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Creating the perfect Destiny 2 build requires a lot of work and patience. You'll need the right weapons, Exotics, mods, and armor pieces to create a build that is firing on all cylinders. Out of all those variables, obtaining high-stat armor is arguably the hardest and most RNG-heavy aspect of making a build.
Armor with good stats, high stat totals, and the right mods can make a major difference in your build. Those that push the armor system to its limit can mod an armor piece to have a 100 stat total, but you'll need a good armor piece on its own before you can do that. This guide will go over what high-stat armor is, how to obtain it, and some of the best high-stat armor farms currently available.
Updated December 30, 2024, by Charles Burgar: Episode: Revenant has added Tonics to Destiny 2, a new consumable type that can bias drop tables toward certain items you want, including high-stat armor. We've updated this guide to make a quick mention of Tonics in our armor farming section, and we've updated a few subsections to reflect recent activity changes.
High-stat armor refers to any armor piece that drops with a stat total of 60 or higher. That's the in-game definition of high-stat armor, although many players in the community consider high-stat armor to be anything that drops with 64 or more stats that features "spikey" distributions, meaning that most of the points are tied to a couple of stats (see the second image as an example).
All armor in Destiny 2, excluding class items, drops with randomized stats. There are six stats on an armor piece:
|
Governs strafe speed, initial jump height, and the Hunter's Dodge cooldown. | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Resilience | Governs PvE damage resistance, total HP, flinch resistance, and the Titan's Barricade cooldown. | ||||||||||||
Recovery | Governs health regeneration delay and the Warlock's Rift cooldown. | ||||||||||||
Discipline | Governs grenade ability cooldown. | ||||||||||||
Intellect | Governs Super ability cooldown. | ||||||||||||
Strength | Governs melee ability cooldown. |
Each stat will receive a random amount of points, referred to by the community as your armor's stat distribution. Armor also randomly rolls with a stat total, ranging from 48-68. Exotics also follow this rule, although some Exotics added before the Shadowkeep expansion can Achieve a stat total of 70.
Your armor's stat total is divided among six stats. The way your stats are divided isn't completely random. When a piece of armor drops, the game separates the stats into two different pools:
The game will then cut your stat total roughly in half, distributing those points into each pool. For example, if your armor has a 60 stat total, 30 of those points would go into Mobility, Resilience, and Recovery. The remaining 30 points would then go into Discipline, Intellect, and Strength.
Destiny 2 distributes these stats through stat plugs, a predetermined set of values for each stat pool. As explained in u/Jgugjuhi's Reddit post, these plugs will distribute a set number of points (11-17) between three stats in a given pool, doing so with either an even spread or more weighted distribution. For example, one plug might grant 1 Mobility, 1 Resilience, and 13 Recovery while another plug might grant 5 to each of those stats. All armor pieces (excluding class items) roll with four plugs, two for each pool.
Don't worry if this sounds confusing. The most important point is that armor stat rolls aren't fully random and can be manipulated by playing certain activities and using certain Ghost Shell mods.
If you're lucky, you'll get an armor drop that has a ton of points in a specific stat like Resilience or Strength. This is known as a stat bias. For most builds, it's more important to have armor drops with good biases than high stat totals, as this makes it easier to hit stat breakpoints your build requires.
For most players, all you need to know is that armor drops follow a strict set of rules:
Certain Exotics in Destiny 2 must roll with at least 10 in a specific stat. For example, Star-Eater Scales will always drop with 10 Intellect, regardless of equipped armorer mods. These stat biases tend to complement the Exotic's unique effect. Grenade-oriented Exotics bias Discipline, Titan Exotics that alter their class ability bias Resilience, etc.
All Exotics affected by this forced stat bias can be found in the table below. Credit to u/Jgugjuhi for this information:
Hunter |
|
---|---|
Mobility |
Mask of Bakris Wormhusk Crown The Dragon's Shadow The Sixth Coyote Gemini Jester The Bombardiers |
Resilience |
None |
Recovery |
None |
Discipline |
Shinobu's Vow Young Ahamkara's Spine Lucky Raspberry |
Intellect |
Celestial Nighthawk Shards of Galanor Gwisin Vest Raiden Flux Raiju's Harness Orpheus Rig Star-Eater Scales |
Strength |
Athrys's Embrace Khepri's Sting Ophidia Spathe |
Titan |
|
Mobility |
None |
Resilience |
Citan's Ramparts Icefall Mantle |
Recovery |
None |
Discipline |
Ashen Wake Armamentarium |
Intellect |
Eternal Warrior Helm of Saint-14 Ursa Furiosa Cuirass of the Falling Star |
Strength |
An Insurmountable Skullfort Peregrine Greaves |
Warlock |
|
Mobility |
None |
Resilience |
None |
Recovery |
Sanguine Alchemy Vesper of Radius Lunafaction Boots |
Discipline |
Contraverse Hold Getaway Artist Nothing Manacles Starfire Protocol |
Intellect |
Apotheosis Veil Skull of Dire Ahamkara Phoenix Protocol Stormdancer's Brace Promethium Spur |
Strength |
Claws of Ahamkara |
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