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In JavaScript, there are several ways to create objects. Each method has its own advantages and use cases. We will explore three common methods: closures, prototypes, and ES6 classes with examples.
A closure is a function that remembers the environment in which it was created. This allows us to encapsulate data within functions.
function createPerson(name) { let age = 0; return { getAge: function() { return age; }, growUp: function() { age++; } }; } const person1 = createPerson("Alice"); console.log(person1.getAge()); // Output: 0 person1.growUp(); console.log(person1.getAge()); // Output: 1
Prototypes allow us to create objects with shared properties and methods.
function Person(name) { this.name = name; } Person.prototype.getAge = function() { return this.age || 0; }; Person.prototype.growUp = function() { if (!this.age) { this.age = 1; } else { this.age++; } }; const person2 = new Person("Bob"); console.log(person2.getAge()); // Output: 0 person2.growUp(); console.log(person2.getAge()); // Output: 1
ES6 classes provide a more traditional class-based syntax, making it easier to understand and use.
class Person { constructor(name) { this.name = name; this.age = 0; } getAge() { return this.age; } growUp() { this.age++; } } const person3 = new Person("Charlie"); console.log(person3.getAge()); // Output: 0 person3.growUp(); console.log(person3.getAge()); // Output: 1
We explored three methods to create objects in JavaScript: closures, prototypes, and ES6 classes. Each method has its own strengths and use cases.
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