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Conquer the Queen Eternal Extreme in FFXIV's Dawntrail: A Comprehensive Guide
Defeating the final boss, the Queen Eternal, in the Final Fantasy XIV: Dawntrail expansion unlocks her even more challenging Extreme Trial: The Minstrel's Ballad: Sphene's Burden. This significantly harder encounter demands precise teamwork and a thorough understanding of its mechanics. The rewards, however, particularly the coveted Extreme Trial mounts, make the effort worthwhile.
Unleashing Sphene's Burden: Accessing the Trial
To unlock Sphene's Burden, complete the Main Scenario Quest "Dawntrail." Then, speak with the Wandering Minstrel in Tuliyollal (X:11.2, Y:14.7). Initiating a conversation about Sphene will trigger the duty unlock. This level 100 Extreme Trial requires a minimum Item Level of 710.
Preparation is key. Use the Party Finder to locate groups and study the fight's mechanics beforehand, unless joining a "blind progression" party. Strategies may vary between Data Centers; this guide focuses on North American Data Center strategies.
A Guide to Sphene's Burden: Mastering the Mechanics
Standard Extreme Trial formation applies: two Light Parties (2 DPS, 1 Healer, 1 Tank each). Establish square positioning for Meteor Impact, with DPS outside and Tanks/Healers inside.
The Queen Eternal employs diverse attack patterns across several phases:
Wind Phase
Attack | Type | Description |
---|---|---|
Aethertite | Special | Similar to the normal mode, Sphene distorts the arena; players on it are pulled in, then healers are targeted by lasers. Damage must be shared. |
Virtual Shift | AoE | Heavy raidwide damage; transitions to new attacks. |
Laws of Wind | Stack AoE | Healers receive stack markers; groups position accordingly. DPS are tethered to a Tank/Healer with a debuff. |
Legitimate Force | Special | Attacks one side of the arena, then the other. Observe the boss to predict the attack order. |
World Shatter | AoE | Heavy raidwide damage; returns the arena to normal. |
The Wind phase concludes with regular attacks, leading to the Meteor Impact mechanic.
Earth Phase
Attack | Type | Description |
---|---|---|
Prosecution of War | Double-hitting Tankbuster | Hits the main tank twice, applying Vulnerability Up. Tanks must swap or use invulnerability. |
Divide and Conquer | Line AoEs | Line AoEs target all players; lines reappear after the final hit. Players must spread and dodge. |
Royal Domain | AoE | Raidwide damage. |
Virtual Shift | AoE | Heavy raidwide damage; transitions to a new arena with platforms and a gravity device. |
Laws of Earth | Special | Spawns eight "towers"; Light Parties must position to absorb them. |
Legitimate Force | Special | Attacks one side, then the other. |
Gravitational Empire | Special | Targets two players on each side with a spread debuff and a line AoE. |
Meteor Impact | Special | Meteors target all players; players must be floating to survive. "L Meteor" positioning is an alternative strategy. |
Weighty Blow | Special | Targets a player on each platform with an explosive attack (four times). Meteors can block these attacks. |
World Shatter | AoE | Heavy raidwide damage; returns the arena to normal. |
Careful coordination is crucial for the Meteor Impact mechanic; forgetting the gravity device or overlapping meteors is a common mistake.
Coronation
Attack | Type | Description |
---|---|---|
Prosecution of War | Double-hitting Tankbuster | Hits the main tank twice, applying Vulnerability Up. Tanks must swap or use invulnerability. |
Coronation | Special | Spawns four triangles; linked players move them to avoid lasers. Players receive a spread debuff. |
Atomic Ray | Special | Laser cast during Coronation. |
Absolute Authority | Special | Heavy-hitting AoEs and a knockback; use immunity. |
Coronation, while visually complex, is manageable with proper player positioning. Absolute Authority is a significant healing check.
Ice Phase
Attack | Type | Description |
---|---|---|
Virtual Shift | AoE | Heavy raidwide damage; transitions to an arena with ice platforms that break if multiple players stand on them. |
Laws of Ice | Special | Players receive timers; they must keep moving to avoid freezing. |
Rush | Line AoE | Players are linked to ice shards; these must be stretched correctly on side platforms. |
Legitimate Force | Special | Attacks one side, then the other. Be mindful of the ice bridges. |
Laws of Ice | Special | Timers, tethers, and line stacks require precise coordination to avoid heavy AoE damage. |
Virtual Shift | AoE | Heavy raidwide damage; returns the arena to normal. |
The Ice phase is arguably the most demanding, requiring quick reactions and precise execution.
Shifting Phase
Attack | Type | Description |
---|---|---|
Radical Shift | Special | Changes the arena to one of the three previous arenas. Observe the spinning effects to predict the next arena. |
World Shatter | AoE | Heavy raidwide damage; returns to the normal arena. |
Dimensional Distortion | Flare AoE | Moving AoE circles; players must time their movements to avoid damage. |
Tyrant's Grasp | AoE | Hits the front area and spawns towers for Tanks to handle. |
Royal Banishment | Line AoE | Heavy AoEs requiring significant mitigation. |
The Shifting phase repeats Radical Shift twice more. Failure to defeat Sphene before her final Preservation cast results in a wipe. "AFK markers" for Radical Shift help avoid falling.
Rewards of Victory: Sphene's Burden Loot
Players receive two Totem Eternals, exchangeable for other rewards. The Treasure Coffer contains:
Item | Type | Guaranteed? |
---|---|---|
Queen Eternal Weapon Coffer (ILVL 725) | Weapon | Yes |
Random Eternal Weapon | Weapon | Yes |
Faded Copy of Paved in Solitude | Orchestrion | No |
Eternal Queensguard | Material | No |
Wings of Eternity | Mount | No |
A Queen Eternal Triple Triad Card is also a possible random drop. Totem Eternals can be exchanged for weapons with Uah'shepya in Solution Nine (X:8.7 Y:13.5). The Wings of Eternity mount requires 99 Totems and becomes available months after the trial's release.
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