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Getting Non-Blocking Console Input
When creating interactive applications, it's often necessary to accept user input without interrupting ongoing processes. This arises in situations like IRC client development, where a loop continuously receives and interprets server responses.
Problem Statement
In Python, using raw_input for console input halts the loop until the user provides input. To achieve non-blocking input, we require an alternative approach.
Solutions
For Windows users solely working with console input, the msvcrt module is available:
import msvcrt num = 0 done = False while not done: print(num) num += 1 if msvcrt.kbhit(): print("you pressed", msvcrt.getch(), "so now I will quit") done = True
For Linux environments, the termios module offers a solution:
import sys import select import tty import termios def isData(): return select.select([sys.stdin], [], [], 0) == ([sys.stdin], [], []) old_settings = termios.tcgetattr(sys.stdin) try: tty.setcbreak(sys.stdin.fileno()) i = 0 while 1: print(i) i += 1 if isData(): c = sys.stdin.read(1) if c == '\x1b': # x1b is ESC break finally: termios.tcsetattr(sys.stdin, termios.TCSADRAIN, old_settings)
For跨 platforms or when including GUI in your application, Pygame is a versatile option:
import pygame from pygame.locals import * def display(str): text = font.render(str, True, (255, 255, 255), (159, 182, 205)) textRect = text.get_rect() textRect.centerx = screen.get_rect().centerx textRect.centery = screen.get_rect().centery screen.blit(text, textRect) pygame.display.update() pygame.init() screen = pygame.display.set_mode( (640,480) ) pygame.display.set_caption('Python numbers') screen.fill((159, 182, 205)) font = pygame.font.Font(None, 17) num = 0 done = False while not done: display( str(num) ) num += 1 pygame.event.pump() keys = pygame.key.get_pressed() if keys[K_ESCAPE]: done = True
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