Go's Garbage Collection: An In-Depth Look
Go's garbage collection system is a crucial aspect of its language design. It often raises questions about its implementation, specifically regarding the type of garbage collection algorithm it employs.
According to the Go FAQ, Go initially implemented a mark-and-sweep garbage collector. However, ongoing developments have influenced its evolution.
Go 1.4 Garbage Collector
Plans for Go 1.4 and beyond include a hybrid garbage collector with the following characteristics:
- A combination of stop-the-world and concurrent collection
- Stop-the-world phase with a 10ms deadline
- Concurrent collection dedicated to specific CPU cores
- Tri-color mark-and-sweep algorithm
- Non-generational
- Non-compacting
- Fully precise
Go 1.3 Garbage Collector
In Go 1.3, the garbage collector received the following enhancements:
- Concurrent sweep, resulting in reduced pause times
- Fully precise collection
Go 1.1 Garbage Collector
Go 1.1 introduced the following features to its garbage collector:
- Parallel implementation of mark-and-sweep
- Non-generational
- Non-compacting
- Mostly precise (excluding stack frames)
- Stop-the-world operation
- Bitmap-based representation
- Zero-cost for pointer manipulation when no memory is allocated
- Support for finalizers, but not weak references
Go 1.0 Garbage Collector
Go 1.0's garbage collector was similar to Go 1.1's, but it employed a conservative approach which enabled it to ignore specific objects, such as []byte.
Controversies and Uncertainties
Although Go's garbage collection system has been well-received, there are ongoing discussions about replacing it with an alternative one. However, there are uncertainties regarding the potential benefits of generational GC and the challenges posed by Go's unsafe package when aiming for fully precise or compacting GC implementations.
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