranged Weapons
  • Von Ryan’s Leapers
  • Tyrannofex

This army uses mobility, surprise, and diverse unit capabilities to outmaneuver and overwhelm the enemy.

Warhammer 40,000: Tyranids Army Guide

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