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Non-Blocking Console Input: Unlocking Asynchronous Handling
Consider the following scenario: you're crafting an IRC client in Python and have established a loop to receive and analyze data from the server. However, when you employ raw_input to enter text, the loop abruptly halts until your input is complete. This interruption impedes the smooth functioning of the loop.
To tackle this challenge and maintain the loop's continuous execution, various non-blocking input methods are available:
For Windows (Console Only):
import msvcrt num = 0 done = False while not done: print(num) num += 1 if msvcrt.kbhit(): print("you pressed", msvcrt.getch(), "so now I will quit") done = True
For Linux:
import sys import select import tty import termios def isData(): return select.select([sys.stdin], [], [], 0) == ([sys.stdin], [], []) old_settings = termios.tcgetattr(sys.stdin) try: tty.setcbreak(sys.stdin.fileno()) i = 0 while 1: print(i) i += 1 if isData(): c = sys.stdin.read(1) if c == '\x1b': # x1b is ESC break finally: termios.tcsetattr(sys.stdin, termios.TCSADRAIN, old_settings)
For Cross-Platform or GUI Integration:
import pygame from pygame.locals import * def display(str): text = font.render(str, True, (255, 255, 255), (159, 182, 205)) textRect = text.get_rect() textRect.centerx = screen.get_rect().centerx textRect.centery = screen.get_rect().centery screen.blit(text, textRect) pygame.display.update() pygame.init() screen = pygame.display.set_mode( (640,480) ) pygame.display.set_caption('Python numbers') screen.fill((159, 182, 205)) font = pygame.font.Font(None, 17) num = 0 done = False while not done: display( str(num) ) num += 1 pygame.event.pump() keys = pygame.key.get_pressed() if keys[K_ESCAPE]: done = True
By adopting these non-blocking input techniques, you can seamlessly integrate real-time user interactions without disrupting the flow of your IRC loop.
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