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<h1>Green Screen Web Page</h1> <script src="https://www.dukelearntoprogram.com/course1/common/js/image/SimpleImage.js"> </script> <canvas> <ul> <li>If there is a standard object whose size and color suit you, I advise you not to explicitly set parameters for it. Save time</li> <li>Also, if you are not making a new project, but a continuation, you can save the selected settings and simply copy from .CSS to .CSS file </li> </ul> <pre class="brush:php;toolbar:false">h1 { font-size: 20pt; font-family: Arial; color: #4B0082; } body { background-color: #FAEBD7; } p { font-size: 13pt; } canvas { width: 380px; background-color: #7B68EE; border: 2px solid #A9A9A9; } input { font-size: 12pt; }
Here's a fairly simple but illustrative page design:
var fgimage = null; var bgimage = null; var can1 = null; var can2 = null; function loadForegroundImage(){ can1 = document.getElementById("can1"); var imgFile = document.getElementById("fgfile"); fgimage = new SimpleImage(imgFile); fgimage.drawTo(can1); } function loadBackgroundImage(){ can2 = document.getElementById("can2"); var imgFile = document.getElementById("bgfile"); bgimage = new SimpleImage(imgFile); bgimage.drawTo(can2); } function doGreenScreen(){ if (fgimage==null || !fgimage.complete()) { alert("Foreground not loaded"); return; } if (bgimage==null || !bgimage.complete()) { alert("Background not loaded"); return; } clearCanvas(); var output = new SimpleImage(fgimage.getWidth(), fgimage.getHeight()); for (var pixel of fgimage.values()) { if (pixel.getGreen()> pixel.getRed() + pixel.getBlue()) { var x = pixel.getX(); var y = pixel.getY(); var bgpixel = bgimage.getPixel(x, y); output.setPixel(x, y, bgpixel); } else { output.setPixel(pixel.getX(), pixel.getY(), pixel); } } output.drawTo(can1); } function clearCanvas(){ can1 = document.getElementById("can1"); can2 = document.getElementById("can2"); var context1 = can1.getContext("2d"); var context2 = can2.getContext("2d"); context1.clearRect(0,0,can1.width,can1.height); context2.clearRect(0,0,can2.width,can2.height); }
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