


How to Control Keyboard Input in Pygame
When developing games using Pygame, it's crucial to handle keyboard input effectively. This article explores the issue of overly rapid ship movement in a simple Pygame game due to continuous key pressing and provides solutions to restrict movement to specific frames or key presses.
Pygame offers two primary methods for obtaining keyboard input: pygame.key.get_pressed() and event handling. get_pressed() returns a Boolean array indicating which keys are currently pressed down, but it doesn't specify when a key was initially pressed.
In the provided code, the ship's position is updated based on get_pressed() values, causing continuous movement as long as the key is held down. To restrict this, event handling can be employed to respond only to key press events (KEYDOWN):
events = pygame.event.get() for event in events: if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: location -= 1 elif event.key == pygame.K_RIGHT: location += 1
However, for continuous movement within a key press, a limitation must be enforced:
move_ticker = 0 # Initialize a ticker for limiting movement keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: if move_ticker == 0: # Check if movement is allowed move_ticker = 10 # Set ticker to 10 frames location -= 1 if location == -1: location = 0 elif keys[pygame.K_RIGHT]: if move_ticker == 0: move_ticker = 10 location += 1 if location == 5: location = 4 # Update the ticker every frame if move_ticker > 0: move_ticker -= 1
This implementation updates the ship's location once every 10 frames, ensuring a more controlled and responsive movement.
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