


Pixel Array Retrieval from Go Image.Image
In Go, the image.Image interface represents an image containing pixel data. To obtain a pixel array from an image.Image for use in OpenGL ES 2.0 via the texImage2D method, you can use the following steps:
- Define a custom Pixel struct to represent individual pixels:
type Pixel struct { R int G int B int A int }
- Create a function, rgbaToPixel, to convert RGBA values to a Pixel struct:
func rgbaToPixel(r uint32, g uint32, b uint32, a uint32) Pixel { return Pixel{int(r / 257), int(g / 257), int(b / 257), int(a / 257)} }
- Write a function, getPixels, to extract the pixel array from the image.Image:
func getPixels(img image.Image) ([][]Pixel, error) { bounds := img.Bounds() width, height := bounds.Max.X, bounds.Max.Y var pixels [][]Pixel for y := 0; y <ol start="4"><li>Load an image and call getPixels to obtain the pixel array:</li></ol><pre class="brush:php;toolbar:false">file, err := os.Open("./image.png") if err != nil { fmt.Println("Error: File could not be opened") os.Exit(1) } defer file.Close() pixels, err := getPixels(file) if err != nil { fmt.Println("Error: Image could not be decoded") os.Exit(1) }
- Use pixels to pass to the texImage2D method as needed.
The above is the detailed content of How to Retrieve a Pixel Array from a Go `image.Image` for OpenGL ES 2.0?. For more information, please follow other related articles on the PHP Chinese website!

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