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Implementing a thread-safe object pool strategy for a shared limited resource is a multifaceted task. This article provides a comprehensive approach that allows for flexibility in terms of resource loading, access patterns, and other parameters.
For the resource loading mechanism, the provided implementation utilizes delegates, allowing for easy customization of how resources are constructed. A generic type with a new() constraint can also be used for this purpose.
Three different access strategies are implemented:
Three loading strategies are provided:
The core Pool class is responsible for managing access to and release of objects from the pool. It employs thread synchronization primitives to ensure thread safety and uses a semaphore to control the number of concurrent acquisitions.
To make working with pooled objects more convenient, a PooledFoo class is implemented as a proxy around IFoo objects. This proxy allows for transparent release of objects back to the pool when they are disposed and handles cleanup of the underlying resource when the pool has been disposed.
The provided code sample includes a test program that demonstrates how to use the object pooling implementation with different loading and access modes, as well as under multithreaded conditions to verify its thread safety.
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