Home >Backend Development >C++ >How Can I Ensure My Unity Game Manager Script Executes Only Once and Persists Across Scenes?

How Can I Ensure My Unity Game Manager Script Executes Only Once and Persists Across Scenes?

Mary-Kate Olsen
Mary-Kate OlsenOriginal
2025-01-14 09:23:44735browse

How Can I Ensure My Unity Game Manager Script Executes Only Once and Persists Across Scenes?

Ensuring Single Execution and Persistence of Unity Game Manager Scripts Across Scenes

The Challenge:

Many Unity developers encounter a common problem: their game manager script, designed to persist across scenes, only executes once despite being included in every scene.

The Solution: The Preload Scene

The key to solving this is a preload scene, a crucial but often overlooked element in Unity project setup.

Creating the Preload Scene:

  1. Create a new scene: Name it "preload" and ensure it's set as scene index 0 in the Build Settings.
  2. Add an empty GameObject: In the "preload" scene, create an empty GameObject named "__app".
  3. Attach DontDestroyOnLoad: Attach the DontDestroyOnLoad script to the "__app" GameObject.

Organizing Game Behaviors:

All global game behaviors—database connections, sound managers, scorekeeping, etc.—should reside exclusively on the "__app" GameObject within the preload scene. This ensures their availability across all scenes.

Streamlined Scene Loading:

To simplify the process, consider adding a script that automatically loads the preload scene if it's not already active.

Alternative: Global Variables (Simpler Cases)

For less complex projects, using global variables can offer a simpler solution. Access these variables with a single line of code:

<code class="language-csharp">public static Sound sound = Object.FindObjectOfType<Sound>();</code>

In Summary:

By implementing a preload scene and adhering to these best practices, your game manager script will execute only once, persist across all scenes, and provide consistent access to essential game functionalities.

The above is the detailed content of How Can I Ensure My Unity Game Manager Script Executes Only Once and Persists Across Scenes?. For more information, please follow other related articles on the PHP Chinese website!

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn