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Detailed explanation of C# covariance and inversion interfaces
Covariance and contravariance are used to describe the relationship between an interface and the types it can reference. They control how the compiler verifies the safety of assignments between variables of different types.
Covariance
When an interface is declared using the <out T>
syntax, it is a covariant interface. This means that it can hold a reference to a higher type of T in the inheritance hierarchy. Therefore, variables of a covariant interface type can be assigned to variables of a more general type. For example, IEnumerable<Animal>
can be safely assigned to IEnumerable<Object>
.
Inverter
In contrast, interfaces declared using the <in T>
syntax are contravariant interfaces. It can hold a reference to a lower type of T in the inheritance hierarchy. Therefore, variables of contravariant interface types can be assigned to variables of more specific types. For example, Action<Animal>
can be assigned to Action<Cat>
.
Practical Application
Covariance and contravariance in C# programming have the following advantages:
Example
Consider the following example:
<code class="language-csharp">interface IBibbleOut<out T> { } interface IBibbleIn<in T> { } class Base { } class Descendant : Base { } class Program { static void Main(string[] args) { // 协变示例:派生类引用可以赋值给基类引用。 IBibbleOut<Base> b = GetOutDescendant(); // 逆变示例:基类引用可以赋值给派生类引用。 IBibbleIn<Descendant> d = GetInBase(); } static IBibbleOut<Descendant> GetOutDescendant() => null; static IBibbleIn<Base> GetInBase() => null; }</code>
Without covariance and contravariance, the code in this example would not compile due to type safety issues. However, with these safeguards in place, the compiler can validate the assignment and allow the code to execute safely.
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