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As you make a new life in Luma Island after washing ashore at the titular location, you'll be welcomed into the nearby town by its friendly locals. The Town Hall does suggest getting a Profession Permit so you have something to do besides wander all day and get to make money at the same time.
Gold is a necessary resource if you want to afford different drawings, extra materials, and quest-specific items, and you aren't going to get much selling small junk items and loot. Your best bet is to do as Herbert says, get yourself a permit, and start finding your passion.
Professions are your primary source of obtaining Gold, as well as how you'll get many non-building crafting recipes. They each give you a special quest line that introduces you to how it works, unlocks its relevant crafters for you to build, and unlocks recipes for you to make and sell.
There are seven Professions to choose from, and any type of item you produce as part of your profession sells for a lot more than the majority of materials, outside certain treasures that are supposed to be sold.
You can have multiple Profession Permits at one time, and get access to all the job quests and crafters on one character.
The quest after you complete the tutorial will have you meeting Herbert at the Town Hall to get your first Profession for free. The second profession change can be bought for 500 Gold, and any subsequent changes cost 10,00 Gold each.
The Cook Profession is one of the easiest professions to pick up, and it's what you'll want to pick if you want to focus on farming and growing different fruits and vegetables, as it's required for it.
Your main Crafters will be the Flour Mill and Stove, and the introductory quests will have you growing the first available seeds – Wheat and Grapes – and using them to create meals for you to sell at any available shops.
Matching with its difficulty and the ease at which you can get many of your crafting materials, many of the first recipes you can make don't sell for much compared to the other professions, as Bread only goes for 663 Gold, the lowest of all the first products you can sell from any profession.
The upside to it is that, since you can produce a lot of food recipes at one time, especially if you pick one or two specific ones, you can still end up with a lot of gold, and if you also get the Brewer Profession, make drinks to sell with many of the same ingredients.
The Brewer Profession is similar to Cook, but this time you'll focus on making different drinks. You'll still need to do farming for different vegetables and fruits like Grapes, but you'll use its crafter, the Farm Cask, to make them.
It'll also require you to forage and harvest for a lot of different materials, like Sand and Farm Mushrooms, as both Farm Color and Bottles are key ingredients in several drinks, so this is the profession you'll want to go for if you like farming or exploring.
Drinks take a long time to brew, so you'll want to pair Brewer with another Profession of any kind, so you have other things to craft while your drinks are brewed.
Brewer drinks sell for around the same price as many of the other starting recipes at 701 Gold, and the ingredients aren't difficult to get, but you'll need some large farms of vegetables like Wheat to have a steady supply of drinks, as even the first recipe takes ten Wheat.
If you're doing this Profession, a good idea is to pair it with being a Cook, as many of your recipes share ingredients and if you want a break from making drinks, but still want to farm, you can quickly turn to making food.
As a Treasure Hunter, you'll get the Treasure Hunter's Sink and Treasure Hunter's Workbench, and you'll be using the Fishing Rod to obtain a lot of materials, as well as making use of pirate-based materials you get from searching through the debris piles that spawn around the island.
Instead of using bait for the Fishing Rod, you'll use different types of magnets to fish up treasures from bubbling spots in the water and gather pirate-based materials to make replica Pirate Gear to sell like eyepatches.
Unique to the Treasure Hunter is the fact that you'll get a Dog as a helper upon meeting Captain Quincy, and it can help you sniff out buried treasure chests for additional loot and the chance to get relics soon after you start the game.
While the dog does sniff out treasure chests, you'll want to get a Luma instead as soon as possible, as their Luma Energy is important for many recipes.
This Profession is lucrative, but it does require you to find a lot of materials, including from the debris piles and chests that spawn randomly, so it can take some time before you can produce a lot of items to sell, and you'll still need to do a lot of mining to make Copper Magnets.
With the Blacksmith Profession, your main focus and way to get your job materials will be from mining, especially in the Abandoned Farm Caves, and your main Crafters will be the Blacksmith's Forge and Rubble Refinery.
You'll spend a lot of your time gathering different types of ore and stone, like Copper Ore or Bronze Rubble, and turning them into components using the Blacksmith's Workbench which you can either sell on their own, such as Cogs, or use to make more lucrative items.
