


C# vs. Java Enums: Clarifying the Differences for C# Newcomers
When migrating from Java to C#, you may notice differences in enumeration implementation. While C# enums may appear simpler at first glance, understanding their differences is critical to effectively utilizing their capabilities.
Differences between C# and Java enumerations
- Type safety: Java enumerations provide stricter type safety by automatically creating subclasses and enforcing exclusivity. C# enums, on the other hand, are value types and allow implicit conversions, which can lead to runtime errors.
- Function limitations: Java enumerations provide built-in methods such as valueOf, name, and ordinal. C# enumerations lack these methods but allow custom extension methods to enhance their functionality.
- Storage: Java enumerations store enumeration values as objects on the heap. C# enumerations store values as integers on the stack, providing faster access and a smaller memory footprint.
- Properties: Java enumerations can have associated data stored in EnumConstants, but they are static and immutable. C# enumerations support custom properties, allowing you to add additional information dynamically.
Overcoming Differences
To bridge the gap between Java and C# enums, consider the following:
- Using extension methods: C# enumerations allow you to define extension methods that replicate the functionality of Java enumeration methods. This provides a convenient way to access common operations without modifying the core enumeration definition.
- Leverage Custom Properties: C# allows you to define custom properties that can be used to associate additional data with enumeration values. This approach provides a flexible way to store and access extended properties on enumerations.
Equivalent implementation of the planet example in C#
To emulate the functionality of the Planet enumeration in Java, you can implement custom properties and extension methods in C# as follows:
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Planets { [AttributeUsage(AttributeTargets.Field)] public class PlanetAttribute : Attribute { public double Mass { get; set; } public double Radius { get; set; } } public enum Planet { [PlanetAttribute(3.303e+23, 2.4397e6)] Mercury, [PlanetAttribute(4.869e+24, 6.0518e6)] Venus, [PlanetAttribute(5.976e+24, 6.37814e6)] Earth, [PlanetAttribute(6.421e+23, 3.3972e6)] Mars, [PlanetAttribute(1.9e+27, 7.1492e7)] Jupiter, [PlanetAttribute(5.688e+26, 6.0268e7)] Saturn, [PlanetAttribute(8.686e+25, 2.5559e7)] Uranus, [PlanetAttribute(1.024e+26, 2.4746e7)] Neptune, [PlanetAttribute(1.27e+22, 1.137e6)] Pluto } public static class PlanetExtensions { public static double SurfaceGravity(this Planet planet) { PlanetAttribute attribute = GetAttribute<PlanetAttribute>(planet); return GetG() * attribute.Mass / (attribute.Radius * attribute.Radius); } public static double SurfaceWeight(this Planet planet, double mass) { return mass * planet.SurfaceGravity(); } private static double GetG() => 6.67300E-11; private static T GetAttribute<T>(Planet planet) where T : Attribute { FieldInfo fieldInfo = typeof(Planet).GetField(planet.ToString()); return fieldInfo.GetCustomAttribute<T>(); } } public class Program { public static void Main(string[] args) { double earthWeight = 175; double mass = earthWeight / Planet.Earth.SurfaceGravity(); Console.WriteLine($"Weight on each planet (mass = {mass}):"); foreach (Planet planet in Enum.GetValues<Planet>()) { Console.WriteLine($"{planet}: {planet.SurfaceWeight(mass)}"); } } } }
This updated example demonstrates how to use custom properties to store planet data, and how to use extension methods to implement the SurfaceGravity() and SurfaceWeight() functions, providing the C# equivalent of the Java Planet enumeration.
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