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HomeBackend DevelopmentC++How to Capture Screenshots of Windows Applications Using Win32 GDI?

How to Capture Screenshots of Windows Applications Using Win32 GDI?

Taking Screenshots in Windows Applications with Win32

Capturing the current screen display is a common need in application development. In Windows, this can be achieved efficiently using Win32's Graphics Device Interface (GDI) functions.

Solution

The following code snippet demonstrates how to take a screenshot using Win32:

HDC hScreenDC = GetDC(nullptr);
HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
int width = GetDeviceCaps(hScreenDC,HORZRES);
int height = GetDeviceCaps(hScreenDC,VERTRES);
HBITMAP hBitmap = CreateCompatibleBitmap(hScreenDC,width,height);
HBITMAP hOldBitmap = static_cast<hbitmap>(SelectObject(hMemoryDC,hBitmap));
BitBlt(hMemoryDC,0,0,width,height,hScreenDC,0,0,SRCCOPY);
hBitmap = static_cast<hbitmap>(SelectObject(hMemoryDC,hOldBitmap));
DeleteDC(hMemoryDC);
DeleteDC(hScreenDC);</hbitmap></hbitmap>

Explanation

  • GetDC retrieves a device context for the screen.
  • CreateCompatibleDC creates a memory device context compatible with the screen DC.
  • GetDeviceCaps obtains the current screen resolution.
  • CreateCompatibleBitmap creates a bitmap compatible with the screen DC and matching the resolution.
  • SelectObject selects the bitmap into the memory DC.
  • BitBlt copies the pixels from the screen DC to the bitmap in the memory DC.
  • DeleteDC releases the memory and screen DCs.

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