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Skolas is back in Destiny 2's finale for its Revenant episode. Fikrul has resurrected one of Destiny's most legendary Fallen antagonists, and it's up to your fireteam to stop him. Kell's Vengeance brings you back to the Prison of Elders for one last fight, one that requires a fireteam to complete. As with Dual Destiny, you'll need at least one other player before you can start this mission.
The good news is that Kell's Vengeance is a fairly easy mission despite its myriad of modifiers. Bring a decent build, equip your favorite Grenade Launcher, and you'll have Skolas in the grave within a few attempts. But before we cover how the Skolas fight has changed in Destiny 2, let's first cover all the modifiers in Kell's Vengeance.
Master Difficulty |
|
---|---|
Power Level |
2,040 (-20 Delta) |
Surges |
Stasis, Void |
Overcharge |
Enabled |
Threat |
Arc |
Champions |
None |
Modifiers |
|
Co-op Requirement (Unlisted) |
You must have at least 2 players to start this activity. |
Warden's Punishment |
Failing to complete secondary objectives will wipe your fireteam. |
Galvanized |
Enemies have more HP and are more difficult to stun. |
Chaff |
Radar is disabled. |
Randomized Banes |
Combatants are granted random Banes. |
Kell's Vengeance is a variant of Contest of Elders that is significantly shorter and features Skolas, Scorned Wolf as the final boss. It's a slightly tougher version of Contest of Elders with co-op mechanics taken from Skolas' debut fight in the original Destiny. As such, you must have at least two players to start this activity. Like Dual Destiny, it's impossible to start this mission solo.
You can have up to three members in a fireteam for this mission.
Beyond the co-op requirement, the remaining modifiers are mostly identical to Contest of Elders.Threats, Surges, and Overcharge are enabled here, adding strong damage multipliers to both you and your enemies. No Champions are present, although enemies will have random Bane modifiers; plan your build accordingly.
For loadouts, you'll want a strong burst DPS Heavy and any build with high survivability. Grenade Launchers are ideal here, notably any GLs with Bait and Swith paired with a reload perk—Envious Assassin, Envious Arsenal, et cetera. Pair your GL with any good add clear Primary, and you'll breeze through most of this mission's combat difficulty. Onto builds:
The start to this mission is the exact same as Tomb of Elders and its harder variant. Your fireteam will clear an opening section then complete a single combat encounter in an enclosed space, completing a random main objective from the mission pool. Beside the activity modifiers, the only major difference here is you cannot fail the secondary objective or else your fireteam will wipe. Coordinate with your squad to ensure you meet the secondary requirements before the timer runs out.
Unlike a typical Tomb of Elders run, there aren't multiple encounters before you reach the final boss, Skolas in this case. Once you complete the opening encounter, the Warden will take you straight to Skolas. Make sure you have a good loadout equipped before you use the Rally Flag. You can swap loadouts during the fight, but you'll want a full stock of Heavy ammo and charged abilities before you begin.
Skolas, Scorned Wolf hasn't changed much since his initial appearance in the Prison of Elders. The good news is you don't need to use Gjallarhorn to kill him this time—any GL with Bait and Switch will work here, as will Rocket Launchers and Swords.
When the fight starts, one member of your fireteam will gain "Devouring Essence", lasting 30 seconds. This debuff will kill you once the timer hits zero. As with the chalice mechanic in Crota's End , you'll need someone in your fireteam to grab the buff. Simply walk next to the Essence player and hold the interact input to steal their essence, resetting the timer.
Red Orb Mechanic
Slain Barons will spawn a red orb that'll gravitate towards Skolas, healing him if the orb makes contact. Shoot the orb before it impacts Skolas to prevent him from healing.
Partway through the encounter, a Revenant Baron will spawn near the edge of the arena. Killing them will drop a mote that will upgrade your Devouring Essence buff to Enhanced Essence, which can then be used to empower one of three Servitors scattered around the arena. Dunk at the Servitor that matches your current Ether Level buff, located on the left-hand side of your screen. For example, if Ether Level has one filled bar, you'd dunk at whichever Servitor has one circle filled.
Charging all three Servitors will start the DPS phase. Skolas will raise his arms in the air and become vulnerable for roughly 15 seconds. During DPS, red orbs will spawn around Skolas and slowly float towards him, healing any lost HP if they make contact. Designate someone in your fireteam to shoot the orbs while everyone else damages Skolas directly. After DPS ends, you repeat the process as many times as needed until Skolas is slain, hopefully for good this time.
Defeating Skolas will spawn you in a gilded treasure room that will award you with tons of tonic materials, Tomb of Elders weapons, and the Renunciation Exotic ship for your first clear. There's also a small chance that you'll earn the Revenant Redress emblem from opening the chest. If you don't get it on your first clear, you can repeat this mission as many times as you desire until it drops.
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