How does C linking work in practice?
In C , linking is the process of combining multiple object files (.o files) and libraries (.a or .so files) into a single executable file (.exe or .out). The linker resolves external references between object files and libraries, and creates a symbol table and other information necessary for the executable to run.
How does linking happen?
- Compilation: The source code is compiled into object files. Each object file contains the compiled code for a specific function or module, as well as information about the symbols (variables, functions, classes) defined and referenced within that module.
- Relocation: During linking, the linker performs relocation, which is the process of modifying the addresses of symbols within the object files to match the final addresses they will have in the executable. This is necessary because the addresses of symbols may change when multiple object files are combined into a single executable.
- Symbol Resolution: The linker resolves external references between object files and libraries. When a symbol is referenced in one object file but defined in another, the linker finds the definition and creates a link between them. This ensures that the executable can access all the symbols it needs when it runs.
- Output Generation: Once all the external references have been resolved, the linker creates an executable file that contains all the code and data from the object files and libraries. The executable is then ready to be run.
Relocation in Practice
To illustrate the process of relocation, consider the following example:
// a.cpp int a = 10; int main() { return a; }
// b.cpp int b = 20;
When we compile a.cpp and b.cpp, we get two object files: a.o and b.o. The a.o file contains the definition of the variable a, while b.o contains the definition of the variable b.
When we link a.o and b.o together, the linker needs to make sure that the references to a and b in the final executable point to the correct addresses. This is done by performing relocation.
During relocation, the linker modifies the addresses of a and b in the executable to match their final addresses in memory. For example, if a is allocated at address 0x1000 and b is allocated at address 0x2000, the linker will modify all references to a in the executable to point to 0x1000, and all references to b to point to 0x2000.
This process ensures that the executable can correctly access the variables a and b when it runs.
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