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How to Display Text with Custom Font and Color in Pygame?

Patricia Arquette
Patricia ArquetteOriginal
2024-12-04 05:57:09585browse

How to Display Text with Custom Font and Color in Pygame?

Displaying Text with Custom Font and Color in Pygame

Pygame provides a convenient way to display text on a window. Instead of creating individual images for each character, you can directly render text to the screen. This approach offers greater flexibility and efficiency for displaying dynamic information.

Rendering Text in Pygame

To render text in Pygame, you need to follow these steps:

  1. Load Font:

    • Initialize the font using pygame.font.SysFont(name, size). For example, to use a monospace font with a size of 15, you would write:

      • myfont = pygame.font.SysFont("monospace", 15)
  2. Render Text:

    • Use myfont.render(text, antialias, color) to render the desired text.

      • text is the text you want to display.
      • antialias is optional (True/False) and determines if the text should be anti-aliased for smoother edges.
      • color is a tuple representing the color of the text (e.g., (255,255,0) for yellow).
  3. Blit Text to Screen:

    • Finally, use screen.blit(label, (x, y)) to display the rendered text on the screen.

      • label is the surface containing the rendered text.
      • (x, y) are the coordinates of the top-left corner of the text.

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