Home >Backend Development >C++ >How Can I Ensure My Unity Game Manager Script Executes Only Once and Persists Across Scenes?
The Challenge:
Many Unity developers encounter a common problem: their game manager script, designed to persist across scenes, only executes once despite being included in every scene.
The Solution: The Preload Scene
The key to solving this is a preload scene, a crucial but often overlooked element in Unity project setup.
Creating the Preload Scene:
DontDestroyOnLoad
script to the "__app" GameObject.Organizing Game Behaviors:
All global game behaviors—database connections, sound managers, scorekeeping, etc.—should reside exclusively on the "__app" GameObject within the preload scene. This ensures their availability across all scenes.
Streamlined Scene Loading:
To simplify the process, consider adding a script that automatically loads the preload scene if it's not already active.
Alternative: Global Variables (Simpler Cases)
For less complex projects, using global variables can offer a simpler solution. Access these variables with a single line of code:
<code class="language-csharp">public static Sound sound = Object.FindObjectOfType<Sound>();</code>
In Summary:
By implementing a preload scene and adhering to these best practices, your game manager script will execute only once, persist across all scenes, and provide consistent access to essential game functionalities.
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