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Displaying Text with Custom Font and Color in Pygame
Pygame provides a convenient way to display text on a window. Instead of creating individual images for each character, you can directly render text to the screen. This approach offers greater flexibility and efficiency for displaying dynamic information.
Rendering Text in Pygame
To render text in Pygame, you need to follow these steps:
Load Font:
Initialize the font using pygame.font.SysFont(name, size). For example, to use a monospace font with a size of 15, you would write:
Render Text:
Use myfont.render(text, antialias, color) to render the desired text.
Blit Text to Screen:
Finally, use screen.blit(label, (x, y)) to display the rendered text on the screen.
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