If you like mining and exploring the Abandoned Farm Caves, this is the perfect Profession for you. It'll make you a decent amount of Gold like other Professions, while also not requiring you to go out of your way for special materials too often.
You'll need things like Copper for all sorts of recipes or tool upgrades, and it also pairs well with the Jewelrycrafter Profession since it needs Bronze Rubble like many Blacksmith recipes.
As a Fisherman, the main aspect of your job is fishing for different fish and sea creatures, and cooking them into dishes specific to the Fisherman's Gallery.
You'll need the Bug Net to catch bait like Caterpillars, then use your Fishing Rod to catch fish from specific locations, and it'll be important to collect other ingredients from around the beaches and lakes, such as Seaweed and Mussels.
Unlike the other Professions, you only need the Fisherman's Gallery to make its recipes, compared to most other professions needing two different Crafters for their recipes, and its recipes also have some of the highest selling prices, even the earliest ones.
This Profession also gives you some exploring to do, as the fish you'll need will come from different, specific locations on your farm, in town, and in other locations.
It also goes well with the Treasure Hunter Profession, since both need the use of the Fishing Rod, you can swap between the two baits easily, and get materials from similar spots.
Like the Blacksmith Profession, you'll be doing a lot of mining as a Jewelrycrafter, but your focus is mainly going to be on ores like Bronze Rubble, and the glowing gem clusters found throughout the Abandoned Farm Caves.
You'll get the Rubble Refinery like the Blacksmith, and your other crafter will be the Jewelrycrafter's Workbench, and it's where you'll craft different pieces of jewelry, like Mountain Crystal Earrings.
Even more so than the other Professions, you'll want to have your Copper Whip upgraded. Deadly enemies like Spiders, and later Ghosts, do spawn randomly in the Abandoned Farm Caves, but breaking any gem cluster causes a loud noise that attracts enemies into spawning near the location of the gem.
While dangerous, Spiders drop sellable junk items such as the rare Webbed Gems, which has a selling price of 750 Gold.
You'll find yourself running into more Spiders than normal while getting the gems you need, and if you don't take them out, your time might get cut short by death, or you'll have to leave an area full of important resources to avoid them.
Archaeologist is similar to the Treasure Hunter Profession, but instead of focusing on pirates, it focuses on the ancient civilizations that used to inhabit Luma Island.
Picking this Profession gives you access to not only the Rubble Refiner and Archaeologist's Workbench but also special areas that are normally inaccessible, such as the door in the first room of the Ancient Farm Temple. Inside these locations, you'll get special relics, and it'll be your job to repair them.
You'll also be using materials like Bronze Bars as part of the process, and because of this, it works well with the Professions that require a lot of mining and also gives you a way to have consistent Gold coming in, since you'll need plenty of ores and the relics are few and far between.
Like Jewelrycrafter, you'll want to keep your Copper Whip upgraded too. Some of your relics will need gems, and striking any gem cluster in the Abandoned Farm Caves has a high chance of spawning an enemy near your location.
If you want lots of Gold early in the game, you'll want to go Fisherman first. Its first recipe, Penny Herring Soup, boasts the highest selling price out of all the starting recipes at a pretty massive 1,275 Gold.
Its selling prices increase drastically with each new recipe you unlock, and for minimal effort overall, while also not requiring Luma Energy for many of them until you're a few recipes in, meaning you can still start making good Gold without needing it right away.
The Fisherman Profession is good to start with if you want to acquire the other Profession permits early in the game.
Despite the higher difficulty, most of the materials are easier to get in large quantities than some of the other Professions, as the majority of them spawn frequently throughout the day and night.
Bait is plentiful as well, as the different types spawn constantly in their locations, and it's easy to end up with tons of fish, especially once you begin upgrading your Fishing Rod and improve your ability to catch up to and reel in fish quicker.
You also have a chance of getting an additional fish when catching them, and each upgrade to your Fishing Rod boosts this chance by a small amount.
As long as you don't mind standing and fishing, you can easily make 10,000 Gold within just a few days, more than enough to afford most of the early game drawings and quest materials like Bridge Planks, and still have plenty left over to make and use.
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