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Despite its potent type-erasure mechanism, std::function introduces performance considerations that warrant attention.
std::function's type-erasure feature entails holding only a pointer to the callable object passed to its constructor. This raises a lifetime issue, potentially leading to dangling pointers if the callable object's lifetime is shorter than std::function's.
To address this, std::function may resort to copying the callable object on the heap via operator new or a custom allocator, incurring the overhead of dynamic memory allocation.
In certain scenarios, the performance overhead can be mitigated:
For a deeper exploration, refer to the detailed article "Efficient Use of Lambda Expressions and std::function" for further insights.
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