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Dungeons & Dragons: Bastion Building and Expansion Guide
Bastions offer a unique way to personalize your character in Dungeons & Dragons. Developing your bastion with new facilities, hirelings, and more provides both roleplaying and optimization rewards throughout a long campaign. But how do you level up your bastion? Let's explore.
Several factors influence bastion improvement, including facility running costs, materials, ongoing player expenses, and more. Don't worry, this guide simplifies the process.
At level 5, you receive a personal bastion. This could be undeveloped land or a pre-existing structure like a castle or fort. Regardless, your starting bastion includes:
When choosing special facilities, ensure you meet the level and prerequisite requirements.
Two methods exist for expanding your bastion, depending on the feature type.
Adding/Enlarging Basic Facilities:
Adding or enlarging basic facilities requires money and time, but your hirelings handle the physical work. The cost and time depend on the facility size:
Facility Space | Cost (GP) | Time (Days) |
---|---|---|
Cramped | 500 | 20 |
Roomy | 1,000 | 45 |
Vast | 3,000 | 125 |
Enlarging costs (from existing facilities):
Space Increase | Cost (GP) | Time (Days) |
---|---|---|
Cramped to Roomy | 500 | 25 |
Roomy to Vast | 2,000 | 80 |
Adding or expanding basic facilities is purely cosmetic; there's no in-game reward.
Adding/Enlarging Special Facilities:
You start with two special facilities. You gain additional special facilities through player level progression:
Player Level | Special Facilities |
---|---|
5 | 2 |
9 | 4 |
13 | 5 |
17 | 6 |
Enlarging special facilities depends on the facility's description. Only six can be expanded:
Special Facility | Enlarging Benefit |
---|---|
Archive | Two additional reference books. |
Barrack | Accommodates up to 25 Bastion Defenders. |
Garden | One additional hireling; double the garden types. |
Pub | Two magical beverages on tap; three additional hirelings. |
Stable | Hosts up to six large animals (instead of three). |
Workshop | Two additional hirelings; three additional Artisan's Tools. |
Mapping your bastion is crucial. Use grid paper (each square = 5 sq ft) to represent your facilities:
Space | Maximum Area (Squares) |
---|---|
Cramped | 4 |
Roomy | 16 |
Vast | 36 |
Your starting basic facilities have size limits (one cramped, one roomy). Special facilities have their own starting sizes. Connect facilities with corridors, stairs, etc. (considered free). Work with your DM for non-facility features (walls, turrets).
Add new facilities as you level up and pay for them. Reconfigure rooms as needed (treat reconfigurations as part of the construction process unless your DM rules otherwise). Use multiple sheets of grid paper for multi-story bastions.
Work with your DM to incorporate roleplaying into your bastion's development. This could involve:
Develop Hireling Personalities: Give your hirelings unique personalities to add depth to your bastion.
Describe Your Facilities: Add detailed descriptions to make your bastion unique. Consider unconventional bastion types: floating fortresses, underground lairs, converted buildings, etc.
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